Pokémon Love Link - Weekly Dev Blog (Current: Week 15 - Cancelation)

Luximora

Newbie
Jun 17, 2024
37
53
Premise
This is a dev blog for my Pokémon H-game (Pokémon Love Link), I'm going to update this every week. it is in the genres: RPG, Dating Sim, sandbox, H-game. Think games like summertime saga/summer memories/Daily Lives of My Countryside etc. mixed with a Pokémon game.

I'm creating a Pokémon fan game with hentai elements using Pokémon Essentials. The game will focus mainly on human characters like Cynthia, Skyla, Hex Maniac, and some originals. While there may eventually be some "poképhilia" content with Pokémon like Gardevoir, and other Pokémon but right now, the main focus is human x human interactions.

The game will follow the traditional Pokémon format with 8 gyms, the player will be able to complete them nonlinearly. The starter town is at the very center of the region, and the plan is for trainers to levels scale with badge count (wild Pokémon do not). This system is inspired by a Pokémon Crystal ROM hack that I played (it was very fun).

I want the region to be pretty small, but with lots of activities and places for trainers to hang out, train, and have story events happen. This also means you can go back and forth between towns and points of interest easily without having to slog through routes and wild encounters.

I do want to create a game that is good even on its own, like if you removed all the porn the games story, writing, balancing etc. would still be worth engaging. If you have any questions or need more details, feel free to ask. There's a chance Nintendo or TPC might take this down, but I'll keep a low profile to avoid issues.



Table of Contents (Sometimes f95 doesn't make the links work great)
Past Weeks for if links don't work:
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Luximora

Newbie
Jun 17, 2024
37
53
Week1 (7/13/2024):

Although this is technically Week 3 due to some restarts, I'm finally confident in this direction. I began with boring setup tasks like tileset configuration and plugin installation etc. Then, I mapped the hometown, aiming for a warm, cozy fall vibe. Let me know if I succeeded on that front.

So far, the town includes a café, a general supermarket, and an undecided third store. Suggestions are welcome! This town is the region's center, so I want it to be full of useful spots and utility and I'm honestly not super sold on the cafe and supermarket idea so if you have better suggestions, I want to hear them.

In terms of gameplay, the town's gym will be the final one, accessible only after earning the first 7 badges, I know I said you would be able to complete the gyms in any order, but I want the last gym specifically to be special, similar to Giovanni's gym in RBGY for story reasons. There's also a park with tall grass for wild encounters, as the region will have fewer routes.

I also created a dummy UI for a girl's affection display and placeholder choices for the romance system, though the button is non-functional for now. This week involved a lot of map remaking and setup, but I now have a clearer vision for the game. So hopefully I get more done next week.

Pictures:
1720889684705.png 1720889932290.png
 
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Luximora

Newbie
Jun 17, 2024
37
53
Week2 (7/19/2024):

This week, I focused on the intro story and character creation. While the game will feature many cameos from Pokémon characters, I also want to introduce some original characters to enhance the story, they won’t make up the majority of the cast but a few will be there, and some will take HEAVY inspiration from characters you may recognize so that character is basically making a cameo in spirit. I believe that having a defined main character (MC) adds more relatability and is just easier to write for (imo).

Here's a very short rundown of the characters introduced so far:
  • Player Character: The MC.
  • Your mom: Your character's mom.
  • Willow: Childhood friend and friendly rival.
  • Lara: Mean rival.
  • Willow's Mom: Brief appearance.
  • Professor Ivy: From the Orange Islands arc of the anime.
Spoilers Ahead - If you wanna go in the game blind, don’t read:

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Spoilers Over. Besides that I've worked on some of the interiors of the towns in the town I'm naming "Lyra Town" I want to name each area after a constellation, I'm not sure if people have noticed but each town in Pokémon games have a theme, in Kanto the theme is colors, in Johto it's plants, in Unova it's cloud types etc.

The week ended with these developments, so not much to show visually due to the focus on story elements and I’m obviously not showing a lot of that since I don’t want to spoil the story. Here are some of the interiors though.

Pictures:
1721443946113.png 1721444000885.png 1721444027188.png 1721444043949.png
 

Erosoft

Member
Jun 19, 2017
103
116
Nice work so far! I also happen to be developing a human-focused eroge using Pokémon Essentials. Currently upgrading to v21 and having some headache with that.

