Agent Cooper

Newbie
Sep 30, 2017
84
117
lets be honest here the avatar no one gave a shit about anyway, it was a shit feature and I can't believe they charged for that shit. 3d would fix nothing.

Really if you want to have a version of PE that doesn't suck, just do what I did and use an LLM to generate a better story with a proper conclusion. You can even have an avatar that doesn't look like shit thanks to Stable Diffusion and have the characters all have images associated.

I'm almost tempted to try and generate the whole game in a week and just dump it here just to add further insult to the devs.
I fully support you!
 
Dec 7, 2019
26
19
I think 1.3 was the last before it went patreon rules nuked and there was a GitHub setup with the src's, quick google should find it for you & then you can scale it to your hearts desire, I was modding it on and off for fun once the game went bad

Game wasn't built in twine by the end (like free cities) I believe people helped dev move beyond to speed up the making.
 
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moonhead

Newbie
Oct 8, 2016
60
59
Yes, it was fixed. PE1.3200, the one with poor performance, had it at:
Code:
Config.history.maxStates=50; //TODO Set this back to 5 after testing
You can find it mentioned earlier upthread, around the time that build was the most recent one.
I remember that bug, I may or may not have been the cause of it :D...

IIRC there was a version of the game with the cut content merged back in, that was released as a proper release, not a mod. It might be worth trawling through the repo to see what was checked in, also check out some of the other branches, there was a bit of a habit of running parallel branches with different content for a while there.

I think Twine/Twigo works "fine" for this style of game, but if I had a choice to start from scratch, I'd probably look at RenPy, as it seems to have good support for these story types of games, but also good state tracking and capabilities to extend. There was a lot of custom work put into this game, which was made more difficult than it needed to be by using Twine. I don't have enough experience with RenPy to say if it would be easier or harder with that engine, but I've seen other games that seem to handle this kind of gameplay well (eg, Headmaster).

At the end of the day, however, we really need to ask why we'd update or change this game at all? Engine wise, changing that would be an absolutely massive task, and you'd end up at the same place we're at now. I think the biggest problems with this game weren't the engine in the end, but rather story progression and endings. If we were to do a remake, I'd start of by re-writing it, then implementing that re-write from scratch.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,390
2,330
Note :
I don't want to derail this thread but since there was not much new content in the past years for PE :

In case you run out of feminization literature, there is a rather new pirate site from 8Muses users who share thousands of ebooks, comics, etc. Quality of the novels varies, but since they have a huge selection of feminization stories, I thought I share this source here ...





A story which may come close to PE is
 
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gregers

Forum Fanatic
Dec 9, 2018
4,771
6,102
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Dec 7, 2019
26
19
They already have that... It's been available for like 2 years.
Right you are & thanks for pointing that out, not sure why but I thought there was only the pre handover and another for the the pre patreon rules versions, but you are right there is one for this version as well.

All I can think is that the last time I looked I was probably being a sleep deprived moron & the version numbers bounced off the side of my brain
 
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Sylen

Newbie
Game Developer
Jul 19, 2017
78
119
A pity, but understandable. The dev didn't inherit a sinecure.

Can't really expect the game to pass to a fifth lead dev and succeeding. If they manage to get the content that's already written coded and out the door, that may be it.
Twine code is notoriously difficult to take over from someone else. There can be code hidden away in the text of a simple passage, and you wouldn't know until you read that passage inside twine or visual studio.
 

Simpanzee

New Member
May 20, 2024
2
0
Does anyone know how to get the guardian ending in the current 3200 version? My char already has long hair, lvl 6 perv, and completed the trophy wife training but i can't find a way to interact with my guardian on the weekend
 

Buridan

New Member
Oct 29, 2017
9
15
Revisiting this for the first time in a few years - last played around when the mother>babysitter change was made. It appears a little buggier than I remember. Things like buying a pair of shoes and having it not show up, or the "mom did laundry and all panties are wet" event soft-locking you if it happens when on the cheerleader arc (game wants to force you to go to school commando, but also doesn't let you go to school without a full set of female clothes because of Rachel's stipulation). Otherwise it seems like the same ol' Perverted Education I last played in 2019.

I tried Hard difficulty this time around, with the added self-imposed rules of not going to the best friend and not gaming the arcade. I kind of expected a bit more economic pressure and points of failure where I wouldn't be able to keep up. But it's actually still entirely manageable as long as you diligently follow all the instructions and do your chores. I suppose that is the game working as intended - a debt spiral isn't the point, sissification is.

One of the TFGS reviews mention this game is a victim of "Seinfeld is Unfunny" syndrome, and I agree. A lot of it feels very old-fashioned simply because it's a relatively old game without some of the genre's later QoL innovations, but playing newer sissification/transformation games in the genre, its influence is felt everywhere. When there's a weirdly idiosyncratic quirk in those games that makes you wonder "why did they do it this way?" it feels like the answer is often: PE did it this way. Those games just aped it unquestioningly and took the feature out of a context where it made sense.

