if anything i have no clue if the code does have evoultion implimented or not as with urm i can cheat alot of thigns already but the one thing i cant to well is mess with my starter and wild mons stats. pikachu and frenzy mons i can find which i can messs with some of there stats there levels and hp remain static but can be changed to heal in a fight. is possible i would like to buff there exp greatly so there about level 40 or so and can evo my classes are all at 50 min so its not a level cap issue but a grind issue
I'm reading this as best I can. But between misspellings and grammar mistakes, I may not be correctly getting your meaning/intention. Feel free to correct me if I'm wrong.
There's really 2 things going on there. The first is
one thing i cant to well is mess with my starter and wild mons stats.
To mess with the pokemon's stats (and its EV's and IV's)
, that already exists in this cheat injector. Just keep in mind that stats are calculated from EV and IV values at level up. In other words, if you set attack on a pokemon to 9999, it'll stick until the next time it levels ups.
The second:
is possible i would like to buff there exp greatly so there about level 40 or so
Are you looking to ease the grind or straight up set the EXP value? If you're talking about easing the grind, please tell me how do you envision that. Remember that I prefer to set cheats so that it's a choice. I.E. if someone doesn't want to activate the cheat, the game plays as normal.
If you want to artificially set the exp value, how do you want to do that? There's a logistical problem (not a programming problem, not a game problem, but literally logistical problem) with the idea. I previously wrote about this here:
... it's hard to make sense in game. So I can change the text "EXP: #, To Next Level: X" to a button that you click on, but how useful is that? Does 1 click mean 5 exp? Does that mean at higher levels you'll need to click it 200 times? If I set it to 200 exp per click, does that mean the first 3~5 levels are skipped? Since that text is one long text, does that mean that if I set it to add exp, I can't set it to add levels?
Anyways, I'm not opposed to adding this, but I need to make sure it make sense. If you want it, please tell me what your ideas are for making it work with the game GUI.
Tell me what you're looking for for how to increase the EXP.
I should also note that there's been a rash of people (not with this cheat injector) that just goes "I want it." and I go "Okay. How?" And they just repeat themselves. If that the response I get, I literally won't do anything. Because if someone wants a cheat but won't even take the smallest responsibility for thinking about how to get it, there's no helping people like that.
With great power comes great responsibility.