I might begin my own devblog and maybe we can draw inspiration from each other in some way!
 

Luximora

Newbie
Jun 17, 2024
37
53
Nice work so far! I also happen to be developing a human-focused eroge using Pokémon Essentials. Currently upgrading to v21 and having some headache with that.

I might begin my own devblog and maybe we can draw inspiration from each other in some way!
Cool, I personally have worked on a lot of games before but struggle to finish em' so I made a dev blog to kinda keep myself responsible and is pretty motivating since I don't want a make an empty week with nothing to report. Upgrading definitely sounds like a pain in the ass, I was actually downgrading my own game from v21 to v20 to use certain plugins that arn't compatible with v21, I mention it briefly in my week 1 blog but that week was technically week 3 cuz of that and some other things. I'd definitely recommend eeveeexpo, it's basically relic castle with tons of free recourses for essentials, and good luck dude!
 
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Luximora

Newbie
Jun 17, 2024
37
53
Week3 (7/27/2024):

This week I focused on coding and scripting the romance system using RPG Maker XP built in scripting system plus some tweaks here and there that aren't really worth mentioning, the bulk of this week was just trying to figure out how to get a system like this working in Pokémon essentials. Here’s a breakdown of how that works:

Affection Bar: Each character has an affection bar. As you increase this bar, you unlock more scenes. In the first version, you can max out the bar quickly, but more content will be added later.

Ways to Increase Affection:
  • Story Progression: Some characters' affection increases through story cutscenes. This one’s pretty limiting since most characters probably won’t have access to it.
  • Chatting: Characters have a mood that is randomly chosen at the start of a day. You need to guess what the characters mood is based on their portrait and greeting, Where you're given 3 random choices on what to say. I coded it so there will always be a best, neutral and negative option for you to pick from.
  • Gifts: Gifts are mostly universal and apply the same amount of points to every character, with some preferences. Worst reaction you can get is neutral with it only going up from there, the idea is that everyone likes getting gifts even if the gift itself isn't great, it's the thought that counts, plus from a gameplay perspective it would be annoying to spend a resource and get 0 points from that.
  • Invite (Not sure about this): Unlock date locations as you explore and get closer to characters. These dates net a lot of points but take up the entire day. I’m not sure if i’ll actually keep this feature in, I at least know it won’t be in the first build since there isn’t a lot of progress to be made affection wise anyways but I dunno about after that.

I also changed the starter town trees to fall trees instead of pine trees and would appreciate feedback on this decision. Next week, I'll work on actual art so you can see what some of the characters look like! I also want to ask the following: Do you prefer the pine trees or the fall trees? How do you feel about the affection/romance system, are there any changes you would like to see? Do you feel any particular way about the "Invite" option?


1722053824899.png Recording2024-07-27001834-ezgif.com-video-to-gif-converter.gif
 

Luximora

Newbie
Jun 17, 2024
37
53
Week4 (8/3/2024):

For this week I made the art sprites for some of the characters, Pokémon essentials is locked at a small resolution so I decided to go the pixel art route, also I decided to limit my color pallet for the most part, I think it looks better this way, here’s a rundown of what I have done so far and why I made them look the way they do in order of when I made them:

Player Character:
  • I started with the MC, for my game, the main character will be locked to male for obvious reasons. For his design I decided to look at past male protagonist designs, they all seem to be either red-ish or blue-ish and their female counterpart takes the other color. For mine I made him red, I just thought it looked better. Now for the rest of his design, I guess I should state first as the developer for this h-game, I kinda made the MC a self-insert visually, I'm skinny, I'm South-Asian, I got brown skin, so the character reflects that, which is why he looks the way he does. The only thing that isn't the same is his size, he's quite short, while I'm tall IRL, that's just a fetish of mine, it’s my game so I’m going to put my fetishes in the game, hopefully, other people like it as well, I personally really like shota hentai, self-inserting into those characters is great, the idea of being kinda submissive to a woman, the size difference, the power difference, older woman being gentle with you, it's lovely and also has a nice adolescent vibe for the world which fits well with a Pokémon protagonists anyways. Lastly, I was originally going to leave him without a hat but ended up giving him a Pokémon-style hat as all Pokémon protagonists to my knowledge have a hat with some kind of a Pokéball design on it.
IMG_0321.jpg
Player’s Step-mom:
  • Next, I made the mom! Now for some lore, I decided to make the mom for the player's step-mom, it's not for any prudish reasons, I’m not opposed to incest in a fully fictional game, but I think it'll make a more interesting story for the arc I have planned between the player and the mother. For her I made her different looking from the son enough for it to be noticeable and just tried to make her look "MILF-like", I was vaguely inspired by the mom from Pokémon S/V since that poke-mom is HOT as hell, I'm overall pretty satisfied also look at that fucking apron shading, I'm really proud of my pixel art here.
momo.jpg
Rival Lara:
  • Next, I made the players two rivals starting with Lara. Lara is kinda inspired by Silver from Pokémon G/S/C. I heard some people thought he was a girl back in the day because of his long hair and I think that's a cool idea for a “mean girl” like rival who also has her baggage and goes through her arc. I really like her design but I'm not sure about the colors, it's hard to do black and other dark colors with the color palette I decided to limit myself to, also hair over one eye just for edge.
IMG_0322.jpg
Rival Willow:
  • Next is Willow, your childhood friend, and friendly rival, she was based kinda on Mallow from Pokémon S/M, and her vibe just fits a childhood friend, she also has a sorta tomboyishness to her, that just works well imo, you might also notice her eyes look kinda off, her eyes are based on Lana from Pokémon S/M and that is because I decided to base Willow's mom off of Lana's mom from the anime, I think Lana's mom is HOT but don't find Lana herself very hot, plus there isn't enough substance behind the character of Lana's mom to write much for since her character in the anime isn't super fleshed out and is only in a handful of episodes, so I decided to make original characters based off of Mallow and Lana's mom sorta combining them Lana and Mallow to make Willow and making Willow's mom like Lana's mom. Hope that makes sense.
IMG_0323.jpg
Professor Ivy:
  • Lastly, I decided to make Professor Ivy from the anime, nothing much to say here, she's not an original character, I feel like I drew her fucking hot, the pixel artwork here on the coat is something I'm proud of to, I tried to make her super chill-looking.
IMG_0324.jpg
Willow’s Mom:
  • (UNFINISHED) Willow's mom isn't done yet but I've blocked out some basic parts, it's messy and unpolished though, honestly, I'm not super satisfied with it even at this stage, I want her to have more originality since she's an original character as it did with Lara and Willow, those two characters are based actual characters but they aren't just copy paste the same, they have their things going on.
unnamed.jpg

Anyway, I'm probably going to continue writing more stories next week. I want to release the game soon for at least up to the 1st gym and a bit with a good enough amount of content to jack off to, I'll see though. I'd love any critique you'll have for these designs as well.

IF YOU HAVE ANY CRITIQUES PLEASE GIVE CRITICISMS ON ANY OF THE DESIGNS NOW, IT’S EASIER TO CHANGE THEM NOW HERE IN THE EARLIER STAGES.
 
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Luximora

Newbie
Jun 17, 2024
37
53
Week5 (8/12/2024):

This week I decided to work on writing the early trust scenes. As stated way earlier a couple of posts back there will be what I’m calling a trust scene every 100 affection with some other requirements depending on the character that end with a sex scene (for example maybe one character may require you to have 100 affection with them, need to be spoken to in the evening). I decided to add an additional very early trust scene at 10 affection that has no sex scene but instead basically a primer that tells you a bit of the character's personality, the dynamic between you and this character, and maybe place a metaphorical seed for future stories, basically a vibe check for the player to see if they want to pursue this character at a low investment. So far I’ve written one for every character in the game so far (Mom, Willow, Willow’s mom and Professor Ivy). I won’t speak much on them to avoid spoilers but I’m very happy with them.

Some people may realize this post is 2 days late as I was at a family outing this weekend and wasn’t at my computer to make a post. This isn’t really relevant for the game but I’m really glad I was basically forced to take a small break away from the game, coming back I feel like I have so many new ideas, before I was kinda worried since I felt like I couldn’t think of much so I’m feeling pretty happy right now. I have a much clearer vision for the game. No pics this week and there probably won’t be for a bit since I’m working on a lot more story stuff and want to avoid spoilers but I'll still have some non-story stuff sprinkled here and there.
 

Luximora

Newbie
Jun 17, 2024
37
53
Week6 (8/17/2024):

This week I've decided to take a break from writing since I was drawing blanks, in general I've been pretty low focus this week, bad sleep schedule meant I didn't get alot of shit done, but here is what I have.

