- Aug 8, 2017
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So, funny story. I actually looked into it for personal curiosity. Shiny isn't fully implemented right now. All it really does is it'll apply a hue color over the pokemon's picture but that hue doesn't match that true shiny colors.yea tbh it can be easily done by urm if people wanna do it. There is one thing i would like to request its not super importent or anything but do you think you can manipulate the shiny values in the game? maybe a 1/100 or smth?
So here's what Marmeanie (normal vs shiny) looks like in this game:
Here's what it looks like in mainline games (via serebii.net)
This is especially noticeable with "shiny" pikachu:
I actually looked at implementing a button that would make your pokemon shiny. But between not knowing where to put it where it won't mess things up and how unfinished shinys are in this game, I decided against it.
But to answer your question directly, I try to make my cheats in a way that gives people a choice. If I modify the shiny chance, there's no way to turn that on or off without possibly messing up the game. The better way is to just let people select to turn a pokemon shiny. But since shiny doesn't really work at the moment, I didn't implement it.
If you have the console available (which, if you have my cheat injector installed, it's available), you just need to set:
playerparty[#].ShinyValue=0
(where # is 0~5 for which pokemon in your party)
To turn it shiny.