- Jan 22, 2020
- 1,152
- 1,815
Glad I got around to trying this out, it was great.
I've played on of these before, Legacy I think, and the engine change is really solid, there's a lot less fiddling around that gets in the way of enjoying the narrative.
One thing I did notice that was weird was the second time I was playing through I was using the skip thing and every time I got to a new line it was like the game hung, hitting enter and clicking did nothing... I eventually realised you've gotta click the skip button again, then you can use enter or click to advance through the new stuff - but that was pretty unintuitive. Later on it wasn't a problem as I noticed ctrl skips through like renpy so wasn't even using the UI button any more. Oh and while I'm on renpy keybinds, it'd be real handy if space advanced a line too, I've got no idea why other engines often default to enter, no one wants to be reaching across to that with their left hand.
The renders were a big step up from the other one I'd played too, I guess it helps that they take up the entire window rather than having little panels taking up space (or at least that's how I vaguely remember the other one).
I thought the video idea was very clever. It can give interesting insights to other stuff going on that the MC isn't around for or more backstory and was a great idea. I'd kinda like it if they carried over between playthroughs as otherwise it's hard to track if you've seen/unlocked them all as it's hard to remember which section had blank spaces on each run (oh and before anyone says that'd not make sense - we all know something batshit insane is actually going to be going on and everything on the surface will be some kind of facade so it's probably is fine).
Most of the stuff happening in the past is an interesting angle. And I think it does make discovering stuff interesting... at the same time though it leaves me feeling kinda odd about character development. Like if the tanned girl (I'll not be using any of the names, as all the rando ill-fitting Japanese ones really didn't stick with me and did sometimes get me lost) just gets one fuck scene and an ending like the others, it'd feel like a bit of a waste of the potential corruption there, especially as there's no sex in her backstory. (I'm excluding whatever'll happen in the eventual secret/real ending once the game is done and you can unlock everything)... though I guess it'll add an interesting angle to things if the antagonist gets to her first and takes her (presumable) cherry, whenever that part of her story is added.
I thought some of the side characters were pretty solid too. I actually prefer the redheaded schoolgirl to the main one... the tanned girl's friend was also equally as hot as her. Only the model beat out her side-character counterpart. Hopefully they'll get involved more down the line, I'd have liked to see just how much she was willing to exploit her friends hero worship of her for the benefit of the MC past that one scene. I'm also looking forward to the goth girl on the poster, she looks like she has the potential to be the best girl.
I was surprised that choosing to give the girls over to the antagonist didn't change their endings, especially if you kept them at it till some of their dialogue changed with regards to how they felt about it.
I'm missing a lot of the cards, but I don't know if they're just placeholder slots (like I presume the orange and green subway lines are, and despite the game each time telling me to find the third, or whatever, that's just not there yet).
I tried a bunch of stuff, romancing no one and just killing time for an entire run. Giving up multiple women to the antagonist (rather than having him and the MC each focus a separate one as I'd previously done) to see that unlocked some kind of antagonist threesome/harem ones... though if they are in there they might just be little things though like some of the phone messages seemed to unlock them, rather than being awarded for finishing routes and whatnot.
I tried to search through the thread but couldn't see anything mentioning it... but where is the persistent data kept? I don't need the individual saves exactly, but when I paly again down the line I'd like to be able to copy across whatever tells it which text you've read and haven't (so I can skip anything I've seen but be certain I'm not missing anything new) and keep the cards I've unlocked and whatnot.
I've played on of these before, Legacy I think, and the engine change is really solid, there's a lot less fiddling around that gets in the way of enjoying the narrative.
One thing I did notice that was weird was the second time I was playing through I was using the skip thing and every time I got to a new line it was like the game hung, hitting enter and clicking did nothing... I eventually realised you've gotta click the skip button again, then you can use enter or click to advance through the new stuff - but that was pretty unintuitive. Later on it wasn't a problem as I noticed ctrl skips through like renpy so wasn't even using the UI button any more. Oh and while I'm on renpy keybinds, it'd be real handy if space advanced a line too, I've got no idea why other engines often default to enter, no one wants to be reaching across to that with their left hand.
The renders were a big step up from the other one I'd played too, I guess it helps that they take up the entire window rather than having little panels taking up space (or at least that's how I vaguely remember the other one).
I thought the video idea was very clever. It can give interesting insights to other stuff going on that the MC isn't around for or more backstory and was a great idea. I'd kinda like it if they carried over between playthroughs as otherwise it's hard to track if you've seen/unlocked them all as it's hard to remember which section had blank spaces on each run (oh and before anyone says that'd not make sense - we all know something batshit insane is actually going to be going on and everything on the surface will be some kind of facade so it's probably is fine).
Most of the stuff happening in the past is an interesting angle. And I think it does make discovering stuff interesting... at the same time though it leaves me feeling kinda odd about character development. Like if the tanned girl (I'll not be using any of the names, as all the rando ill-fitting Japanese ones really didn't stick with me and did sometimes get me lost) just gets one fuck scene and an ending like the others, it'd feel like a bit of a waste of the potential corruption there, especially as there's no sex in her backstory. (I'm excluding whatever'll happen in the eventual secret/real ending once the game is done and you can unlock everything)... though I guess it'll add an interesting angle to things if the antagonist gets to her first and takes her (presumable) cherry, whenever that part of her story is added.
I thought some of the side characters were pretty solid too. I actually prefer the redheaded schoolgirl to the main one... the tanned girl's friend was also equally as hot as her. Only the model beat out her side-character counterpart. Hopefully they'll get involved more down the line, I'd have liked to see just how much she was willing to exploit her friends hero worship of her for the benefit of the MC past that one scene. I'm also looking forward to the goth girl on the poster, she looks like she has the potential to be the best girl.
I was surprised that choosing to give the girls over to the antagonist didn't change their endings, especially if you kept them at it till some of their dialogue changed with regards to how they felt about it.
I'm missing a lot of the cards, but I don't know if they're just placeholder slots (like I presume the orange and green subway lines are, and despite the game each time telling me to find the third, or whatever, that's just not there yet).
I tried a bunch of stuff, romancing no one and just killing time for an entire run. Giving up multiple women to the antagonist (rather than having him and the MC each focus a separate one as I'd previously done) to see that unlocked some kind of antagonist threesome/harem ones... though if they are in there they might just be little things though like some of the phone messages seemed to unlock them, rather than being awarded for finishing routes and whatnot.
I tried to search through the thread but couldn't see anything mentioning it... but where is the persistent data kept? I don't need the individual saves exactly, but when I paly again down the line I'd like to be able to copy across whatever tells it which text you've read and haven't (so I can skip anything I've seen but be certain I'm not missing anything new) and keep the cards I've unlocked and whatnot.