Hey Tap...sorry..i wasn t judging. I just took it the way like i understood it from your Patreon Post. If you want to keep the "love Path" the fluffy-duffy way it was....then i apologise from the bottom of my heard. Maybe i misread your post. I played the Vanilla Path (first Gameplay) i wanted to keep it this way....till the End.
This one was your Patreon Post :
Weekly summary №22
2 Days ago
Hello everyone! 0.9 is out for gold and silver members. I'm glad you liked this add-on, but I'm sad that not all saves work. So I'll ask you for forgiveness again. Sorry.
I've collected quite a lot of feedback about the love story and realized that there is a basic contradiction between the players. Half of the fans of the love story want a vanilla love story, the other half want a story "on the verge of betrayal" but with a happy ending. This is an insoluble contradiction only if both branches are done in parallel.
Why am I not ready to do both love branches in parallel? Because fans of the love branch are 7% of the total number of fans of my game, and paying as much attention to love branches as to the NTR or NTS branches would be unfair to the majority.
What's worse is that I just don't know what to do in a vanilla love branch, I've never played such games before and have no idea about the audience and desires of this part of the target audience. Therefore, to my great regret, I decided that the love branch in my game will go in the same direction as now -
on the verge of betrayal, but with a happy ending at the end. I apologize to all the players who supported my project and wanted a vanilla branch, but I didn't know that there were such big differences within the love branch. If I had known, I would have immediately warned you where the game would go.
Thank you for your support and feedback