If the version posted here is the Patreon version, they should be included already. It's a shame that there's no links to older versions, since I know for sure a few of them had it.
For what it's worth, they're not all that great. I know people don't like the default, but the other two are really generic and tame in comparison (one of them is just plain bad). Default actually looks like it belongs in a porn game.
I have a post showing them a good while back.
On the topic of the drawn avatars, the "Classic" avatar is in the public v1.3301 version, it's just kind of hidden away in Settings>tick Drawn Avatar>select Classic. The other two don't seem to be in the public 526.9MB file.

(As a side note the Classic appears to be the same artist who did/does one of the avatar versions of Trap Quest. That style is not for me but it is super distinctive.)
 
Sep 3, 2023
36
35
Revisiting this for the first time in a few years - last played around when the mother>babysitter change was made. It appears a little buggier than I remember. Things like buying a pair of shoes and having it not show up, or the "mom did laundry and all panties are wet" event soft-locking you if it happens when on the cheerleader arc (game wants to force you to go to school commando, but also doesn't let you go to school without a full set of female clothes because of Rachel's stipulation). Otherwise it seems like the same ol' Perverted Education I last played in 2019.

I tried Hard difficulty this time around, with the added self-imposed rules of not going to the best friend and not gaming the arcade. I kind of expected a bit more economic pressure and points of failure where I wouldn't be able to keep up. But it's actually still entirely manageable as long as you diligently follow all the instructions and do your chores. I suppose that is the game working as intended - a debt spiral isn't the point, sissification is.

One of the TFGS reviews mention this game is a victim of "Seinfeld is Unfunny" syndrome, and I agree. A lot of it feels very old-fashioned simply because it's a relatively old game without some of the genre's later QoL innovations, but playing newer sissification/transformation games in the genre, its influence is felt everywhere. When there's a weirdly idiosyncratic quirk in those games that makes you wonder "why did they do it this way?" it feels like the answer is often: PE did it this way. Those games just aped it unquestioningly and took the feature out of a context where it made sense.


On the topic of the drawn avatars, the "Classic" avatar is in the public v1.3301 version, it's just kind of hidden away in Settings>tick Drawn Avatar>select Classic. The other two don't seem to be in the public 526.9MB file.

(As a side note the Classic appears to be the same artist who did/does one of the avatar versions of Trap Quest. That style is not for me but it is super distinctive.)
Good writeup, imo. I am curious what kinds of features you're talking about other games apeing?
 

LexiTV

Member
Jan 24, 2018
462
776
Revisiting this for the first time in a few years - last played around when the mother>babysitter change was made. It appears a little buggier than I remember. Things like buying a pair of shoes and having it not show up, or the "mom did laundry and all panties are wet" event soft-locking you if it happens when on the cheerleader arc (game wants to force you to go to school commando, but also doesn't let you go to school without a full set of female clothes because of Rachel's stipulation). Otherwise it seems like the same ol' Perverted Education I last played in 2019.

I tried Hard difficulty this time around, with the added self-imposed rules of not going to the best friend and not gaming the arcade. I kind of expected a bit more economic pressure and points of failure where I wouldn't be able to keep up. But it's actually still entirely manageable as long as you diligently follow all the instructions and do your chores. I suppose that is the game working as intended - a debt spiral isn't the point, sissification is.

One of the TFGS reviews mention this game is a victim of "Seinfeld is Unfunny" syndrome, and I agree. A lot of it feels very old-fashioned simply because it's a relatively old game without some of the genre's later QoL innovations, but playing newer sissification/transformation games in the genre, its influence is felt everywhere. When there's a weirdly idiosyncratic quirk in those games that makes you wonder "why did they do it this way?" it feels like the answer is often: PE did it this way. Those games just aped it unquestioningly and took the feature out of a context where it made sense.


On the topic of the drawn avatars, the "Classic" avatar is in the public v1.3301 version, it's just kind of hidden away in Settings>tick Drawn Avatar>select Classic. The other two don't seem to be in the public 526.9MB file.

(As a side note the Classic appears to be the same artist who did/does one of the avatar versions of Trap Quest. That style is not for me but it is super distinctive.)
Do us a favor and give us your top 10 sissification games.
 
May 31, 2019
329
413
(As a side note the Classic appears to be the same artist who did/does one of the avatar versions of Trap Quest. That style is not for me but it is super distinctive.)
Yup, that's correct. the OG avatar was done by April Ryan (one of the OG devs), and the version in PE is adapted from the one made by them for Trapquest. A good few years back I had access to the Photoshop file used to make the avatar, since I had offered to do a few things on the avatar, but never got implemented (a layered, from-behind view of the PC during inspections). I did do some work on some outfits that made their way into the game though. There were quite a few things in the file that was present in TQ but absent from PE. From what I remember, AR had adapted it from various comics by a certain porn artist, but I can't remember who.
In any case, I'm quite familiar with the OG avatar.

Unfortunately, it's been quite a few years since I've messed around with it (about around the time AR left and development got picked up by the new team), and I've since lost the file along with my copy that I've made edits to in a HDD crash. I've looked around as well and can't find the messages from AR that I had originally gotten them from either. I do remember the file being fucking hefty (even on a beefy rig), it was almost impossible to work with in PS, and I had to grab bits and pieces at a time and move them to another file to do any real work on it.
I'll see if I can do some more digging and find it. I don't really know if it's something I can really share, or if anyone would be interested in it though.
 
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