yeah! same for art.......ha ha.....so I don't understand how to play of pizza hot.......I'm resrearching.......My favorite programmer, very good art, but I prefer the slow corruption of pizza hot.
Love you for "Trying" to make a mac version of cold pizza! Know that! Me and my legions of people who overpay for a over-engineered PC!It implies a bit more than pushing a button, but I'll try soon with Pizza Hot, after I fix the more problematic current bugs.
For Pizza Cold I'll try today. No guarantees though. In case it won't compile for any reason, I don't have the time to modify the architecture to allow alt platforms.
Thanks for your words. Some of them are just the usual suspects that have been out for my blood with the same perpetual 'milking' and 'you will fail' arguments. It's just not worth it trying to convince them because they need their daily trolling fix.
For the rest of people with legitimate doubts, I've already explained why this isn't going to take a 50% of my time. And... it's very tiring needing to write everything again every four posts, sorry.
Nope, a non-desktop port is out of the question due to a lot of technical reasons.
As for your issue, you need a DirectX11 compliant graphics card at the very minimum, along with a ten years old computer aprox.
TY Ill let you know how it worksOk, I've got this:
View attachment 1735865
...so can you test it out and tell me if it works?
Mega
I expect the Bug Reporter tool (F1) not working correctly, though. If you can try sending me a report through it, that would be nice.
Maybe you read a few posts, then you know more....Pizza Hot doesnt have enough content, yet theyre making another game? Really looking forward to that game, been waiting since it released. Now I have to wait a lot longer because theyll be spending half their time to this new one.
Your updates' timeframe are divided, based on the changelog of the game thread.Take a look at Pizza Hot latest posts and you'll see my explanation of why it won't be half the time.
Just yesterday, I added support for windowed mode. It'll be in next versions.
The fact that you want everything to be perfect in your games, bug free and smooth, is enough to gain my trust now. Thankyou.The two first updates (0.2 and 0.3) were one month apart. Then 0.4 came after three months, yes. There were two reasons for that: fixing issues and performance, and the huge relocation at the start of the year (took me one month).
But the main time investment went to engine work. An ongoing task that won't ever disappear entirely, because I'm not using Renpy or RPGMaker, and this is an animated side-scroller aiming for quality and smoothness, not a visual novel with still renders.
Also, I don't take shortcuts. If I want to present something the way I envision, that usually means adding more functionality to the engine, which in turn adds more possible points of failure.
"Easy" is not the word you're looking for. What I'm saying is that for content being made so fast, I need to put new engine features together. Automated and modular, so (for example) when I want a character seating in front of an already seated character (Sophie event), I only need to tell the engine {{SeatInFront}}, instead of going on adding some dozen lines of code every time I want someone doing that. And those engine features benefit both games.
I know you guys only see updates being uploaded, and then infer a dev productivity from the time in between those updates. But that doesn't reflect the realities of my everyday work.
I need to fix bugs that arise, and I need to code in a civilized, modular way. If that means people have doubts about my ultimate productivity and think it's not worth to support my work, so be it. Of course it will hurt my income because of the lack of trust, but doing things the right way it's just non negotiable.
Sorry I should have edited my post, finally got it to work. Before it would do the loading bar and then nothing I would just be back at my desktop no hanging no error just nothing. Thank you for responding, I do appreciate it and the demo for as short as it was really impressed me.Actual crash to desktop, or application not responding?
In next versions there will be a lot more debug messages in the player.log, so I won't ask you to send it to me at this time. It'll be better later.
Perhaps just a "History" feature, where you can click to see the last few lines in a popup or on a full screen page?I can't enable that feature in a general way, as Ren'py does. It would be doable if the dialogue system I have in place didn't manage almost every aspect of what happens on screen.