fanpatriot
New Member
- Jan 19, 2022
- 3
- 7
- 124
full savefull savegame please, I am into sex and not into puzzles![]()
---
Bloom puzzle not fun. It would be better to move the mushroom with telekinesis
full savefull savegame please, I am into sex and not into puzzles![]()
It was a hyperbole, it didn’t sound that harsh in my head.threatening to impale him for wasting her time seemed a bit harsh.
Pickup mushrooms (there is only one there). Then push butterflies with your body (like magnet) there are slowly strat move to forward. Move them to another mushrooms so there will grow and you could pick them up.how u move moths to blooms? they dont react when i pick up mushroom. got to tham they are flying around big musroom and that it. ok u need stand behind those moths and '' push'' tham with your mushrrom , and thy fly
seabasstian is male. you have to interact with him to advance the plot.Been a while since i asked. Lesbian only and/or futa only possible? As in not interacting with male characters?
By interacting with him you mean having sex? Or just talking?seabasstian is male. you have to interact with him to advance the plot.
Those are HydraFXX' animations. The shower scene is #51 I believe: https://f95zone.to/threads/hydrafxx-collection-2025-11-06-hydrafxx.25063/can u give us the source for that tifa video ?
I wouldn’t call it a minor bug, since without that book you have no idea how to progress with the puzzle. I’ve updated the download links (again), so the issue should be fixed now.A very minor bug(?) playing through again, is that the book for the ball and fog door puzzle can no longer be interacted with. The one that shows the solution to one of the fog doors.
If by futa you mean dickgirl, then yes, there is such content. But to get there you will have to interact with a male.futa only possible?
Yeah, she likes to keep her clothes intact when she’s not in a monster’s arms.In the tentacle scene (2nd time), the character's clothing looks torn at the edges, but then returns to normal.
That's why I was saying it's hard to get stuff like that across through text alone. VO obviously could help, but maybe if Evi is mid eyeroll or something that would express her intent more through visuals, and using and formatting words differently can help with emphasis. (Italics for things like sarcasm, Bold for something more aggressive, etc.)It was a hyperbole, it didn’t sound that harsh in my head.
I only referred to it as "minor" since you could still see the book on the table, but happy to help. When I saw the new alchemy table I figured some other areas might have minor changes (like the room after the planet puzzle) and I thought I should check everything to keep the walkthrough consistent.I wouldn’t call it a minor bug, since without that book you have no idea how to progress with the puzzle. I’ve updated the download links (again), so the issue should be fixed now.
Thanks for the thorough testing, 0.11 build somehow ended up smaller than the previous version, and I was worried something might’ve disappeared along the way.
I make a joke about this in the walkthrough, but I like to think that either her clothes are magical or she knows spells for removal and repair. (e.g. the costume mirror changes and Amelattu's magic removal, respectively)Yeah, she likes to keep her clothes intact when she’s not in a monster’s arms.
hehYeah, she likes to keep her clothes intact when she’s not in a monster’s arms.
I largely disagree.Played through the entire 0.11 because i had no save..
The biggest pain point are the controls, by far. You might be better off not doing the Puzzles in "free world" interaction, but locking the player into puzzle specific controls for each. Similar to how the potion puzzle works.
The controls for the potion puzzle felt extremely counter intuitive, maybe consider another control scheme.
Suggest getting rid of the "spell selection" and just using dedicated buttons. A button for concentration mode. A button to use telekinetics. Interaction for summoning near the summoning spots should be enough. Alternatively consider allowing the mousewheel to swap speels.
The sphere combination wheel turned extremely jerky, almost as if it was async from the framerate and locked to game ticks or something.
You should urgently introduce a cutscene before every Puzzle where she observes all relevant items/spots and hints at a solution thinking loudly to herself. The puzzles are extremely arcane.
Several times the player is warped back to Sebastian for a cutscene, and then has to walk the length of the dungeon again to the summoning platform. The teleporters dont really cut this short. Either put the player back to the platform (where they were taken from) or add instant warp spots.
Animations are good. Would be cooler if the story animations didn't swap to still pictures for the finishers. Im into that.