So its official! the devs don't need to waste their time making crappy android ports and can instead focus on PC progress for games?
No. This survey is not scientific by any means. It doesn't seek proper sampling, there is self-selection, and so forth. But here are some more reliable statistics:
The global mobile gaming market size accounted for USD 184.4 billion in 2022 and is expected to hit around USD 775.69 billion by 2032.
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In 2022, mobile gaming accounted for 45% of total video gaming revenue worldwide. Mobile gaming continues to rise quickly in popularity around the globe.
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In the Mobile Games market, the number of users is expected to amount to 2.32bn users by 2027.
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Over 6 billion people own a smartphone of some kind
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Over 2 billion computers in the world, including servers, desktops, and laptops
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Over 142 million gaming consoles
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Activision-Blizzard reported in their Q3 2022 figures that their mobile share stood at 52% of their overall revenue, with Take-Two reporting similar figures.
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When all is said and done, due to emerging and burgeoning markets in Asia and Africa with smartphones (as well as Europe, North America, South America, and the South Pacific growth) - the smart money for developers is to think "mobile first" in their game design.