POLL: Playing the Villain?

How would you feel playing as a villain?

  • Sounds Cool!

    Votes: 266 92.0%
  • Hate It!

    Votes: 7 2.4%
  • Don't Care...

    Votes: 16 5.5%

  • Total voters
    289

gunderson

Member
Aug 17, 2016
357
619
Two responses here.

First: villain main character? No problem. Not by any means a requirement for me to enjoy a game, but unless you have at least a decent level of skill at characterization or some shortcut to elaborate to the player their PC's relationship with the game's ladies (incest themes, for example, come to mind), various levels of non-consensual sex are usually good ways to make the game interesting. So, sure. Villain away.

Second: Vampires? Much as your end-state sounds interesting (again, I fucking love incest), I've never seen a porn game do vampires well. I can by no means guarantee it's impossible, but I've seen multiple attempts and none of them yet have been any good, or at least the parts of them that didn't involve vampire stuff were the only decent parts of those games in my opinion. Regardless, though, if it's your passion then I think you still stand a better shot of making a good vampire game than one involving a premise about which you don't give a shit. So...bon chance?
 

notime

Newbie
Mar 24, 2018
15
1
Would definitely be interested in playing the villain. But would rather see something along the lines of Voo doo or witch doctor instead of being a vampire. A game play mechanic could be that you have to collect items from townspeople to make voodoo dolls of them. Which would lead to the possession /control route. Only other idea would be to have choices of how bad do you want MC to be. Not good choices vs. evil choices, but instead more of a varying scale of evil. Would lead to more replay-ability. Best of luck on whatever you choose.
 
Last edited:

Ataios

Active Member
Sep 11, 2017
817
921
I do have to wonder with why you're choosing a vampire if you want body posession to be a huge thing. That's not a typically vampiric power.
I agree, there are many stories about vampires with mind control or charm abilities, but when it comes to body possession, I think the most natural route would be a demon or possibly a ghost. Possibly also a voodoo priest, if you want the MC the have a body on his own AND be able to possess others. In the latter case, a religious group within the village would make a natural antagonist. Making the village dwellers prudish religious people would also add to their humiliation when forced into degrading sexual activities.
 

Conviction07

Active Member
Game Developer
May 6, 2017
771
3,246
I agree, there are many stories about vampires with mind control or charm abilities, but when it comes to body possession, I think the most natural route would be a demon or possibly a ghost. Possibly also a voodoo priest, if you want the MC the have a body on his own AND be able to possess others. In the latter case, a religious group within the village would make a natural antagonist. Making the village dwellers prudish religious people would also add to their humiliation when forced into degrading sexual activities.
I've pretty much decided on the character being a vampire. He needs the ability to turn people. And also kill them so he can feed on them to survive. The town will be filled with a lot of characters, and I was thinking of using polls for people to vote on who his victims will be.
 
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redknight00

I want to break free
Staff member
Moderator
Modder
Apr 30, 2017
4,532
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I've pretty much decided on the character being a vampire. He needs the ability to turn people. And also kill them so he can feed on them to survive. The town will be filled with a lot of characters, and I was thinking of using polls for people to vote on who his victims will be.
That is something I strongly advise against, polls like this would only breed competition and tension in the fandom, not something you want. Waifu wars are bad enough, killing the less popular characters is much worse.

If you must kill people, let the player choose who they will kill.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,120
14,122
You could have different factions to fight against like Catholic church (nuns!!), Vampire hunter clan, sect of occult mages, police force.
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,220
That is something I strongly advise against, polls like this would only breed competition and tension in the fandom, not something you want. Waifu wars are bad enough, killing the less popular characters is much worse.

If you must kill people, let the player choose who they will kill.
I mean, he could make the victims all male.
 
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GroPin

Newbie
Jun 27, 2017
73
83
the plot seems like perfect (specially this days all the developers doing is sex scenes with some back ground story)
and since i care first about the plot consider me your first supporter (i will just imagine myself a vampire and do whatever i want to do woow)
i am in
but if the game just one path like comics and you have no influence on the story ..it would be hard for some people to just read a story without any decisions (me one of them)
Sounds awesome!
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
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In that case I don't think many would care about the voting.
I could make you care. For instance if one of the victims was a romantic rival with a particular girl, or a rapist roaming the town. Whereas another potential victim is an altar boy type who has done nothing wrong.

