- Jun 17, 2024
- 37
- 53
Week9 (9/7/2024):
This week was actually pretty productive! I've been getting my sleep schedule in order and made a list of things I wanted to get done on sunday. Overall, I'm feeling pretty good about what I got done this week.:
New Mini-Game: Café Challenge:
I started this week wanting to flesh out the side activities in the game. In the northeast part of town, you'll find three shops. One of these is a café where you can play a mini-game for money.
The game is straightforward but (IMO) pretty fun:
Gifts and Affection System :
Next was making gifts, this is a dating sim after all, I made a bunch of things you can gift to the girls in game some being pokemon themed, I briefly mentioned gifts in a dev blog way back, but you can give gifts and how many affection points you net is dependent on the gift and the mood of the girl your gifting to, (the mood is highlighted in the gifts description), all gifts will always net some points but you can really min max it if your paying attention.
Gameplay Mechanics Updates:
Thats about it, college starts on the 9th and I am not exited at all for that, hopefully it doesn't slow work down here.
Pictures:
This week was actually pretty productive! I've been getting my sleep schedule in order and made a list of things I wanted to get done on sunday. Overall, I'm feeling pretty good about what I got done this week.:
New Mini-Game: Café Challenge:
I started this week wanting to flesh out the side activities in the game. In the northeast part of town, you'll find three shops. One of these is a café where you can play a mini-game for money.
The game is straightforward but (IMO) pretty fun:
- You have one minute to serve customers their specific coffee orders.
- Mess up, and you'll earn less.
- It's simple, but coding it took a long time!
Gifts and Affection System :
Next was making gifts, this is a dating sim after all, I made a bunch of things you can gift to the girls in game some being pokemon themed, I briefly mentioned gifts in a dev blog way back, but you can give gifts and how many affection points you net is dependent on the gift and the mood of the girl your gifting to, (the mood is highlighted in the gifts description), all gifts will always net some points but you can really min max it if your paying attention.
Gameplay Mechanics Updates:
- Trainer Scaling: Trainers now scale with your badge count.
- Wild Pokémon: They don't scale, maintaining a natural progression, and making it so you actually can feel yourself getting strong in comparison to the rest of the game world.
- Post-Battle Rewards (EXP): you will be rewarded EXP candy distributed in equivalent to normal battle EXP. (So if you fought a pokemon that would normally give you 300xp, you instead get like 3 exp candy XS').
- Post-Battle Rewards (BP): You will also get 1 BP (Battle Points) - a semi-important currency for Pokémon Centers and battle facilities.
- Phone Call Event: I added a phone call event that happens shortly after getting your starter, you will get a call from the Pokemon League Assistant briefing you on these mechanics.
- Evolution Changes: Removed trade evolutions replacing them with either normal level up evos or leveling up while holding an item. You won't be able to experience this in the first build because of the level cap but y'know it's there for like the future and stuff.
- Trainer Battles: Self explanitory, added trainer battles to route 2 and Orion cave (except route 1, since it's not really going to be a main route in version 1 and I don't want the player to have to much extra EXP in reserve as that could really throw off future balance)
- Route Encounters: I've added encounters to each routes. I was thinking of having one super rare encounter for each route (like 1 percent) but I'm not sure, I'd like feedback here, my worry is that it could really mess up team building and balance in the early game if the player gets super lucky, but it could also be super exiting to encounter a rare powerful pokemon, like that same feeling you get seeing a shiny. I was also thinking of locking rare pokemon behind quests, so that's an idea to, I'm not to sure yet
- Created two side quests (aiming for at least 5 at release):
- Show max friendship Pokémon to an wise old man resting in Orion cave will give you a Riolu egg if you do so.
- Help a clothing designer in Lyra Town by gifting her a Sewaddle (a nod to Burgh from Pokémon Black and White who is a fashion designer in Unova).
Thats about it, college starts on the 9th and I am not exited at all for that, hopefully it doesn't slow work down here.
Pictures: