It’s again that time of the week
How about as level scaling progresses, normal trainers also obtain items to challenge advanced players?
So the difficulty slowly raises, although it could be hellish to code? But I am expecting every rival and major character to have a strong build.
That’s a cool idea! But what kind of reward you get from rematches? Aside from achievements there are multiple options for rewards, simple consumable, MTs, power ups and simple cosmetics.
Even just a new type of clothes, a poster/trophy in your house or just your medal turning more bright like in that minigame in Pokémon diamond and pearl (or turning gold).
I haven’t played ZZZ, I usually avoid gatchas but from the ones I tried this
texting mechanic is introduced everywhere with fun and lukewarm results.
Lukewarm because even if you can choose multiple dialogue branches, the conversation remains basically the same.
You can use it for LIs side quests, normal side quests or just bonding/sex/wholesome events with the other character.
Examples: A rival sends a funny Pokémon meme to you and based on your reaction you raise affection or lower it, your step mother asks how are you doing and if you’ll come to visit her, a scam caller tries to steal your pokedollars or tries to sell you a powerful pseudo legendary when it’s instead a magikarp…
Mmmh how be about a mixture of all options? Turning the side quest into a side story, with gradually different objectives, (Talk to Lass in X town, defeat Y trainer, Bring Z item, talk again to Lass). The only spice that saves every side story notwithstanding the gameplay is the narration and writing.
If you don’t have inspiration for any exciting or different gameplay just use the magic power of writing.
As always for inspiration analyze the best side quests and stories from great RPGs and JRPGs, you’ll realize that some of them are but just recycled gameplay with narrative/gameplay tools to make them stand out from the rest.
Moron seeds? You mean Korok seeds?
I love collectibles! But I also hate them… But I mostly loved them when done right.
Capturing all the Booss Luigi’s Mansion is fun not only for the reward and the completio juice, but also for their catch phrases and weird names.
Collecting Gyroids in AC is straightforward but cozy, each one emits a distinct sound and they are colorful.
Yakuza 0 has porn cards to collect so you can watch erotic videos…
Yakuza wins
What I am saying is that collectibles are fun as long as they are charming and the reward is either remotely interesting (or an upgrade).
Gold Skultulas are a pain in the neck to collect, but the upgrades are cool.
Collecting Korok seeds gets boring after a while, those golden feces are too many, repetitive and the rewards are definitely not worth the hassle.
An idea that popped in my mind, is to have as collectibles different PFP, stickers and emojis in the texting app, or even cool backgrounds (You could obtain them even from gym rematches).
Or something that has a cool flavor to it and it’s mot just the same hidden item over and over again