Create and Fuck your AI Cum Slut –70% OFF
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Antlyon

Member
Game Developer
Dec 30, 2020
166
565
164
Motion A/1
Please consider adding a creampie finish
I need to double my animation budget to do that, in the near future the plan is 1 loop animation per monster sry
At least until I can access supporter funding, then I can make 3 animations per monster, 1 is struggle(non-penetration), then the fuck loop, then creampie finish/climax.
 

WulfoVanity

New Member
Mar 26, 2018
8
10
54
Honestly wouldn't mind seeing more unit types and depth to the system. Perhaps also change the h-scene song because it gets pretty grating after a few times.
 
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Dr.Feelgood

Member
Sep 21, 2018
205
271
228
Just finally got around to playing v0.1 and wow... as nice as this game looks and can potentially play, man are there a lot of design decisions and lacking areas that are frankly baffling as they are frustrating. Of note are 3 major points I wish to bring up.

1. Initial aiming reticle: I've seen this has apparently been shrunk in one of the recent updates, but even then... a 2416 degree angle where your bullets can end up anywhere with enemies and hives that can attack at range and the limited ammo at the start of game is DS2 levels of cheap difficulty.
Edit: This appears to have been partially addressed in v0.1.2, but is a 33% spread reduction enough?

2. Limited aim angle: Your character can only aim up so high and several enemies can easily go beyond this range and dance around there for far too long to the point it is obviously unintentional with some of the slimes. Fixed as of v0.1.1

3. Birth limits: There appears to be no cap on how many creatures you can be impregnated with while there is a hard limit of giving birth to them one at a time. An option to get rid of all unwanted passengers would be a very, very nice addition to help increase some of the variety of scenes when your character is inevitably caught.

I don't mean to rag too hard on this game as the creator seems to be cooking up something good... but man, is it going to be hard to stick around until things get bearable.
 

Antlyon

Member
Game Developer
Dec 30, 2020
166
565
164
Just finally got around to playing v0.1 and wow... as nice as this game looks and can potentially play, man are there a lot of design decisions and lacking areas that are frankly baffling as they are frustrating. Of note are 3 major points I wish to bring up.

1. Initial aiming reticle: I've seen this has apparently been shrunk in one of the recent updates, but even then... a 2416 degree angle where your bullets can end up anywhere with enemies and hives that can attack at range and the limited ammo at the start of game is DS2 levels of cheap difficulty.
Edit: This appears to have been partially addressed in v0.1.2, but is a 33% spread reduction enough?

2. Limited aim angle: Your character can only aim up so high and several enemies can easily go beyond this range and dance around there for far too long to the point it is obviously unintentional with some of the slimes. Fixed as of v0.1.1

3. Birth limits: There appears to be no cap on how many creatures you can be impregnated with while there is a hard limit of giving birth to them one at a time. An option to get rid of all unwanted passengers would be a very, very nice addition to help increase some of the variety of scenes when your character is inevitably caught.

I don't mean to rag too hard on this game as the creator seems to be cooking up something good... but man, is it going to be hard to stick around until things get bearable.
just confirming but are you still having a hard time on easy difficulty (by default) in latest version v0.1.3? It seems most of the review was made for the very first version v0.1

I'm wonder how did you get your hands on the very first version? XD I thought I removed all links to it because it was very badly balanced. This is strange, I might be misunderstanding because I think I overly nerfed the combat difficulty already.
 
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Dr.Feelgood

Member
Sep 21, 2018
205
271
228
just confirming but are you still having a hard time on easy difficulty (by default) in latest version v0.1.3? It seems most of the review was made for the very first version v0.1

I'm wonder how did you get your hands on the very first version? XD I thought I removed all links to it because it was very badly balanced. This is strange, I might be misunderstanding because I think I overly nerfed the combat difficulty already.
Oh, that. I managed to download the original link a while ago and finally got around to playing it after a while. I'm... still going to be waiting a few updates before making another attempt at this game because it was just that rough. Even so, I'll still be keeping an eye on this one to see where it is in the future.
 

Antlyon

Member
Game Developer
Dec 30, 2020
166
565
164
Oh, that. I managed to download the original link a while ago and finally got around to playing it after a while. I'm... still going to be waiting a few updates before making another attempt at this game because it was just that rough. Even so, I'll still be keeping an eye on this one to see where it is in the future.
okay phew, you nearly gave me a panic attack xD quoting all the issues that I've already addressed long ago
 
Apr 28, 2021
57
16
100
not big on ai myself, but... im likening the game so far, is it gonna keep the pixel style of H scenes? or is there gonna be a option to have it in HD? oh and the running animation is wonky af lol
 

Antlyon

Member
Game Developer
Dec 30, 2020
166
565
164
not big on ai myself, but... im likening the game so far, is it gonna keep the pixel style of H scenes? or is there gonna be a option to have it in HD? oh and the running animation is wonky af lol
For now the pixel style will stay sorry, in the future I'll make non-pixel animations in future projects. Also the running animations will be "addressed" next patch.
 
Apr 28, 2021
57
16
100
For now the pixel style will stay sorry, in the future I'll make non-pixel animations in future projects. Also the running animations will be "addressed" next patch.
ok that's fine, still rather enjoyable even as pixelated, and good to see the wonky will be patched lol
 

gosha13

New Member
Nov 8, 2017
4
1
127
I'll skip this game (I don't like robots and dinosaurs) and wait for the Only Bugs update.
 

flying banana

New Member
Sep 3, 2017
6
8
22
pink-panther-walk.gif

A fun romp. I'll unironically miss the iconic cycle.

In terms of feedback, mimicking much of the previous feedback.
- love to see some more organic foes on top
- some way to deal with multiple pregnancies other than only multiple cycles
- aiming could be a little more generous. Maybe skill decreases time for max accuracy instead, so even combat 0 can hit accurately if standing still and taking time to focus aim
- I loathe, loathe mandatory button mashing. Any chance you could enable a hold-button alternative?
- is there a way to drain some or all fluids/bugs without waiting it out? Perhaps down+M could serve to speed that function?
- I imagine the limited art budget means clothes, armours, and most body transformations are out of the question. What about lactation?
- random idea too, crafting with fluids. A pheromone grenade to distract some enemies

Looking forward to more :whistle:
 

Antlyon

Member
Game Developer
Dec 30, 2020
166
565
164
Very hot overall and a clear improvement over the previous animations. Also congrats for your massive SubscribeStar growth, seems like the "AI art is not art" crowd was a minority again
thx! Although you might have jinxed it xD What if your comment spawned an angry horde of anti AI ppl storming towards my apartment
 
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Numbers66

Newbie
Aug 1, 2018
17
1
13
thx! Although you might have jinxed it xD What if your comment spawned an angry horde of anti AI ppl storming towards my apartment
Depends, is it temporary until you get an artist or some thing you plan to keep? think this answer might annoy those people lol XD
 
3.40 star(s) 12 Votes