Some people might still vote for the altar boy, either because they like the antagonism of rivals, or because they want to see something more evil.
 
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Ataios

Active Member
Sep 11, 2017
817
921
Letting the player decide, whom to kill, will certainly provide the most satisfying game play, but will also demand the most effort from the developer(s).

A voting will likely divide the audience, but it will also provide a certain level of publicity. In addition to that, it may also mess up a story you had in mind, if the voting goes in direction you haven't planned.
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
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Letting the player decide, whom to kill, will certainly provide the most satisfying game play, but will also demand the most effort from the developer(s).

A voting will likely divide the audience, but it will also provide a certain level of publicity. In addition to that, it may also mess up a story you had in mind, if the voting goes in direction you haven't planned.
Eh, I actually have a much worse version of this planned for one of my games, some people will like it, most people won't, but they aren't going to like the deaths anyway, so the poll actually creates the lesser of two evils. As to the planning, don't give them an option to kill a character who you can't plan around.
 

Hamlet

Newbie
Jan 21, 2018
33
33
I think your idea of having the game from the villain's perspective is pretty good (though I might not play itself myself if it is too dark). I've seen a lot of games where the MC - supposedly a sympathetic figure - does extraordinarily shitty things to people. At least with a villain there will be no pretending/legerdemain about his character or intentions. Also I think it serves as a very plausible premise for lots of mayhem. This is the villain's whole purpose - and he has supernatural powers to back him up. I had an idea like it once: a demon coming to a small town to collect souls for a promotion. He had to get certain people to commit the sin they most believed they wouldn't. He would not have had sex himself. It would been a voyeuristic game. Anyway, good luck with yours. The competitive element could be that your MC has to achieve his goal in spite of the efforts of a formidable priest or vampire hunter? By the way - have you ever seen the film Needful Things? Maybe that will help you for ideas.
 
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Conviction07

Active Member
Game Developer
May 6, 2017
771
3,246
I could make you care. For instance if one of the victims was a romantic rival with a particular girl, or a rapist roaming the town. Whereas another potential victim is an altar boy type who has done nothing wrong.

Some people might still vote for the altar boy, either because they like the antagonism of rivals, or because they want to see something more evil.
That’s exactly what I was thinking.

Letting the player decide, whom to kill, will certainly provide the most satisfying game play, but will also demand the most effort from the developer(s).

A voting will likely divide the audience, but it will also provide a certain level of publicity. In addition to that, it may also mess up a story you had in mind, if the voting goes in direction you haven't planned.
That’s why I’m going the voting route. Sure, in an ideal world I could establish story lines for every character and each player could individually pick and choose who loves and dies, but I simply don’t have the manpower to do that.


I think your idea of having the game from the villain's perspective is pretty good (though I might not play itself myself if it is too dark). I've seen a lot of games where the MC - supposedly a sympathetic figure - does extraordinarily shitty things to people. At least with a villain there will be no pretending/legerdemain about his character or intentions. Also I think it serves as a very plausible premise for lots of mayhem. This is the villain's whole purpose - and he has supernatural powers to back him up. I had an idea like it once: a demon coming to a small town to collect souls for a promotion. He had to get certain people to commit the sin they most believed they wouldn't. He would not have had sex himself. It would been a voyeuristic game. Anyway, good luck with yours. The competitive element could be that your MC has to achieve his goal in spite of the efforts of a formidable priest or vampire hunter? By the way - have you ever seen the film Needful Things? Maybe that will help you for ideas.
Like you mentioned, one of the big reasons I came up with this idea is because I’m tired of playing games where the protagonist commits such disgusting acts, but we’re supposed to brush it off like it’s no big deal. My character will know what he’s doing is wrong, but he can justify those actions because his survival depends on it.

Also, I actually had an idea almost exactly like yours about a year ago. And just like yours, the voyueristic element was the main reason why I never went through with it. With the body possession ability, I can stop that from being an issue.
 

Avaron1974

Resident Lesbian
Aug 22, 2018
25,159
86,155
I generally play the good path in games but I do like games that push me down darker paths as long as it's either good storytelling or fun.
 

