DomWolf

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Jul 2, 2020
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I mean the same. Look on Grandma's House there are Part 5 now and its still the same game. Its split only because size.
Of course within engines it's incomparable, I'm only talking about size. Achieving a passable continuity with an RPGM would be hard as hell.
I have no idea how this is gonna play out tbh
 

Hazaggsbsga

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Aug 3, 2022
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Does anyone has the save file of v3.15 or somewhere around that part , I was playing it at that version but I accidentally lost the save file
 

FunFuntomes

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Mar 24, 2021
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I mean the same. Look on Grandma's House there are Part 5 now and its still the same game. Its split only because size.
Of course within engines it's incomparable, I'm only talking about size. Achieving a passable continuity with an RPGM would be hard as hell.
bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
 
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PhineasFlynn

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Feb 1, 2020
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I have no idea how this is gonna play out tbh
Probably not at all. The quests and story could follow on from the previous ones. It could be referring to the previous storyline, but that's about it.
It would still be a standalone game, even if it was just part 2.
Everything would be survivable, only possibility of replaying older scenes would be missing.

bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
It's probably the clearest example of splitting the game. But I agree that it is not the most ideal. The biggest flaw is still that you can't watch older scenes in the gallery.

I totally agree with you, it was just a reflection on the topic of "split one game into multiple parts"
 

Chef Lazarus

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Jan 2, 2020
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i have a bug, after rent a house from mayor's wife when i want to enter it, then suddenly become freeze cant click anything or press esc
 

DomWolf

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bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
Only problem there is the fact MC's story may not be able to be finished in a way that is satisfying to the players if Tinkerer did that. Its definetly not gonna be an easy situation when it comes down to the end. Theres only 4 slots for LIs (that's not changing) & at least 5 girls Tinkerer wanted/wants to add (that's not including Qetesh who would make it 6 girls...)
 
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Stil996

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Jan 11, 2018
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Probably not at all. The quests and story could follow on from the previous ones. It could be referring to the previous storyline, but that's about it.
It would still be a standalone game, even if it was just part 2.
Everything would be survivable, only possibility of replaying older scenes would be missing.


It's probably the clearest example of splitting the game. But I agree that it is not the most ideal. The biggest flaw is still that you can't watch older scenes in the gallery.

I totally agree with you, it was just a reflection on the topic of "split one game into multiple parts"
Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing the stress on the engine while keeping the stuff that matters
 
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DomWolf

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Jul 2, 2020
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Probably not at all. The quests and story could follow on from the previous ones. It could be referring to the previous storyline, but that's about it.
It would still be a standalone game, even if it was just part 2.
Everything would be survivable, only possibility of replaying older scenes would be missing.


It's probably the clearest example of splitting the game. But I agree that it is not the most ideal. The biggest flaw is still that you can't watch older scenes in the gallery.

I totally agree with you, it was just a reflection on the topic of "split one game into multiple parts"
Would be nice if the map at least has the LIs still around? Like the player can decide which LIs they perused, either by exporting a save (like Dragon Age: Orgins, 2 & Inquistion) or just choosing their choices in a questionnaire at the start (some chosen may lock off some questions or unlock them depending on the quest chain?

So let's say I claim to have perused Maghda, she is still there with her kids & I have the Syringe. If I didnt then Dolf is still there & I dont have the Syringe. For example.

Would be nice if Tink is able to create a chapter style system that allows the previous game & next to work alongside each other without either side eating the data but I'm probably talking out my ass as I'm not at all able to code games...
 

DomWolf

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Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing to stress on the engine while keeping the stuff that matters
If this is possible that would be awsome. The steps in the space get shelved (I'm not good with tech so I'm gonna use dumbed down jargon lol) & the sex scenes remain as options. Sex scenes, existing kids, perks & QoL unlocks would all remain for the player to utilise without the coding baggage.

If some fans know how they can do this for RPGM then perhaps they can give a better explanation on the hows, what's & whys this could(?) work.
 

PhineasFlynn

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Feb 1, 2020
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Would be nice if the map at least has the LIs still around? Like the player can decide which LIs they perused, either by exporting a save (like Dragon Age: Orgins, 2 & Inquistion) or just choosing their choices in a questionnaire at the start (some chosen may lock off some questions or unlock them depending on the quest chain?

So let's say I claim to have perused Maghda, she is still there with her kids & I have the Syringe. If I didnt then Dolf is still there & I dont have the Syringe. For example.

Would be nice if Tink is able to create a chapter style system that allows the previous game & next to work alongside each other without either side eating the data but I'm probably talking out my ass as I'm not at all able to code games...
So there must be some condition about fully complete game. But still there are LI wich are not to taste everyone. For someone Magda, for another maybe goblins. So I understand this is not best solution.
Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing the stress on the engine while keeping the stuff that matters
Maybe you are right. But if Think change this quests and made from one bigger, it should lead to some bugs, probably to fresh start of game and this is crazy idea in this point of game. Maybe somewhere 3 years ago.


But like usual I know shit and only making myself look smart.
 
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FunFuntomes

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Mar 24, 2021
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got 2 bugs, when I enter the rented house the game freezes without the bugfix and upstairs the game fails to load the spirit potion scene
 
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