New Town: Campus-ish Vibe
I've begun making the second town/area in the game, it's supposed to be a campus-like town. Again the game is meant to be non-linear but for people who arn't great at pokemon games or are new to the format this is encouraged to be the first place the player goes to. The current idea is to have the gym leader of this town be Roxxane (from gen 3) since in the game that she's from she's like a preppy teacher type but I’m open to suggestions if anyone feels another character might better fit this role or is like way hotter as a teacher in this area.

Thinking about Gameplay Mechanics
As I said earlier alot of this week was kinda wasted and it's partially cuase I've just been kinda stuck on what to do with some of the gameplay. Since this game (like most h-games) will be updated being kind of barebones at first I want there to be a good amount of shit to do while the player waits for the next update. that being said I also don't want the player to be to over leveled. I don't have anything done yet but I am brainstorming a couple of ideas, like having side quests or battle tower like facilities to earn TM's, BP, Items, Protiens and stuff to control IV's and EV's, EXP candies etc. I've decided to slow down the EXP rate gained from defeating Pokémon. Instead, I'm thinking about using EXP candies as the primary way of leveling up. These candies could be obtained through battle tower-like activities or side quests, I'm going to be generous with them and see how it goes from there, there will be level caps while the game isn't fully out (which will probobly be removed once all 8 gyms plus the elite 4 and champion are all in game) so I'm not worried about the player being overleveled. I think it allowes the players to strategically allocate experience to their Pokémon, and also lets you select which pokemon you want to level up instead of needing to grind (which IMO is the worst part of pokemon games) and to store XP for later if you find a new pokemon you want to add to your team but is under-leveled. TLDR I just think it would make the game more fun. This system is still in the experimental phase, and based on player feedback, I might revert to the traditional leveling method or workshop it.

Streamlined Item Acquisition
I changed pokemon essentials normal way of handling gaining items (which is normally a long message that you cant skip with a jingle) and scripted in something quicker and unintrusive, since I plan on making systems that reward the player with a load of stuff it would really suck if you had to sit through that every time you got something.

But yeah thats the end of this week, I'll try and get more sleep or focus up for next week.

Pictures:
Screenshot 2024-08-17 152625.png Untitled video - Made with Clipchamp.gif
 
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Luximora

Newbie
Jun 17, 2024
37
53
Week7 (8/24/2024):

This week, I focused on the first gym featuring Roxanne, the rock-type leader. I wanted to make the gyms resemble 2D Zelda-style dungeons. Once you play it on b1.0 release, feedback on how successful this is would be great!

Gym Design:
I'm proud of the gym's design. The special "item" here is called the creatively named "Rock Smasher." Can you guess what it does? I’ve always disliked HMs in Pokémon games, so in my game, they’ll be items you unlock from gyms. I’m still figuring out how to stretch this concept across 8 gyms, especially since "cut" and "rock smash" function similarly by removing obstacles. I don’t want repetitive puzzle gimmicks, but we'll cross that bridge when we get there.

Difficulty and Balancing:
The gym is challenging, so I've included a nurse halfway through. Defeat her, and she’ll permanently heal you when you go talk to her, it isn't a tough battle but you'll probobly already be worn down from the battles from befor to get to her. Roxxane, the gym leader, has 5 Pokémon, with a level cap of 10, and uses competitive moves and items. I worry this might be overkill, be tough, but players will have access to good moves and items early on, I'll definitly need feedback on balancing her and this gym in general once I release version 1.

Encounters:
I added some encounters to the starting town, that park area in the middle of town. it has:
  • Litleo (Normal/Fire)
  • Deerling (Normal/Grass) - Note: I edited deerling to learn the move Leafage earlier so she has access to a grass type move before lv 10 and can use grass STAB.
  • Bidoof (Normal/Water) - Note: Bidoof is normally just Normal type; I changed it for balancing, I also gave it an early water type move for the same reason as deerling.
If I've done my job right, then the player should have access to enough Pokémon to make a full team of 6 before the first gym. Just my recommendation, however, do not rush to the first gym right away, talk to other NPC's and try interacting with other systems in game that'll give you access to other items, rare candies etc. that will help you a lot.

