Bob69

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Mar 2, 2019
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Pill King [v0.29] [Effx Games] - Compressed

Win/Linux [1,51 GB]
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Mac [1,51 GB]
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Pif paf

Engaged Member
Feb 5, 2018
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11.11.25: It seems the dev changed the game code again, and the patch needs to be updated. I can't say when I'll update the patch because I'm sick right now. Once I feel better, I'll work on the patch.

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Made an incest patch.
version: Supposedly Universal
feature: Eng only. Changes the intro. Makes mc, Lizy and Alice refer to Sarah as Mom, and David as Dad.
pc install: Unzip to the "game" folder.

notes:
I might have missed something, if you spot any lines with the old or new content that should be changed, let me know(preferably with a description of the scene and line text, a screenshot would also help).
This patch should be compatible with future versions(unless the dev changes the code).
och my, pls get better first! All the Best for you!
 

Pif paf

Engaged Member
Feb 5, 2018
3,391
2,491
451
ANYONE WHO SAYS THAT THE CHEATS DON'T WORK WITHOUT DETAILS ON WHAT IS NOT WORKING WILL BE IGNORED FROM NOW ON.

Cheat activation files

Game Version : V0.27
I'll update as soon as I can once newer versions of the game come out.

Install instruction :
Extract the content of the .rar file into "PillKing-0.XX" folder (same place as PillKing.exe)
Merge folders and over write files if prompted.

View attachment 4428590

Known bugs : Renpy seems to sometimes over-write the mod files if it's the first time you launch the game with mod files.
If the cheats don't work, try re-installing the mod before posting about cheats not working.
game got updated!
 
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lancekro

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Dec 2, 2018
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Last edited:

bamachine

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Nov 17, 2020
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Ren'Py has a specific function that allows control over text wrapping (i.e., forcing it to happen when needed). Not sure why manual work is being done when Ren'Py already handles this. :unsure:
Never seen it run outside the side boundaries but have seen it continue too far down, being cut off by the bottom of the screen and overrunning the quick menu. In cases like that, the devs need to make more lines of dialogue, rather than trying to fit it all in one textbox.
 

-CookieMonster666-

Message Maven
Nov 20, 2018
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Never seen it run outside the side boundaries but have seen it continue too far down, being cut off by the bottom of the screen and overrunning the quick menu. In cases like that, the devs need to make more lines of dialogue, rather than trying to fit it all in one textbox.
Agreed when it goes vertically, but that's another matter entirely. Text wrapping never affects vertical positioning of text anyway. It's specifically meant to force a word to the next line if it would otherwise flow outside of its existing container. In the vast majority of cases, vertical text wrapping makes no sense whatsoever. Words dropping off the bottom would then... what, get pushed into the top and then shift all other text down? That literally is useless. (I said "vast majority" because for a language that is written vertically, like some Asian languages if in traditional format, it could be useful. Plus, there's probably some exception somewhere that I can't imagine right now.)
 

Kayaa

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Mar 9, 2024
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Agreed when it goes vertically, but that's another matter entirely. Text wrapping never affects vertical positioning of text anyway. It's specifically meant to force a word to the next line if it would otherwise flow outside of its existing container. In the vast majority of cases, vertical text wrapping makes no sense whatsoever. (I say "vast majority" because for a language that is written vertically, like some Asian languages if in traditional format, it could be useful. Plus, there's probably some exception somewhere that I can't imagine right now.) Words dropping off the bottom would then... what, get pushed into the top and then shift all other text down? That literally is useless.
I think it’s not so much about the length of the character dialogues, but more about the in-game interface text. Like when you need to take a pill, or the hint descriptions in the memory scenes. I noticed that the font size changes depending on the language.
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
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I think it’s not so much about the length of the character dialogues, but more about the in-game interface text. Like when you need to take a pill, or the hint descriptions in the memory scenes. I noticed that the font size changes depending on the language.
That absolutely has an effect as well. Some fonts are taller (like Aneirin), and some are narrower (like Belisa). Even still, there are various options in other languages for fonts that would better match the font used by default, even for fonts with entirely different character sets (like Arabic, Chinese, or Cyrillic). But obviously managing things like that is more work.
 
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