Is there a way to hack the day in this game? I just want to play with unlimited days and not be limited to 20 days only. I tried the save editors online but i cant find the day variable
I tried and it doesn't work. It just breaks the game and makes it unplayable.Is there a way to hack the day in this game? I just want to play with unlimited days and not be limited to 20 days only. I tried the save editors online but i cant find the day variable
I'm having the same issue here. Any improvement since you've posted your question?Anyone able to to get the Mac version working? It just pops a weird compass screen for me and says "invalid"
Is there anybody I can ask to request an Android Port for this?? I played this a couple years ago and really liked it. It was on somebody else's PC. Great renders.Any chance that this game could be Android port friendly?
I appreciate what you've gone through here. I had the same idea while I was playing through recently, but instead of writing any computer code I just consumed more and different pornography.I got so mad about the loading times in this game's dumb engine that I blacked out for four days, and when I woke up I found myself sitting in front of a mostly-working custom-built engine for this game in particular. (Okay, fine, I didn't really black out; I actually chose to spend my time on this nonsense.)
Agree, I appreciate his work but he should use better engineI appreciate what you've gone through here. I had the same idea while I was playing through recently, but instead of writing any computer code I just consumed more and different pornography.
The engine for this game is dumb as hell, why is there a loading screen to bring up the settings?
If it really is relatively easy to read the same data files without all the hilarious flaws I hope BBBen would be open to migrating to an different engine in the future.
Happens to me as wellAnyone know how to fix this problem with the Mac version?
I have no fucking idea. The engine's javascript code seems like hell to try to understand in detail. I suspect it parses all the game's json code when it's first launched -- that part ironically being a lot faster than I'd expect, considering how many files there are -- because otherwise I'm not sure how it handles identifying parallel events like the one that constantly sets the character's name in the dialogue boxes, so I don't understand why there's so many loading screens at all. It might be doing something dumb like wasting time copying and pasting sub-scene code into the middle of the parent scenes, but even then I wonder if that's enough to explain how long the loading takes.The engine for this game is dumb as hell, why is there a loading screen to bring up the settings?
how did you unencrypt the photos?I have no fucking idea. The engine's javascript code seems like hell to try to understand in detail. I suspect it parses all the game's json code when it's first launched -- that part ironically being a lot faster than I'd expect, considering how many files there are -- because otherwise I'm not sure how it handles identifying parallel events like the one that constantly sets the character's name in the dialogue boxes, so I don't understand why there's so many loading screens at all. It might be doing something dumb like wasting time copying and pasting sub-scene code into the middle of the parent scenes, but even then I wonder if that's enough to explain how long the loading takes.
In my Java implementation I just load individual json files when they're first needed and keep their code in RAM until the program closes, and I push/pop (sub-)scenes on/off a stack as they start/end. (And to handle the parallel event I cheated by just setting the name variable whenever dialogue is displayed, instead, which is part of why my implementation might not work for literally any other game lol).
My engine for this game is close to the point where I think I'd feel halfway comfortable releasing it, with the biggest issue being that it still doesn't play videos (or have any other animated effects I guess, e.g. for screen transitions or slooowly zooming in, but who gives a shit). I might end up uploading it without video support, and just have it display a popup saying which video file is supposed to be playing. The videos aren't encrypted anyway, so you can just open those in an actual video player instead.
Current features include:And (mostly for the sake of reminding myself) here are some features I might or might not add, either before or after my initial release:You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
I haven't quite committed to pissing off the game developer by giving a how-to on decrypting the game. That's also why, when I'm ready to release my Java-based engine for it, I probably won't let users jump to scenes they haven't already seen, might not let them view & modify persistent variables, etcetera.how did you unencrypt the photos?