Art
About 3 weeks ago (week 4) I posted an unfinished version of artwork for Willow's mom, at the time I was pretty dissatisfied with it. I worked on it over this week when I had some free time and I'm really happy with how it looks!

wilmom.jpg

Development Progress:
Last week, I created a TODO list for version 1. Looking at it, I estimate about 4 weeks left in development. However, with college starting soon, my schedule might change. We'll see how it goes!

Pictures:
Screenshot 2024-08-24 125821.png Screenshot 2024-08-24 130058.png
 

Saas15

Newbie
Mar 4, 2024
32
134
This looks already very good, I can tell you put a lot of time and love in your project. Good luck with your game, take your time with it and don't push yourself too hard !
 
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Gone405

Active Member
May 1, 2024
567
915
Week7 (8/24/2024):

This week, I focused on the first gym featuring Roxanne, the rock-type leader. I wanted to make the gyms resemble 2D Zelda-style dungeons. Once you play it on b1.0 release, feedback on how successful this is would be great!

Gym Design:
I'm proud of the gym's design. The special "item" here is called the creatively named "Rock Smasher." Can you guess what it does? I’ve always disliked HMs in Pokémon games, so in my game, they’ll be items you unlock from gyms. I’m still figuring out how to stretch this concept across 8 gyms, especially since "cut" and "rock smash" function similarly by removing obstacles. I don’t want repetitive puzzle gimmicks, but we'll cross that bridge when we get there.

Difficulty and Balancing:
The gym is challenging, so I've included a nurse halfway through. Defeat her, and she’ll permanently heal you when you go talk to her, it isn't a tough battle but you'll probobly already be worn down from the battles from befor to get to her. Roxxane, the gym leader, has 5 Pokémon, with a level cap of 10, and uses competitive moves and items. I worry this might be overkill, be tough, but players will have access to good moves and items early on, I'll definitly need feedback on balancing her and this gym in general once I release version 1.

Encounters:
I added some encounters to the starting town, that park area in the middle of town. it has:
  • Litleo (Normal/Fire)
  • Deerling (Normal/Grass) - Note: I edited deerling to learn the move Leafage earlier so she has access to a grass type move before lv 10 and can use grass STAB.
  • Bidoof (Normal/Water) - Note: Bidoof is normally just Normal type; I changed it for balancing, I also gave it an early water type move for the same reason as deerling.
If I've done my job right, then the player should have access to enough Pokémon to make a full team of 6 before the first gym. Just my recommendation, however, do not rush to the first gym right away, talk to other NPC's and try interacting with other systems in game that'll give you access to other items, rare candies etc. that will help you a lot.

Art
About 3 weeks ago (week 4) I posted an unfinished version of artwork for Willow's mom, at the time I was pretty dissatisfied with it. I worked on it over this week when I had some free time and I'm really happy with how it looks!


Development Progress:
Last week, I created a TODO list for version 1. Looking at it, I estimate about 4 weeks left in development. However, with college starting soon, my schedule might change. We'll see how it goes!

Pictures:
View attachment 3963512 View attachment 3963513
Awesome update! Everything is looking great! Love the gen 4 overworld graphics! <3
 
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zARRR

Forum Fanatic
Nov 6, 2020
5,199
11,124
Just discovered this thread and man your dev logs are exciting to read.
It really exudes care and it seems you have a planned project in mind with even the story arcs fully formed.
I am even intrigued for both the fetishes you are aiming for, and the gameplay aspects which are essential for every pokemon game in the end.

The artstyle it’s vibrant and nostalgic it truly reminds me of old pokemon games, don’t know if it will clash with gen 4-5 graphics but I am in for it.

That aside the base inspiration of the famgame was Pokémon crystal clear?
I do love fan games and one thing that pokemon titles lacked in general were quests (That’s why I loved fan games such as Reborn)

If your mechanic of lowering the receiving experience works, it will be delightful to manage rare candies and other items to level up your party.
With such mechanic you also managed to control the leveling cap and the difficulty spikes you set along the way, which is fantastic.

I recommend to go more for a side quests approach with some training facilities with challenges (like a dojo) and avoid demanding grinding (aka repetitive tower battles) at least on the early game. But from what I read you also have a well designed intentions to avoid it, since as you mentioned it was and still is the most dull and repetitive part of the games, kills the fun.

Last thing the invite mechanic sounds very cool, turns the LIs into more dynamic characters with the input of the protagonist but it must be a conundrum to develop right now.

