Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,907
9,715
Has no one done the Tantric Yoga sessions at night in the yoga room? I for sure thought someone would mention the complete sleep deprived insanity I put together there.
 
Jun 11, 2018
337
97
Game isn't all that linear, looks like it will have different endings.

Following her will probs be one of them.

Marrying Jenna will be another if Dom doesn't want me haunting his every waking moment.
is sophie really gone for good if so then i'm out shame on u dev she brought the stoy togegher it won't make sense now if she's gone for good
 
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Avaron1974

Resident Lesbian
Aug 22, 2018
24,917
85,106
Has no one done the Tantric Yoga sessions at night in the yoga room? I for sure thought someone would mention the complete sleep deprived insanity I put together there.
Done all of them.

It almost seemed like he was reluctant to "help" Big Blue with her positioning.

Soccor Mom is still awesome though as is She Hulk.

I was shocked to find out that they only turned up to Yoga for the sex and not for the lessons though.

Were those new? I thought they were there before.
Only a couple had scenes now they all have them in both doggy and standing.
 
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Daxter250

Forum Fanatic
Sep 17, 2017
4,627
12,463
Hi everyone, hope you enjoy the update. I'm copying a post from Patreon in anticipation of comments/questions regarding the time it took for this update as well as a quick recap of the last 10 months.

TLDR:

"Will the next update take another 10 months!?"

Although this update took 10 months, it's not 10 months worth of content. The overwhelming majority of this time was spent on not only learning the software but figuring out how to implement some of the same functions that already exist in Daz. I discovered that there are many things in Daz I took for granted.

I expect the next and likely final update to be completed by the end of the year.



--------------------------------------------------------------------


Finally, after 10 months we have an update. I'd like to do a quick recap of the journey so far and why it took so long. (I'm lying, it's going to be a lengthy read)



December 2019, I was planning on releasing a Christmas special. After a week of frustrating bugs and errors in Daz, I was fuming and thought that there's got to be a better way. Poor Sophie would randomly look like a shark attack victim because Daz would bug out on simple tasks in the animation timeline. Seriously, how the hell does this happen?





Daz is an excellent program when it comes to doing the core things it was designed to do, which is being able to quickly pose and render beautiful still images with ready to go assets. Animation, simulations, modeling and a plethora of other tools are non-existent or very primitive. Frustrated and annoyed, I reached out to asking if he'd like to explore the option of leaving Daz with me to another software. It's always easier learning new things with someone else. We spent a lot of time learning, bouncing ideas off each other and troubleshooting things together. Thank you, you grumpy cuddly teddy bear <3

First up was Cinema 4D, a fun but pricey software. After nearly a month of learning it, watching tutorials and trying to figure out how to bring our Daz characters in, we realized it's not the best option for what we're trying to do. At least I got to make this cute little submarine from a tutorial, so... worth?





Next up was Blender. Turns out this free software has everything I need to make a great game.

- Sculpting (Make quick adjustments and customization on anything)

- Modeling (Can make anything from scratch or quickly edit and customize existing assets)

- Simulations (cloth, soft body, fluid, fire/explosions, collisions, hair)

- Advanced Character Rigs (No longer using premade pose libraries, everything is posed from scratch to fit the scene)

- Animation (Robust animation tools that make it a fun and enjoyable experience. No more shark attacks!)

- Performance (I can preview my animations in real time rather than guessing what its going to look like and having to render it every time for an accurate preview like in Daz. Projects open in 10 seconds not 5 minutes.)

- Data Exchange (Other software that do certain things better can easily be incorporated into Blender)

Most of these perks of Blender, although nice, are not needed for Personal Trainer. Other than the animation tools, I can fake the rest using Photoshop. However, everything listed is an absolute requirement for my next game, which will not be possible to make in Daz.

I've mentioned this several times already but Personal Trainer was always intended to be a learning project. It's a guinea pig for learning the technical side of things. This is why it has renders from three different engines and has so many inconsistencies in visual quality, writing and doesn't take itself seriously whatsoever. My goal was to learn as much as I can while also hopefully giving you guys an enjoyable experience and a laugh or two.

