Hey! I have a couple of words as to why this release has been so late and why it is difficult for us to release one update per month in general.
Firstly, we are a small team of rather inexperienced younglings and we are still experimenting, getting better as we learn and as time goes on. In the beginning, I was alone (as some of you might know from when you played the Unity version… Brr…) and then Green joined me, helping in the long and dreary process of transferring the game to RenPy. Afterwards, SwallowTheMoon joined us as an editor. The question was raised shortly after as to how to organize our workflow. I am used to writing text to my own renderings after they have been created. That method might not work with another person, sadly, which is completely understandable. Starting with the next update, we will try writing the text first and creating the renders afterwards to the story, which should slightly optimize the development process.
Secondly, and perhaps the biggest problem, would be my computer. With an fx 6300 and a 1050ti with 8 GB RAM (it is 12 now, woohoo!), those working with Daz3d will surely understand me
- It takes an average of 4 hours for each render (prepare a scene + render + photoshop). Since I updated Daz, I started receiving regular crashes, which complicated the matter even further…
Thirdly, I do not really want to release an incomplete update/version. Therefore, I often take extra time to add scenes, or expand upon them, or even close up holes which appeared during the writing process. If it were up to me, I would take another month to develop this version and tie up all loose ends, but that would be unacceptable from my standpoint, seeing as how this version has already been delayed by a whole month.
Thank you all for understanding and for waiting for each new version! You are the backbone of our project and without you, we wouldn’t be where we are today.