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DomWolf

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Jul 2, 2020
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Now I love this game and I know we are on the fast track to end this in the next 3-4 updates but I can't help but feel the pregnancy gimmick kinda waylaid alot of the potential with this game. Most anal scenes are restricted to while the LI is preg & most of the later LIs don't have the option to pull out during sex, even if a creampie would piss them off with that particular scene. BJs, TJs, anal & other fetishes just become niche gimmicks that pop up on occasion but aren't really as common as they appear.

Also, the Rod of Duplication, I know it's not massively popular but feels like a waste to have one scene with Erevi. There's plenty of LIs that I think would appreciate having 2 of MC. To name a few; ED, Gwynneth, Victoria, Liandra, Luthien, Naamah, Ziva, Caleah, Alice & Oksana to name few. Also would be nice to get some MC + Clone DP scenes with the girls. Also could be useful for morning massage. MC can have 2 LIs each session & fuck all 4 in one morning ;). I would love to see more of the RoD.

Also I've noticed that Potions of Baroness are essentially obsolete once th gimmick became impreg them all! And there's very little reason to have them. Sure some LIs use them but I would have liked to see them used more actively. Ex1) Spike an LI or her partner with Baronness in order to make sure only u can knock them up. Ex2) Have MC use Baroness to keep a sex hungry LI from getting knocked up, at least until he removes a threat to his life (a good oppertunity could have been The Baron & Josephine).


As I stated I'm aware how far we are & how little space the game has left, but I would live to see this stuff as perhaps post game content to be added as options to more LIs. This was my segment for the evening thanks for reading ;) :ROFLMAO:
 

tbs9090

Newbie
Oct 25, 2023
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Now I love this game and I know we are on the fast track to end this in the next 3-4 updates but I can't help but feel the pregnancy gimmick kinda waylaid alot of the potential with this game. Most anal scenes are restricted to while the LI is preg & most of the later LIs don't have the option to pull out during sex, even if a creampie would piss them off with that particular scene. BJs, TJs, anal & other fetishes just become niche gimmicks that pop up on occasion but aren't really as common as they appear.

Also, the Rod of Duplication, I know it's not massively popular but feels like a waste to have one scene with Erevi. There's plenty of LIs that I think would appreciate having 2 of MC. To name a few; ED, Gwynneth, Victoria, Liandra, Luthien, Naamah, Ziva, Caleah, Alice & Oksana to name few. Also would be nice to get some MC + Clone DP scenes with the girls. Also could be useful for morning massage. MC can have 2 LIs each session & fuck all 4 in one morning ;). I would love to see more of the RoD.

Also I've noticed that Potions of Baroness are essentially obsolete once th gimmick became impreg them all! And there's very little reason to have them. Sure some LIs use them but I would have liked to see them used more actively. Ex1) Spike an LI or her partner with Baronness in order to make sure only u can knock them up. Ex2) Have MC use Baroness to keep a sex hungry LI from getting knocked up, at least until he removes a threat to his life (a good oppertunity could have been The Baron & Josephine).


As I stated I'm aware how far we are & how little space the game has left, but I would live to see this stuff as perhaps post game content to be added as options to more LIs. This was my segment for the evening thanks for reading ;) :ROFLMAO:
Wait seriously we're already nearing the end do you know if there's gonna be a sequel because right now it feels like we just barely reached the mid point of the entire story.
 

Apartment817

Well-Known Member
Jul 5, 2022
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Now I love this game and I know we are on the fast track to end this in the next 3-4 updates but I can't help but feel the pregnancy gimmick kinda waylaid alot of the potential with this game. Most anal scenes are restricted to while the LI is preg & most of the later LIs don't have the option to pull out during sex, even if a creampie would piss them off with that particular scene. BJs, TJs, anal & other fetishes just become niche gimmicks that pop up on occasion but aren't really as common as they appear.

Also, the Rod of Duplication, I know it's not massively popular but feels like a waste to have one scene with Erevi. There's plenty of LIs that I think would appreciate having 2 of MC. To name a few; ED, Gwynneth, Victoria, Liandra, Luthien, Naamah, Ziva, Caleah, Alice & Oksana to name few. Also would be nice to get some MC + Clone DP scenes with the girls. Also could be useful for morning massage. MC can have 2 LIs each session & fuck all 4 in one morning ;). I would love to see more of the RoD.

Also I've noticed that Potions of Baroness are essentially obsolete once th gimmick became impreg them all! And there's very little reason to have them. Sure some LIs use them but I would have liked to see them used more actively. Ex1) Spike an LI or her partner with Baronness in order to make sure only u can knock them up. Ex2) Have MC use Baroness to keep a sex hungry LI from getting knocked up, at least until he removes a threat to his life (a good oppertunity could have been The Baron & Josephine).


As I stated I'm aware how far we are & how little space the game has left, but I would live to see this stuff as perhaps post game content to be added as options to more LIs. This was my segment for the evening thanks for reading ;) :ROFLMAO:
The other day in A Struggle With Sin the subject of why it's developer hasn't mentioned reaching engine capacity, yet PQ is, and I wondered if the child NPC's are a big factor.

