oh yes, those white metal bars on the machines were dying to get some shading hahaha
Good eye! I threw smudges on the mirror but it came out weird along with the yoga mats needing textures. Decided to save it for later as I stayed up till 8am and had an appointment in a few hours.oh yes, those white metal bars on the machines were dying to get some shading hahaha
nice work with the general lighting as well man, looks so much smoother and has more depth of field.
can't help but feel like maybe you went a tad overboard with the blur on the mirrors, but at this point this is just nitpicking.
keep up the good stuff domiek!
Looks more like a poor colour transform function than lack of shading to me, the whole before image the highlights look burned out.oh yes, those white metal bars on the machines were dying to get some shading hahaha
nice work with the general lighting as well man, looks so much smoother and has more depth of field.
can't help but feel like maybe you went a tad overboard with the blur on the mirrors, but at this point this is just nitpicking.
keep up the good stuff domiek!
Could it be a drake?We got actual interactable water too! Time to bottle and sell em.
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God damn those legs are amazing.Steeepbrooooo!! LOL, what are you doing in here Stepbro? Hahah get out!!
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That rubber ducky is a damn stalker. Earlier on, we had some conspiracies that David Attenborough was spying on them for a documentary on BBC. Now, its all but confirmed. That is Spy Rubber Ducky.
Naw Iray can look as good too (and that's octane btw). It's just a pain in the dick to work on materials there and it feels so good with Blenders node editor that I'm happy taking extra time to make things look better.God damn those legs are amazing.
Regarding the locker room, I take it that Daz doesn't have the Disney PBR shader or something along those lines? That is quite a noticeable improvement.
Looks good, but something is missing - ah, there it is! Nasty little thing was hiding...You must be registered to see the links
Going a bit further than I intended with the conversion from Daz to Blender. May as well make it better while getting used to the different material system.
It's still a long way to go in terms of visual quality, but damn what a difference it already is between the old and the new. Compare the above to what's currently in game.
More importantly, since I've begun rendering new content I've discovered more little annoyances to overcome. Luckily it's really easy to write small scripts to conveniently overcome these issues and continue forward. So far, the biggest change has been one of mindset. Rather than thinking "Is this possible" it's now become "How can I do this"? Feels really empowering and exciting!
Omg, he's gotten bigger and growing more powerful every day.Looks good, but something is missing - ah, there it is! Nasty little thing was hiding...
It's all fun and games until the ladies find out he vibrates and "what dat bill do".Omg, he's gotten bigger and growing more powerful every day.
A glimpse from the final Version of PT:Omg, he's gotten bigger and growing more powerful every day.
Pfffft.....A glimpse from the final Version of PT:
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This isn't accurate... the city isn't engulfed in flames.A glimpse from the final Version of PT:
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I'm not a graphic artist and you can't expect me to torch an entire city for an Internet comment.This isn't accurate... the city isn't engulfed in flames.