Bahamut Zero

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Apr 27, 2017
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She was in the temple but she came back, I can't talk View attachment 5085872
Have you tinkered with the game? Changed any variables or anything? Downloaded something ya shouldn't?
Actually, it happened to me yesterday too. But I think I figured out what the problem is.

Maybe Tinkerer didn't realize something. WhenAlice reaches 20 days pregnant, it should automatically tell you that the baby has been born. I actually found this out through the Book of Girl.
Because the book told me Alice was 19 days pregnant. On day 20, it said she was no longer pregnant. And I... wait a minute, so what's happening now? And it happened that Alice was active both in the tavern and at the monastery at the same time.
The funny thing is, nothing breaks in the game. You just have to go to the tavern and finish Alice's quest, where she should then appear permanently at the monastery.

In fact, what I did was this: Alice in both the tavern and the monastery. I didn't talk to Alice at the monastery otherwise she told me that the baby was born and I had to give him a name. I went to the tavern, accepted the quest, told the father there's a monastery, and took Alice to the monastery. Afterwards, I spoke with her and named the newborn, since she had already given birth.

I think that Tinkerer should, in a sense block Alice pregnancy at 19* day, or with some girls who by mission are supposed to give birth to a baby only after finishing the mission connected to it.

In this case the related mission is the one where Alice's father wants to marry her off to a rich man. The MC will have to get her pregnant to keep her from marrying him. In my case, I had completely forgotten she was pregnant :LOL: and started doing other missions and other events... moral, I found myself with the mission of having to activate the lights of the monastery, and once the light was brought to the main ritual area, the girl was there, even though she shouldn't have been, since I hadn't yet finished the mission in which I discovered she was pregnant.
 
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Apartment817

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Actually, it happened to me yesterday too. But I think I figured out what the problem is.

Maybe Tinkerer didn't realize something. When the girl reaches 20 days pregnant, it should automatically tell you that the baby has been born. I actually found this out through the Book of Girl.
Because it told me she was 19 days pregnant. On day 20, it said she was no longer pregnant, and I... wait a minute, so what's happening now? And it happened that she was active both in the tavern and at the monastery at the same time.
The funny thing is, nothing breaks in the game. You just have to go to the tavern and finish the girl's quest, where she should then appear permanently at the monastery.

In fact, what I did was this: Girl in both the tavern and the monastery. I didn't talk to the girl at the monastery otherwise she told me that the baby was born and I had to give him a name. I went to the tavern, accepted the quest, told the father there's a monastery, and took the girl to the monastery. Afterwards, I spoke with her and named the newborn, since she had already given birth.

I think that Tinkerer should, in a sense block the pregnancy at 19* day, with some girls who by mission are supposed to give birth to a baby only after finishing the mission connected to it.

So if you just did "The Perfect Wife" for the first time, how did Alice get to the Temple (you are calling a monastery) in the first place? For most folks, Alice isn't in the temple until after you complete the mission that brings her to the temple permanently. In my playthroughs, after Alice leaves the Inn, she never goes back to the Inn.

---

DomWolf, (or other regulars), I think you told me that if you just ignore Alice, eventually she just shows up in the Temple, normally does that just ignore all of her pre-Temple quests, but didn't for some reason here?
 

Bahamut Zero

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So if you just did "The Perfect Wife" for the first time, how did Alice get to the Temple (you are calling a monastery) in the first place? For most folks, Alice isn't in the temple until after you complete the mission that brings her to the temple permanently. In my playthroughs, after Alice leaves the Inn, she never goes back to the Inn.

---

DomWolf, (or other regulars), I think you told me that if you just ignore Alice, eventually she just shows up in the Temple, normally does that just ignore all of her pre-Temple quests, but didn't for some reason here?
Maybe I didn't explain myself well. I hadn't completed "The Perfect wife" mission yet. I'd only completed the previous one where I had to get her pregnant. And I never went back to Alice. After 20 days, she was at the temple. Which I mistakenly called a monastery.

Alice wasn't supposed to be at the temple. But the game automatically takes her there after 20 days of pregnancy, even though she's not supposed to be there. In fact, if you talk to Alice, Alice asks you to name the baby, and after you name it, Alice disappears from the temple... making you even more confused. I had to reload the game, go to the tavern, finish the quest "A Perfect Wife," and return to the temple. Only then did I have to name the baby.

I think there's some error/bug in the game. And I think the error is triggered when you get the Book of Girl. Because the game starts showing you the days the girls are pregnant. And once the counter reaches 20, the game should tell you that a baby has been born. In that case, something goes wrong and bypasses Alice's prefect wife mission.
 