Conviction07

Active Member
Game Developer
May 6, 2017
771
3,246
I’m diverting a little from the main topic, but what do you guys think of this guy as the MC? Something about his face bothers me, I just can’t put my finger on what exactly.
397DE49C-4513-445C-8A14-4D422A69697C.jpeg
 
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Hamlet

Newbie
Jan 21, 2018
33
33
Also, I actually had an idea almost exactly like yours about a year ago. And just like yours, the voyueristic element was the main reason why I never went through with it. With the body possession ability, I can stop that from being an issue.
But wouldn't bodily possession mean it isn't really the characters themselves that are committing the various acts? It would be the MC instead. But it's up to you. Perhaps he could have hypnotic powers - or the ability to get into people's heads and become a voice of temptation or insanity within them (kind of like the devil on the shoulder). With the latter, the player could still 'participate' in the action first-person, but it would be a sneaky spectator in the victim's mind rather than as himself fully in charge. There could even be internal duologues for that.
 

Conviction07

Active Member
Game Developer
May 6, 2017
771
3,246
But wouldn't bodily possession mean it isn't really the characters themselves that are committing the various acts? It would be the MC instead. But it's up to you. Perhaps he could have hypnotic powers - or the ability to get into people's heads and become a voice of temptation or insanity within them (kind of like the devil on the shoulder). With the latter, the player could still 'participate' in the action first-person, but it would be a sneaky spectator in the victim's mind rather than as himself fully in charge. There could even be internal duologues for that.
Yeah, but I don’t want it to be vouyeristic. I’d rather avoid as best I can people bitching about it being NTR or cuckholding.
 

muttdoggy

Dogerator
Staff member
Moderator
Aug 6, 2016
7,793
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I’m diverting a little from the main topic, but what do you guys think of this guy as the MC? Something about his face bothers me, I just can’t put my finger on what exactly.
View attachment 179683
The scars are skin colored and don't look quite right to me. They usually are a translucent white color when fully healed.

But evil protagonist who is vampire? I'm interested. It's been a long time since I played Evil INC and I really enjoyed it. Maybe a vampire version of Evil Inc??
 

shadowsynn

Member
Nov 11, 2018
124
95
Hey everyone. Lately I've been thinking about an idea I've had for a new game I'd like to start developing, and was curious how you guys would feel playing as a completely wicked character? I know that it's probably dependent on the story so I'll tell you the basic premise. You play as a vampire (this might sound lame to you, but I'm confident I could make it pretty cool) who comes to a small, seemingly picturesque town, and your goal is to essentially corrupt the townspeople. It sounds simple, and I know a lot of devs do the whole corruption thing, but I wanna do the corruption route on steroids. For instance, by the time we get to the end of the game, I want the town to be reduced to a state of absolute bedlam. Friendships ended, families and marriages torn apart, fear, paranoia, and maybe even a small dose of murder. The main character will achieve all this through seduction, manipulation, and possession (I think this will allow for a lot of interesting incest scenarios). Think of the game as a mixture between Salem's Lot and The Witches of Eastwick.

While I'm aware some people would just simply suggest having a good AND bad path, I think this would compromise the extent of the collateral damage your decisions would have. So is this something you'd be interested in? Are there any concerns you have?

Thanks.
YES!!!!!! A THOUSAND TIMES YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm going to apologize in advance because I did not read through the thread before post so I have no clue what has been discussed and what hasn't. So blind suggestions incoming!

Vampire corruption game. Great idea. Sure it may have done before but who fucking cares about that!

Second, something of a mix between Salem's Lot and Witches of Eastwick huh? I'm guessing more the setting or tone than anything else right?

Third, full villain route? Yes please. Fuck heroes. Fuck morals. Pour on the depravity and watch the world burn!!!! Ehem, excuse me. I got a bit excited.

Now, here's some ideas I'm gonna spitball your way. Are you planning on just plain vampire? Maybe delving into the vampire mythos? Will we be able to be different types of vampires? Like the beautiful, seductive vampire or the brutal, rutheless nosferatu? There are many other types of vampires in lore and you could implement them into the game.

Like if you are the seductive type, you corrupt the town obviously by seducing all the women and using mind altering abilities.

But if you're a nosferatu, you can pillage, rape, and kill to corrupt the town. Turning it into a land of survival of the fittest.

There are other types as well like the mystical strigoi, not sure if I spelled that right, who can shapeshift and turn into a spirit form. As well as the most common vampire that comes into being by the spread of a curse. You can see how these two could corrupt a town or village.

All in all, yes. Make this. A million times yes! If you ever need ideas or someone to bounce them off of, hit me up. I'd be more than happy to help.