Please keep in mind that just because Blender is capable of all these things doesn't mean that I'm completely capable just yet. It's a learning process which is reflected in this update. Some animations look just as janky as my old ones and some look pretty damn good. Some renders look like a regression and some look great. I'm still learning and improving. The good news is that the biggest obstacle now is my own knowledge/capabilities rather than fighting the software itself like poor Sophie's Jaws attack I showed earlier. I wanted to get through the huge learning curve now rather than bringing these sorts of inconsistencies into my next game.



Finally, I'd like to get ahead of a question I know many will have.

"Will the next update take another 10 months!?"

Although this update took 10 months, it's not 10 months worth of content. The overwhelming majority of this time was spent on not only learning the software but figuring out how to implement some of the same functions that already exist in Daz. I discovered that there are many things in Daz I took for granted.

I expect the next and likely final update to be completed by the end of the year.



Thank you all for your continued patience and support. I hope you enjoy this update.
damn, what a story!

quick question: can the animations of cinema 4d be integrated into blender? i can totally see that animation you have done with that u-boat being used as a loading screen ^^.
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,907
9,715
is sophie really gone for good if so then i'm out shame on u dev she brought the stoy togegher it won't make sense now




damn, what a story!

quick question: can the animations of cinema 4d be integrated into blender? i can totally see that animation you have done with that u-boat being used as a loading screen ^^.
Probably but there's really no point since you can just make it in Blender.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,627
12,463
Probably but there's really no point since you can just make it in Blender.
ah okay. if you feel more comfortable using blender to do these cute lil animations, then i guess cinema 4d won't be touched by ya anymore ^^.
 

Tkoyama

Member
Feb 25, 2020
473
598
Blender is a awesome tool.
I'd like to see (even if the chance is very remote) all the old animations remade = D
 

SolidDiarrhea

Newbie
Aug 19, 2018
40
12
Unofficial Android Port for v0.75 Compressed :

Download

ALLOW STORAGE ACCESS
My Android Ports now have a 2nd Persistent save location. So, even if you uninstall the game, the saves will remain Intact.
You don't have permission to view the spoiler content. Log in or register now.

If it says unknown developer or something like that just press install anyway.

Give Me Your Feedback on the Discord Server. As it's easier to reach me there, than here.
Where do I find the save location?
 

Joi_fan

Active Member
Donor
Jul 29, 2017
840
980
I don't actually like the changes, looks more cartoony now. Maybe is me not caring for animations(never did), but Mamma Maria for example was way hotter before, same with others. they all have that blur around them now that's really distracting.

That was my personal take on the "revamped" graphics, but as for the story, the game did not disappoint, really hope the cousin doesn't leave or the very least we moved with her to a new place.
 

Frank Rosario

Engaged Member
Jan 1, 2018
2,530
15,647
Update

Here is the Italian translation of "Personal trainer" version "0.75".
Note: This is Revision 1 of the game. Thanks to Paolo422 for reporting errors.
This translation is "unofficial" and "made by a fan".

The link is:
***
Ecco la traduzione italiana di "Personal trainer" versione "0.75".
Nota: Questa è la revisione 1 del gioco. Grazie a Paolo422 per la segnalazione degli errori.
Questa traduzione "non è ufficiale" e "fatta da un fan".


########################################################


Here is the Italian translation of "Personal trainer" version "0.75".



This translation is "unofficial" and "made by a fan".

The link is:
You don't have permission to view the spoiler content. Log in or register now.
***********************************************************************

Ecco la traduzione italiana di "Personal trainer" versione "0.75".
Questa traduzione "non è ufficiale" e "fatta da un fan".

Il link è:
You don't have permission to view the spoiler content. Log in or register now.
E se questa traduzione vi piace, non dimenticate di mettere un Like, sempre ben accetto!
 
Last edited:
3.90 star(s) 163 Votes