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DomWolf

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Actually, it happened to me yesterday too. But I think I figured out what the problem is.

Maybe Tinkerer didn't realize something. WhenAlice reaches 20 days pregnant, it should automatically tell you that the baby has been born. I actually found this out through the Book of Girl.
Because the book told me Alice was 19 days pregnant. On day 20, it said she was no longer pregnant. And I... wait a minute, so what's happening now? And it happened that Alice was active both in the tavern and at the monastery at the same time.
The funny thing is, nothing breaks in the game. You just have to go to the tavern and finish Alice's quest, where she should then appear permanently at the monastery.

In fact, what I did was this: Alice in both the tavern and the monastery. I didn't talk to Alice at the monastery otherwise she told me that the baby was born and I had to give him a name. I went to the tavern, accepted the quest, told the father there's a monastery, and took Alice to the monastery. Afterwards, I spoke with her and named the newborn, since she had already given birth.

I think that Tinkerer should, in a sense block Alice pregnancy at 19* day, or with some girls who by mission are supposed to give birth to a baby only after finishing the mission connected to it.

In this case the related mission is the one where Alice's father wants to marry her off to a rich man. The MC will have to get her pregnant to keep her from marrying him. In my case, I had completely forgotten she was pregnant :LOL: and started doing other missions and other events... moral, I found myself with the mission of having to activate the lights of the monastery, and once the light was brought to the main ritual area, the girl was there, even though she shouldn't have been, since I hadn't yet finished the mission in which I discovered she was pregnant.
I think most girls are locked on day 19 when the birth is the 1st/mission relevant but u guess this either slipped through the cracks or something went wrong with the mission scripting?
 
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DomWolf

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DomWolf, (or other regulars), I think you told me that if you just ignore Alice, eventually she just shows up in the Temple, normally does that just ignore all of her pre-Temple quests, but didn't for some reason here?
If u don't do her quests then she will end up there anyway after "Alice In Wonderland" but it seems there may be a scripting issue of some sort? Perhaps getting her preg but not finishing her quests creates the scripting error?
 

Damagus01

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Nov 20, 2022
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If u don't do her quests then she will end up there anyway after "Alice In Wonderland" but it seems there may be a scripting issue of some sort? Perhaps getting her preg but not finishing her quests creates the scripting error?
I think you're right. Checked the old posts, Alice vanishing from the Temple wasn't reported until after 3.51 when "Alice In Wonderland" was added. Probably because 3.51 added a new way for her to wind up there.
 
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M3ntir

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Mar 20, 2019
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Actually, it happened to me yesterday too. But I think I figured out what the problem is.

Maybe Tinkerer didn't realize something. WhenAlice reaches 20 days pregnant, it should automatically tell you that the baby has been born. I actually found this out through the Book of Girl.
Because the book told me Alice was 19 days pregnant. On day 20, it said she was no longer pregnant. And I... wait a minute, so what's happening now? And it happened that Alice was active both in the tavern and at the monastery at the same time.
The funny thing is, nothing breaks in the game. You just have to go to the tavern and finish Alice's quest, where she should then appear permanently at the monastery.

In fact, what I did was this: Alice in both the tavern and the monastery. I didn't talk to Alice at the monastery otherwise she told me that the baby was born and I had to give him a name. I went to the tavern, accepted the quest, told the father there's a monastery, and took Alice to the monastery. Afterwards, I spoke with her and named the newborn, since she had already given birth.

I think that Tinkerer should, in a sense block Alice pregnancy at 19* day, or with some girls who by mission are supposed to give birth to a baby only after finishing the mission connected to it.

In this case the related mission is the one where Alice's father wants to marry her off to a rich man. The MC will have to get her pregnant to keep her from marrying him. In my case, I had completely forgotten she was pregnant :LOL: and started doing other missions and other events... moral, I found myself with the mission of having to activate the lights of the monastery, and once the light was brought to the main ritual area, the girl was there, even though she shouldn't have been, since I hadn't yet finished the mission in which I discovered she was pregnant.
Reported and tinkerer is looking into it. sorry for to mention that.
 

TanyaC

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May 11, 2022
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Developer: Tinkerer - - -
Censored: No
Version: 3.75
There are three cells, one of which has been occupied since I spared her life during the sacrifice.

The game should have the option to place two more Bats in this spot, since there are still two empty cells.;)

Dungeon Cell - 101.jpg
 

Damagus01

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Nov 20, 2022
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The game should have the option to place two more Bats in this spot, since there are still two empty cells.
That, and a number of other "pet"/prisoner options, has been a popular suggestion for quite a while now. Some new "pets" was even polled by Tinkerer not so long ago. Once the Baron/Greyport and Main questlines are done, essentially completing the game, we might get new residents in those cells as some extra content. It depends on how much room is left in the game engine at that point, and whether other popular requests/ideas get precedence on it. (Dwarf girl, orc girl, nanny for Victoria's kids, boarding school for allllll the new kids since the MC showed up, more story for existing girls such as Sequoia who don't have much, etc.)

