The Ledger only lists your passive recurring income and outgo. Stuff that automatically happens without you needing to do anything. Bandits, ears, and so on are not passive, you have to actively seek them out.On the Ledger tab it shows income (Taxes), (Plunder Tribute), & (Wine Sales). Then you have all of your Daily Expenses being taken from your Income. As, I end the day in the negative. It does not show my 200 coins a week which is about 28.00 coins a day which is income.
How do you get Plunder Tribute Or the Wine Sales. Also, I already have a ton of money, so why can't I show any of that in the Income. With the way it is currently setup, with you not being able to take some of your money into wherever they are putting tax income.
So being Mayor you must have a village treasury so you can pay guards, etc. That means the 200 coins I am getting each week for being Mayor is coming out of the treasury, but that is Income, but not showing as such.
With your expenses; Child Labor, Field Rent, Dungeon Rations, Alimony, & Guards which comes out of your Income I'm always going to be in the negative. It's not counting all the coins I get of those I kill, like Bandits, & Orcs. I'm just not understanding the Ledger Math.
If you pay for ALL the optional recurring costs, yes, you're likely to be operating at a loss unless your goblin tribe is large and/or you've got a lot of your kids working for you. Good thing you have multiple other ways to earn coins...
- Taxes is the old name for your weekly Salary as Mayor. Hopefully Tinkerer remembers to rename it in the Ledger eventually.
- Plunder is from your goblin tribe once you become the Goblin King. The larger your tribe the higher the daily Plunder amount. That's the incentive (other than just seggs) to keep knocking up your goblin wives & grow the tribe.
- Wine Sales kicks in once you start making wine at the Family Farm.
The town treasury is already stretched paying for the existing guards around town, at the Temple, etc. That's why the MC makes up the difference for remote/hazard pay when stationing guards along the Western Road. Maybe in a future update the additonal safety they provide will be reflected in increased trade, meaning more in the town treasury and the MC not having to pay the extra himself. But it takes time for the amount of trade to reach a stable higher level...
Those may appear in Greyport in the future. For now, Jenny's Store sells vegetable bushels. Flour being unavailable is the specific issue that kicks off Rosy's storyline...On another note I think it would be nice to have a vender or merchant that sold all the different ingredients that you may need. Including Bags of Flour & Vegetables.