Create and Fuck your AI Cum Slut –70% OFF
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4.30 star(s) 55 Votes

Fappledorf

Newbie
Sep 5, 2023
20
19
23
Playing around far enough to get to the first proper scenes, the game does merit the Creampie tag unless there's a definitional technicality I'm missing. The animated goo during the regular summoning is a bit limited but it does the trick and I'm getting greedy if I ask for more this early in dev.

And the game's looking really promising so far! I'm liking the premise and characters. The set up is just enough to provide motivation and make the encounters feel like a bit more than meaningless random boinking. Also loving that the animations are properly animated loops rather than simple A-B cycles. And honestly the little details in the character animations in general are a welcome touch.

Going to keep at it and see what else there is to see!

edit: OK, nice Gwynevere reference with the intro to the Priestess.
 
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galindae

Member
Apr 24, 2018
202
62
208
how u move moths to blooms? they dont react when i pick up mushroom. got to tham they are flying around big musroom and that it. ok u need stand behind those moths and '' push'' tham with your mushrrom , and thy fly
 
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GunFeghtter

Member
Apr 5, 2022
133
102
119
how u move moths to blooms? they dont react when i pick up mushroom. got to tham they are flying around big musroom and that it. ok u need stand behind those moths and '' push'' tham with your mushrrom , and thy fly
Pickup mushrooms (there is only one there). Then push butterflies with your body (like magnet) there are slowly strat move to forward. Move them to another mushrooms so there will grow and you could pick them up.
 

Necrosian

Active Member
Jul 26, 2017
878
1,519
387
Been a while since i asked. Lesbian only and/or futa only possible? As in not interacting with male characters?
 

ArcaneSpoon

Member
Game Developer
Dec 18, 2018
176
865
292
A very minor bug(?) playing through again, is that the book for the ball and fog door puzzle can no longer be interacted with. The one that shows the solution to one of the fog doors.
I wouldn’t call it a minor bug, since without that book you have no idea how to progress with the puzzle. I’ve updated the download links (again), so the issue should be fixed now.
Thanks for the thorough testing, 0.11 build somehow ended up smaller than the previous version, and I was worried something might’ve disappeared along the way.
 

Gan_fald

Member
Jun 16, 2017
183
464
265
Played through the entire 0.11 because i had no save..

The biggest pain point are the controls, by far. You might be better off not doing the Puzzles in "free world" interaction, but locking the player into puzzle specific controls for each. Similar to how the potion puzzle works.
The controls for the potion puzzle felt extremely counter intuitive, maybe consider another control scheme.

Suggest getting rid of the "spell selection" and just using dedicated buttons. A button for concentration mode. A button to use telekinetics. Interaction for summoning near the summoning spots should be enough. Alternatively consider allowing the mousewheel to swap speels.

The sphere combination wheel turned extremely jerky, almost as if it was async from the framerate and locked to game ticks or something.

You should urgently introduce a cutscene before every Puzzle where she observes all relevant items/spots and hints at a solution thinking loudly to herself. The puzzles are extremely arcane.

Several times the player is warped back to Sebastian for a cutscene, and then has to walk the length of the dungeon again to the summoning platform. The teleporters dont really cut this short. Either put the player back to the platform (where they were taken from) or add instant warp spots.

Animations are good. Would be cooler if the story animations didn't swap to still pictures for the finishers. Im into that.
 
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killer905

Member
Nov 13, 2017
154
298
247
Personally, I would change the controls for alchemy to:
A/D left/right - rotate the ring
W/S up/down - select the ring

In the tentacle scene (2nd time), the character's clothing looks torn at the edges, but then returns to normal.

The puzzle in the garden was fine, but I wasn't sure if I had to throw the mushroom to make the flying insects fly in a certain direction, but it turned out that all I had to do was carry it with me and walk with them to make them fly in the direction the player wanted.
 
4.30 star(s) 55 Votes