What is the different between v0.21.1 and v0.22? Are they the same thing cause on the changelog, it says v0.22 but on your no music audio ver, it says v0.21.1?
The version v0.22 is a leaked version that I didn't approve for public release, while v0.21.1 is a fork without the v0.22 content updates but with some bugs fixed. Honestly, there's not a huge difference between the two but the leaker didn't pirate all of my different builds for v0.22.
For patrons-only builds I put out the latest stuff I've got every month, which means it's the most up to date with content but may be buggier because while I test things myself as much as I have time to, that doesn't substitute for actual player testing and I rely on people to play it a bit and report bugs that I wasn't aware of. For that reason the public version is always a bit more stable, because I wait until I've got a pretty stable version before giving it a public release.
Do you also have a no music version of your latest update v0.23.1 on your Patreon page?
Yes, I do Win 64 (normal & "no music"), Win 32, Mac 64 and web browser builds, along with instructions for how to easily patch a windows version to run on Linux.
Getting this error msg when trying to open the game: "Uncaught TypeError: Cannot read property 'id' of undefined at r.makeMutable"? Anyone knows how to solve that issue?
Is that happening just when you start the game up? (Or maybe on loading a saved game?) Does it prevent you from running the game altogether?
It looks a bit like one of the scary "mystery bugs" that come from the engine code rather than my programming, but I can't be sure without a little more context.
The older version did work but not this one, it frustating that I have to restart from the beginning to make it work again and I cannot even be sure if I bought the access to the patreon ver, its even going to work or will have to start over again...
Based on that it sounds like it might just be a broken save? That will happen with version updates sometimes, I'm afraid. The game is non-linear and designed for multiple runs through anyway, so I've designed two features in to ease the process, particularly during this early access phase:
1) When you start a new game you can skip the intro (taking you straight to the apartment on day 1) or you can get an accelerated start (taking you to day 7, just before Emi, Nobuko and Shizu's sex scenes).
2) The game saves persistent memory about what you've seen in the game and if you turn on the "scene skip" funtion in the stats menu you will speed through stuff you've already seen. For sex scenes you're usually given a prompt of whether you'd like to skip it or not, though, just in case.
By the way, if you ever pay for the Patreon version and it doesn't run for you then you should ask me for a refund; I'll be happy to provide it.