Personally I hate the Patreon method of game development. It causes developers to milk their patreons for years instead of completing a game in a timely matter. I have no problem with people getting paid for their work but making thousands of dollars a month for a visual novel is freaking ridiculous! Most AAA titles don't even bring in that kind of money! I'm working on my first game and I don't think I will ever use Patreon. I think I will just release it here and maybe have the option for people to "buy me a coffee" if they want to support. If I was rich enough I would be pirating every popular game the day the updates are released. Also for those that will probably attack me. I have supported several developers both financially on patreon and by offering proofreading/testing services. But it takes an exceptional developer for me to be willing to support them financially and then I'm not giving them more than what I would pay for a professionally released AAA game. Lots of people have way more money than they have sense.
On this I agree, it is a market without rules in which profiteers roam mostly in search of easy profits and as long as demand remains unchanged or the rules are not changed, nothing will change.
For the rest I'm not a programmer but I know software engineers who work with unreal engine in other sectors and I know that learning difficulties are considerable.
In short, in my opinion, publishing rubbish can be more or less simple but making a good project adapted to modern technologies (full motion, ultra hd, virtual reality and masterpiece stories) , especially in this sector, seems to me a titanic undertaking and no less for those who only write history.