We may get more cell residents, or not. It's up to Tinkerer & available game capacity when the time comes, and probably voting by the higher-tier supporters.
 

Sothyr

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May 26, 2019
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That, and a number of other "pet"/prisoner options, has been a popular suggestion for quite a while now. Some new "pets" was even polled by Tinkerer not so long ago. Once the Baron/Greyport and Main questlines are done, essentially completing the game, we might get new residents in those cells as some extra content. It depends on how much room is left in the game engine at that point, and whether other popular requests/ideas get precedence on it. (Dwarf girl, orc girl, nanny for Victoria's kids, boarding school for allllll the new kids since the MC showed up, more story for existing girls such as Sequoia who don't have much, etc.)

We may get more cell residents, or not. It's up to Tinkerer & available game capacity when the time comes, and probably voting by the higher-tier supporters.
I would love to imprison the bandits in the vampire castle. So I can clean up the streets and offer them to the vampires.
 

BloodLotus4

Newbie
Dec 5, 2019
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The quest to steal the dragon eggs won't trigger. I crafted armor at the blacksmith. When I go back to where the dragons and eggs are, nothing happens.
 

Mossrock

Member
Jul 23, 2018
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Can anyone tell what gameplay mechanics AGI and LUK affect and how, besides quests?
I thought agility determined the order of attacks, but some weapons like the sword also grant +X attack speed which seems to be a more-or-less hidden stat, which seems to determine the order rather than agility?
 

Damagus01

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Nov 20, 2022
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Can anyone tell what gameplay mechanics AGI and LUK affect and how, besides quests?
I thought agility determined the order of attacks, but some weapons like the sword also grant +X attack speed which seems to be a more-or-less hidden stat, which seems to determine the order rather than agility?
Weapon Speed is a modifier rather than a stat. It adds to (or subtracts from) Agility when attacking with a weapon to determine who goes first, but that's all. Using most weapons is faster than casting a spell, a few are about the same, but big 2-handed melee weapons are actually slower.
-Most armor directly subtracts from AGI, making everything you do slower.

AGI also affects whether you can Escape a fight. The MC's AGI is compared to the other side's, the higher it is in comparison the better your chance of getting away. If it's high enough in comparison you can automatically avoid the fight if you want, but if it's too low there isn't even a chance of successfully Escaping and you have to fight. (Some fights are scripted where you can't Escape no matter how high your AGI is.)

Luck is a bit subtle, it's there for a reason but what it does isn't immediately obvious. I think it affects whether drops with a chance actually drop...giant spiders always give venom glands, but don't always give cave flower nectar. It may also affect things like whether bees swarm you when collecting honey. And I think it improves a target's chances of resisting things like poison or non-damaging spells a bit, but I'm not sure.
 

Mossrock

Member
Jul 23, 2018
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Weapon Speed is a modifier rather than a stat. It adds to (or subtracts from) Agility when attacking with a weapon to determine who goes first, but that's all. Using most weapons is faster than casting a spell, a few are about the same, but big 2-handed melee weapons are actually slower.
-Most armor directly subtracts from AGI, making everything you do slower.

AGI also affects whether you can Escape a fight. The MC's AGI is compared to the other side's, the higher it is in comparison the better your chance of getting away. If it's high enough in comparison you can automatically avoid the fight if you want, but if it's too low there isn't even a chance of successfully Escaping and you have to fight. (Some fights are scripted where you can't Escape no matter how high your AGI is.)

Luck is a bit subtle, it's there for a reason but what it does isn't immediately obvious. I think it affects whether drops with a chance actually drop...giant spiders always give venom glands, but don't always give cave flower nectar. It may also affect things like whether bees swarm you when collecting honey. And I think it improves a target's chances of resisting things like poison or non-damaging spells a bit, but I'm not sure.
Thank you for the explanation, it certainly made things clearer tho some things I'm still not 100% sure I get. So if I understand it correctly, AGI is the "global speed" modifier (determining the order and nothing else) that also affects spells like "Wither", and the "speed" modification listed on some weapons applies only when choosing the basic "attack" option an nothing else, yes? What about "melee skills" eg "Mighty Blow", would it be affected by it, or does the game consider it "casting a spell"? And am I correct in assuming "1 speed" would equal to "1 agility"?
 
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