one thing I would try to fix is the Go forth and Multiply quest, for some reason it always gets bugged on me, this playthru as example, that quest got stuck and did not advanced after the girls birted like 6 kids each, I had to grab a save editor and toggle a few flags to force the next step of the questlineImagining that was considered a "peasant quest Reboot", what would you keep, what would you suggest and what do you think was missing to greatly improve not just content but game wise as well. since the current one is now rounded but a snow ball?
For example, one thing that is negative in my view is how some quests can only be done by doing multiple others and how there is no hold back that slow downs the PC progress. etc or how some storylines could be reformed to be even more insteresthing while others changed from bottom up as doesnt look to grounded/too uncanny easy.
another thing I would change is the game engine, rpg maker have limits that as Tinkerer have mentioned, it have started to giving problems on the game developing, which is no bueno
finally, would be a rework on the graphics, is noticeable that there are stuff made on the rpg maker engine and some other that have been ported over, which is breaking part of the immersion on my case
say M3ntir
Have Tinkerer thought of switching to RPG Maker MZ?? Maybe it will help with the problem of the limit on the number of events, or has not done it because some of the plug-ins used in the game are not available in MZ?