- May 22, 2019
- 139
- 230
Hi, thanks for the constructive feedback.
Honestly, I had some doubts when adding this lock feature, but after a lot of thought, I went for it - let me try to explain my reasoning.
When I looked at the Patreon tiers, I wanted to offer something extra to followers for their contribution. So, I decided to include an additional chapter exclusively for Patreon, beyond early access and the polls you mentioned, while keeping the main game fully accessible without any Patreon requirement!
But maybe I should’ve thought of something that wouldn’t come across as restrictive or forced? Do you think a separate Patreon version with expanded content (unmentioned in the main release) might be a better approach?
This is actually my first game available to the public and on Patreon, so feedback like yours really helps!
Thanks again, and I’d be glad to keep the discussion going!
As far as my knowledge goes, studies always showed that pirating content never hindered any sales. Nor is it proven that pirating would promote something either, don't get me wrong. But since the relationship between pirating and sales is not relevent to consider, i don't see why you find it relevent to waste anything over it.
I mean, yeah that's not so hard to lock some content behind a code, but i think it goes to the extent of thinking you should as you say "offer something extra for your higher tier(patrons)". Well, i can only talk for myself, but i would rather have more of the thing am actualy paying for than something on the side.
And well, in your case, despite what you say, it appears as main content anyway.
I don't mind a bit of incentive to pay, its only that putting that kind of restrain so early in development before even proving yourself trustworthy neither as a story writter nor as a steady delivering dev, that's a bit harsh. And i think it does the very opposite of what you're trying to achieve there.
Also, the amount people are paying for your game isn't even corelated to the investment these people actually feel for your game. Depending on contry, age, job, well, the price is actualy different for every one. But if you want your patreon tier to be corelated to the actual interest people have in your game, offer more influence over the game to them the more they are paying. Like as you said participating in polls, have their own previews, being beta readers, beta testers.
In the end, there's no path to follow, so it's okay to experiment. Just don't forget that like it or not, pirating will always be the main access to your game, so don't be a party boomer, or you'll just be put aside
And i'd like to say i liked your game but here is the thing, there's not enough yet to be worthy of note. UI and features seems like work in progress, there's not much happening in the story yet. Even the IA renders, i mean, mother daughter and friend look too much alike. And you could work the staging a bit more. You have to proove us your game is worth the money man
Well keep up the good work, i'll be checking it out anyways