TFFBladez

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Oct 10, 2020
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May I ask keeping track for what?

In future version of PQ, I could see that most girls will have a cap on the number of "name" children, and only the "name" children get their sprites. After that, just endless birth to unnamed children.
Who still has children (With Sprites) However since then I was able to find out the game kind of just deleted the new children which I suppose is fine. I didn't know if it would keep naming /going.
 

TSSG59

Active Member
Jun 7, 2021
534
414
We have Waystones for rapid travel, but not all areas have them so I like riding Sampson to cut down travel time.

Can the MC take Sampson through the Waystones? It doesn't work for carts, and most riding horses mass around half a ton. How would combat be handled if the MC is attacked while mounted? Would Sampson be a separate combatant, or a modifier to the MC's stats? Would the MC have time to dismount? Is Sampson war-trained? (I doubt it, warhorses are notoriously difficult to work with.)

I do absolutely like the mental image. :)
Samson is a living being, a cart is not.
I'm not certain if there is a weight limit on the waystones but I imagine not.
Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
 

DomWolf

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Jul 2, 2020
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Who still has children (With Sprites) However since then I was able to find out the game kind of just deleted the new children which I suppose is fine. I didn't know if it would keep naming /going.
Once u reach the last capped kid (either 6th or 10th depending on girl) the birth scene will show the kid but then move on without naming them & the child just kind of vanishes (which is fine by me honestly).

The only girls who have cannon infinite births (so far) are the Goblins, the Vampires & Familiar.

Bat Breeder & Venomina lay infinite eggs so I kinda count them differently.
 

DomWolf

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Samson is a living being, a cart is not.
I'm not certain if there is a weight limit on the waystones but I imagine not.
Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
I feel like Samson, being an animal, might just freak out around Waystones making it impossible for MC to travel with him that way. MC would have to dismount Samson to use Waystones (I could imagine most locations having a place to keep Samson; I'll list thoughts bellow). To make up for this the game could just have Samson be at whatever Stable MC is nearest too when not being ridden, heck first time this happens MC could even question "Samson? How the heck did you get here? Oh well dont look a gift horse in the mouth..."

Combat might just be like normal & not consider the horse? Unless u get like Agility bonuses? That would be something Tinkerer would need to look into.

Potential "Stables" for Samson:
-Weirdwood= The Stable
-Northern Forest= near Mia's Home
-Greyport= outside the city wall
-Merchant's Inn= has a stable attached
-Tower of Dread= by the Bridge
-Temple of Qetesh= courtyard
-Family Farm= Barn
-Shakala's Village= by Shakala's tent
 

Damagus01

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Nov 20, 2022
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Combat might just be like normal & not consider the horse? Unless u get like Agility bonuses? That would be something Tinkerer would need to look into.
Probably better if Sampson is just a saddlehorse, not trained for fighting. A bonus to Evade a fight entirely if mounted seems reasonable to me. And a faster movement rate on maps if mounted to make bypassing/outrunning attackers easier. And, if the MC dismounts before a fight happens it's not included in the fight at all, he has time to tie it up or something.

Hm. In a fight that isn't Evaded Sampson could always take Guard actions, the damage reduction de facto representing the higher HP he would have. The MC could have an increased Attack and lowered Defense, the "high ground" advantage vs reduced mobility/dodge & weave for sitting on something he can't completely control.
 
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Damagus01

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Combat on a horse would depend on weapons choice surely, maybe add lance, long sword or mace to weapons cache.
Maybe even horse armour could be added.
Lances and before them couched spears were mostly used by cavalry in massed charges. Once you're in a melee situation, no longer moving at speed with (some of) a horse's mass behind it, they generally become less useful than some other hand weapon. I seriously doubt we're going to see situations where the MC will be participating in that kind of fight. :)

A cavalry saber or other "horseman's" weapon is functionally very similar to a sword or "footman's" weapon, with relatively minor adjustments. I think the game's "sword" is sufficient to represent almost any sword-type weapon larger than "shortsword" and smaller than "greatsword." There's a lot of fine distinctions between different types/styles of swords/axes/spears/etc. which are probably too granular to represent in the game.

I do like the idea of adding a couple more weapon types, though. Mace (+3 Attack +0 Weapon Speed, 300 coins) and polearms (+4 Attack +2 Weapon Speed, Two Hand Weapon skill, 600 coins; halberd, glaive, naginata, bisento, and so on) come to mind.
 
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DomWolf

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Family farm quests
Was Alice apart of the Temple for you at this point?

Is it a case of shes just not appearing at the Temple, or is she not appearing for Mass as well (assuming u raised her disciplin enough?)
 

