Click the girl (should be an eye icon) then click the subway door.I can't figure hio to play this. I get to a scene on the bus in the begining where the dialog shoots by then there is a girl standing in his view. How do I advance from there?
Thanks. I'll give it a go.Click the girl (should be an eye icon) then click the subway door.
That's the version I already posted.Here is version 0.2.1 (windows version only)
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If anyone wants to try it?
Still not alot of content, but sure brings back the "feel" of legacy.
As best I can tell it sounds like it's because this release is a 64bit edition. I'll probably eventually release a web build for it, so you should be able to play that in a browser when I do.Downloaded from mega, unpacked and started the game but all I got is a completely black window where I can't seem to find anything to click on, in case there is something there but can't be seen.
When I right click the game app and go down into contents, then resources and then app.nw I see another Game app there which is greyed out and when I try to click on it I get a message saying "You cannot open the program Game, because it's not supported on this kind of Mac."
I'm trying to run it on an iMac with OSX 10.12.6.
Does anyone have an idea what could cause this?
I honestly can't say for sure. I know that in the options I can build for 64 bit or 32 bit and I've been choosing 64 bit so far. In future I may start building for 32 bit instead, although as I understand it that may cause poor performance with large amounts of multimedia (as this game will ultimately have).Thanks for the quick reply BBBen.
This might be as you say about the 32 or 64 bit issue. It seems a bit difficult to get a straight answer about this but it seems most agree that on Macs it usually doesn't matter. If your machine is capable of 64bit, mine is, you can still run a 32bit kernel, which I think mine does, and still run all 64bit apps you want since OSX works like that since 10.5.
Anyhow, looking forward to a web release, or maybe I just download the win version and run it under Bootcamp.
Part of an answer to my 32-64bit wondering from Apple discussion forum:
"Today, the ONLY reason to boot your Mac OS X kernel as 64-bits is if you have a special device driver or kernel extension from a 3rd party which only works in 64-bit mode (this is extremely rare), or you are a 3rd party developer that is writing that 64-bit driver or kernel extension."
And this might answer this issue, since your game might very well require the only 64-bit mode.
It's a different cast of characters than the last game, naturally, but the cast will expand as the game develops, so you can't write out any particular... erm... feature of the game just yet. For now I've got to lay down a simple base of the game, with the starting characters and the main gameplay elements.Sounds like there is no Hiroshi in this one That guy will be missed
Thanks, that what I figured.A mod can probably give a more formal answer. But in my experience here, etiquette-wise it's not an issue. In fact, occasional updates and teasers are greatly appreciated.
It's funny you should mention that, because I've just been working on how to potentially approach animation in the game.any animation >
That is way cool! It also makes the characters come alive in more ways than one, sort of like the occasional hentai game that adjusts poses as the characters change emotion except then its just cut scene.I've also come up with some interesting ways to use them in the game, like having the characters shift almost seamlessly from one pose to another, and I've just uploaded a video to demonstrate! This particular animation will be in the March patrons' update. (Boob jiggle alert)
I'd really appreciate knowing what you guys think about this, too. Is this a good idea for the game?
Thanks! Yeah, that's exactly what I was going for. I don't want the game to feel just like a slide show of still frames; I want the screen to be interactive and to come alive a lot more than that.That is way cool! It also makes the characters come alive in more ways than one, sort of like the occasional hentai game that adjusts poses as the characters change emotion except then its just cut scene.