I may be completely wrong, but both games have a pretty similar number of LI's, PQ has a few more male NPC's, but by my math you 9 LI's that can have 10 kids, 12 that can have 6, the vampires can have 12 gargoyles, the goblin population can be at 100, mine is at 98 and your familiar can have like 4 imps wandering around. (I am probably most definitely wrong on the specifics, but I think I am pretty close, when I counted, I don't think I counted Josephine, Yvette or Cathrine.)

That's like 178 to 276 (how the goblin population is figured is the difference between the two numbers, 178 no goblins in the data, 276 all 98 of mine in it.)

And of course it isn't just the names that take up data, that's 200 NPC's with daily schedules that go to their bed at night, and then outside to run around during the day. With at least two different groups of stock dialogue that changes demanding how old they are.

I am not complaining in the slightest. Just wondering if the ability to have more than 200+ NPC's running around has a bigger memory cost than was anticipated, or that we as fans realize.
 
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DomWolf

Conversation Conqueror
Jul 2, 2020
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The other day in A Struggle With Sin the subject of why it's developer hasn't mentioned reaching engine capacity, yet PQ is, and I wondered if the child NPC's are a big factor.

I may be completely wrong, but both games have a pretty similar number of LI's, PQ has a few more male NPC's, but by my math you 9 LI's that can have 10 kids, 12 that can have 6, the vampires can have 12 gargoyles, the goblin population can be at 100, mine is at 98 and your familiar can have like 4 imps wandering around. (I am probably most definitely wrong on the specifics, but I think I am pretty close, when I counted, I don't think I counted Josephine, Yvette or Cathrine.)

That's like 178 to 276 (how the goblin population is figured is the difference between the two numbers, 178 no goblins in the data, 276 all 98 of mine in it.)

And of course it isn't just the names that take up data, that's 200 NPC's with daily schedules that go to their bed at night, and then outside to run around during the day. With at least two different groups of stock dialogue that changes demanding how old they are.

I am not complaining in the slightest. Just wondering if the ability to have more than 200+ NPC's running around has a bigger memory cost than was anticipated, or that we as fans realize.
Well Tinkerer said it had more to do with the fact he used alot of "switches" instead of other triggers & that had put a major strain of the system. But you could also be onto something there.
 
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Apartment817

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Well Tinkerer said it had more to do with the fact he used alot of "switches" instead of other triggers & that had put a major strain of the system. But you could also be onto something there.
I don't know the first thing about programming, full stop.

But your comment did lead me to look at the total number of switches under the advanced tab of RPGMakerSaveEdit. PQ does have twice as many as ASWS. 2929 to 1510.
 
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theola

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Dec 21, 2019
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Funny enough, I've never had any lag issues with PQ, while the performance of ASWS was nothing to write home about since its inception.
 
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Grindcore666

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May 11, 2023
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Mammae Majoris potions are a great option for future characters or projects. Every female character should have two options — either small or large breasts — so every player can find something for themselves.
 
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DomWolf

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Jul 2, 2020
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I don't know the first thing about programming, full stop.

But your comment did lead me to look at the total number of switches under the advanced tab of RPGMakerSaveEdit. PQ does have twice as many as ASWS. 2929 to 1510.
Yeah apparently he mentioned other trigger options but originally wasn't sure on how to use them so he just kept using Switches. Hopefully future projects will benefit from this lesson.
 
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Damagus01

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Nov 20, 2022
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Yeah apparently he mentioned other trigger options but originally wasn't sure on how to use them so he just kept using Switches. Hopefully future projects will benefit from this lesson.
IIRC he said he used a lot of Common Events early on that could have been Flags or Switches and needed a workaround to get more CEs. After some Googling I think the issue isn't the game engine itself but the RPGMaker editor. (Code spaghettification probably also factors in.)

Common Events are reusable bits not tied to a specific NPC/event, like sprites wandering, the "quest received" animation, day/night lighting, environmental sounds, etc. Having several things call up the same bit saves on coding and ensures consistency. If CEs were used instead of other things listed below I can easily see them running low even with a workaround.

Flags are coding symbols for maps (tiles, items, sprites, etc.) and don't have a max. Mostly used for defining what spots you can & can't walk into ("collisions").

Variables measure things, capped at 5k editor entries. Collecting boars to complete "Boar Hunt," distance something can spot you at, days since you knocked up a girl, inventory, etc.

Switches activate if the conditions are met, also capped at 5k. Global switches activate anytime the conditions are met though you might need a specific action/event/NPC for the effects to kick in. Self-switches only affect one event like opening a chest or changing the dialogue. Not sure if self-switches count against the 5k limit in MV, but each event in MZ can have up to four self-switches that don't count against the global cap.

- MV's built-in editor has a limit of 1k CEs but can go higher, and a fixed 5k max each Switches & Variables.
- MZ has 2k CEs and can go higher, but still 5k Global Switches & Variables. Tinkerer didn't move to MZ for various reasons when it came out.
- Increasing CEs increases instability with both...
 
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