Wenjaydey

Newbie
Oct 26, 2021
20
4
vampire blood effect dont go down after i sleep what supposed i do (the burning wont stop ) please help
 
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Damagus01

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vampire blood effect dont go down after i sleep what supposed i do (the burning wont stop ) please help
Blood Pool goes down when a new day starts, rather than whenever you sleep. Ratings of 8+ cause burning...you could be at 10, go down to 8, and still burn. There's no way to force Blood Pool down faster, only new days starting make it decrease.
 

Damagus01

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I just noticed that as of 3.15, when you have a party and an attacker runs up to you the fight starts when the attacker gets close enough to any sprite in the party, not just the MC. No more avoiding an attacker because party members are between it and the MC. Which I'm fine with. Attackers still take the most direct path to get to the MC. :)
 
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Damagus01

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Nov 20, 2022
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how many quest up to this version?
i finished 135 missions
Quest numbers are up to 154 as of 3.15. However, "Mass For The Pious" used to be a quest but isn't now and the dev isn't going to renumber all the quests just for that. :) And you can only get one of "Acorns" or "Security," not both. So maximum number of quests checked off is 152.

The quest "Check Point" can be bypassed with no affect on gameplay if you already have the Mayor's pass when you go to see the Witch. "Werewolf Hunt" is not available if you choose 'no cucking' during "Get Past Granny." And if you stole the gem from Vixenatrix "Bring The Lady A Gift" is not available.
 
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DomWolf

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Quest numbers are up to 154 as of 3.15. However, "Mass For The Pious" used to be a quest but isn't now and the dev isn't going to renumber all the quests just for that.
I'm pretty sure "Mass For The Pious" is still technically a quest BUT theres a coding issue where the quest dosent trigger (perhaps because the trigger is when u speak with Ziva & the action follows right after? So the game cant track it), but yeah as far as I'm aware it's still (technically) 154 quests. Perhaps Tinkerer will be able to fix it in the future. :)

The quest "Check Point" can be bypassed with no affect on gameplay if you already have the Mayor's pass when you go to see the Witch. "Werewolf Hunt" is not available if you choose 'no cucking' during "Get Past Granny." And if you stole the gem from Vixenatrix "Bring The Lady A Gift" is not available.
You can also miss the trigger for the quest "Talk To The Villagers" of you speak yo the Mayor before attempting to enter the Goblin Forest. But again this has no affect on the game.
 

Damagus01

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Nov 20, 2022
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I'm pretty sure "Mass For The Pious" is still technically a quest BUT theres a coding issue where the quest dosent trigger (perhaps because the trigger is when u speak with Ziva & the action follows right after? So the game cant track it), but yeah as far as I'm aware it's still (technically) 154 quests. Perhaps Tinkerer will be able to fix it in the future. :)



You can also miss the trigger for the quest "Talk To The Villagers" of you speak yo the Mayor before attempting to enter the Goblin Forest. But again this has no affect on the game.
You may well be right but the Discord has a list of quests and MFTP is crossed out.
1695649393923.png

If you talk to the Mayor first, 'Speak to The Villagers" is still completed without getting the 'quest started' stinger.

I'd like it if there were a 'quest completed' stinger as well...
 

DomWolf

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You may well be right but the Discord has a list of quests and MFTP is crossed out.
View attachment 2956113

If you talk to the Mayor first, 'Speak to The Villagers" is still completed without getting the 'quest started' stinger.

I'd like it if there were a 'quest completed' stinger as well...
Mabey it's just crossed out until Tinkerer can fix it?

Huh. If I miss/forget to trigger "Check Point" or "Speak With The Villagers" they just dont appear in my quest log.
 

Damagus01

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Nov 20, 2022
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Mabey it's just crossed out until Tinkerer can fix it?

Huh. If I miss/forget to trigger "Check Point" or "Speak With The Villagers" they just dont appear in my quest log.
Maybe if he fixes MFTP he can fix Check Point, or vice versa.
 

DomWolf

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Jul 2, 2020
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Maybe if he fixes MFTP he can fix Check Point, or vice versa.
I think perhaps after Ring A Bell the end of that scene should auto start "Mass For The Pious" so all the player has to do is go to Mass to complete the quests?

Also I would love it if 1) you cant ask the Mayor about other jobs until you trigger "Check Point" & perhaps a guard or random NPC is in the way until AFTER you trigger "Speak With The Villagers" (mabey they say something like "I've been waiting to speak with the mayor all morning, wait you're turn"?)
 

ehct2332

Member
Dec 15, 2018
112
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I've been playing the game in the last week to catch up to the latest update. The sex scene with Alice and Caleah in Quest 147 was Hall of Fame worthy! I think it's because I'd given the MC an enhanced fertility potion, but the dialogue was hilarious :LOL:. The girls showing true teamwork in more ways than one!
 
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