FeLisk

Member
Oct 17, 2017
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It really is clumsy. Looking through the scripts I don't get why they did half of what they did, it seems needlessly cumbersome for what it actually does. I'd have to disagree about the choices making a difference. So far they really change fuck all. Unless you count changing a disposition, but I don't. It could matter later on but id doesn't now.
The thing is that some choices give a boost to certain character stats, which are not visible to the player, but directly affect the subsequent dialogs
And there are already A LOT of stats
This demo is just a tiny tip of a huge pyramid
That was my point
 

Juerhullycin

Well-Known Member
Feb 4, 2024
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i mean i get the dev i would love to make a game with everything i love in games but at the same time i'm cognizant enough to know that that is a fools dream because a game of that scope would dwarf AAA games.

If you want to get anything done as a solo dev you need to mind the scope of your project or you will never get anywhere.
 

malaac2025

Well-Known Member
Mar 17, 2024
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Why does 0.02 end at the same point 0.01? I see nothing new at all. BTW the only scene is to explore the alley.
 

Gojii

Well-Known Member
Oct 29, 2019
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I mean this should tell us all we need to know. Dev went too big too early as others have said. There's nothing wrong with building the core of a game and expanding on it later, even using a template of the mechanics/features of your first game to build on in a potential future second game. Content creep is a problem a lot of H-devs or even non-H indie devs run into. Even the so-called AAA devs have issues with too much "bloat" in their games causing issues.
 

Skeltom

Engaged Member
Oct 9, 2017
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I mean this should tell us all we need to know. Dev went too big too early as others have said. There's nothing wrong with building the core of a game and expanding on it later, even using a template of the mechanics/features of your first game to build on in a potential future second game. Content creep is a problem a lot of H-devs or even non-H indie devs run into. Even the so-called AAA devs have issues with too much "bloat" in their games causing issues.
I mean, is it even a scoping issue. It only a 0.02 version of a very new project and the dev is already "burned out"? It feels like the dev my have not been into it it from the start honestly. Figured they could give it a go and realized it's not for them. Nothing wrong with that but devs really should spend time doing these things on their own before releasing it to the public to see if it is something they would actually like to do.

Also if it happened this early and they said the full attention won't be on it that screams abandoned. It's pretty ambiguous as well. Focusing on other stuff? Such as this game and a side project, two at the same time? Real life stuff and this is an occasional side hobby? Who knows.