Best of luck, I’ll follow the developing with great excitement

(And thumbs up for having professor Ivy)
 
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Luximora

Newbie
Jun 17, 2024
37
53
Just discovered this thread and man your dev logs are exciting to read.
It really exudes care and it seems you have a planned project in mind with even the story arcs fully formed.
I am even intrigued for both the fetishes you are aiming for, and the gameplay aspects which are essential for every pokemon game in the end.

The artstyle it’s vibrant and nostalgic it truly reminds me of old pokemon games, don’t know if it will clash with gen 4-5 graphics but I am in for it.

That aside the base inspiration of the famgame was Pokémon crystal clear?
I do love fan games and one thing that pokemon titles lacked in general were quests (That’s why I loved fan games such as Reborn)

If your mechanic of lowering the receiving experience works, it will be delightful to manage rare candies and other items to level up your party.
With such mechanic you also managed to control the leveling cap and the difficulty spikes you set along the way, which is fantastic.

I recommend to go more for a side quests approach with some training facilities with challenges (like a dojo) and avoid demanding grinding (aka repetitive tower battles) at least on the early game. But from what I read you also have a well designed intentions to avoid it, since as you mentioned it was and still is the most dull and repetitive part of the games, kills the fun.

Last thing the invite mechanic sounds very cool, turns the LIs into more dynamic characters with the input of the protagonist but it must be a conundrum to develop right now.

Best of luck, I’ll follow the developing with great excitement

(And thumbs up for having professor Ivy)
Woah that was alot. Dude, like first thanks, its nice to know that people actually read it lol, and that reading it gets folks like you exited. And thank you, thank you, thank you for giving some feedback/stuff you want to see in the game and saying what things interest you specifically, not only does it mean alot but it really helps alot with steering the direction of what to prioritize in development. A fair amount of side quests and training facilities will definitely there at launch.
 
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zARRR

Forum Fanatic
Nov 6, 2020
5,199
11,124
Woah that was alot. Dude, like first thanks, its nice to know that people actually read it lol, and that reading it gets folks like you exited. And thank you, thank you, thank you for giving some feedback/stuff you want to see in the game and saying what things interest you specifically, not only does it mean alot but it really helps alot with steering the direction of what to prioritize in development. A fair amount of side quests and training facilities will definitely there at launch.
No problem, I hope I can give feedback even when the game releases.

I am a lover of pokemon fan games, when I play them I search what really lacks in the official ones: a captivating plot (or good writing) and engaging gameplay.
And by reading your devlogs I cannot be but excited.
They are some nicely pragmatic diary entrees.

I suggest to make a discord server for the game after the release or before, since it will be better even there to grasp more feedback by the future players.

Speaking of players; what are the starters and the pokemons that will be available in the first build?
 

Luximora

Newbie
Jun 17, 2024
37
53
No problem, I hope I can give feedback even when the game releases.

I am a lover of pokemon fan games, when I play them I search what really lacks in the official ones: a captivating plot (or good writing) and engaging gameplay.
And by reading your devlogs I cannot be but excited.
They are some nicely pragmatic diary entrees.

I suggest to make a discord server for the game after the release or before, since it will be better even there to grasp more feedback by the future players.

Speaking of players; what are the starters and the pokemons that will be available in the first build?
I don't hate the discord idea but moderating something like that kinda scares me, It's definitely something I want to do in the future but I need to think about how I'm going to structure it and stuff and I'm not super active on discord in general so stuff could happen while I'm offline and I wouldn't know until I open it again, I am thinking of opening one once the first version is out, but idk, we'll need to see.

The starters are gonna be Sprigatito, Fennekin and Popplio, all three evolve into pretty popular "Waifu-mon" and the theme doesn't really go any deeper than that. I'm still considering weather I add poke-phelia sex scenes in game, it at least won't be in the first build if it does come, but for now it's going to be people focused. in the first town (Lyra Town) You can catch Deerling (Normal/Grass), Litleo (Normal/Fire), and Bidoof(Normal/Water) and Lillipup (Normal). Its so the player can fairly quickly get a Fire, water, grass trio pretty quickly on their team if they want, but isn't anything super OP early game, Lillipup is also there who's a very reliable mon but again not going to change the world. Besides that I don't have the other routes super planned out, I have a couple ideas like a wetland route to the south of Lyra and a more normal forest to the west so those are good starting points I can work with.