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jhustrue

Well-Known Member
Mar 3, 2020
1,473
2,670
...69 girls? So basically 1-2 events with them then never see them again, right? No way you can flesh out past meet n fuck with that many LIs.
 

stewscotia

Member
Jun 4, 2018
145
206
I have a bug that seems to be carrying from the last update, Angel at progress 3 im supposed to go to the secretaries bedroom at 10am and ask about a location but I cant because every time they just have the usual meeting, I never get an option to ask.
 

Jan23489

Member
Jan 11, 2022
143
149
I have a bug that seems to be carrying from the last update, Angel at progress 3 im supposed to go to the secretaries bedroom at 10am and ask about a location but I cant because every time they just have the usual meeting, I never get an option to ask.
It is a known bug. You can apply the "Angelina patch" on the first page which will simply set Angelina's progress to finished.
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
251
1,014
...69 girls? So basically 1-2 events with them then never see them again, right? No way you can flesh out past meet n fuck with that many LIs.
With 69 girls, there definitely will be less content per character than a game that had only a handful, for sure.

I am trying to make sure there's more than minimal content for each character and try to prioritize those with less events over those with more events when deciding what to do next. I need to be inspired, of course, but I at least give it thought!

Currently, using my counting for "unique" events per girl (which might be overcounting depending on how "unique" is defined), there's an average of ~7 events per girl. 43 of the 69 girls have at least 6 events, which I consider a healthy "minimum number of events" to be a real character. 3 girls are tied for last place with 3 events each, and one of those 3 is the new Doctor added in this update.

Definitely a lot more work for me to do! Each update I try and cover as broad a base as I can, with v0.002 being called Half the Girls Update because I did at least one event for half the girls in the game. I'm planning to do a large update in the next update, v0.005.

This is kinda crazy. Your getting it on with 70+ bitches.
What are the odds you are not related to a single one of them?
Bizarre right?
I do not plan on adding incest to this game, but if you want to have head canon that various girls are related to the MC, please feel free! I designed my game with people having their own head canon in mind.
 
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jhustrue

Well-Known Member
Mar 3, 2020
1,473
2,670
What does the patch linked in the OP do?
For now, to avoid huge uploads and downloads, I have provided an Angelina Patch for download in the first post that can be put into the game directory of the Windows version to fix this. As it is now fixed in the code for real, it won't be an issue going forward.

All the patch does is show Angelina as having no more content once Progress 3 is reached.

My apologies for this.
Bug fix.
 

MrBenny

Engaged Member
Jul 20, 2021
2,016
4,467
Man...This title definitely needs a proper walk through (or a task list to follow) that incorporates it in the story. Or maybe add a VN story mode feature...to allow players to totally avoid the disliked sandbox feature. The constant random searching just for content, reduces my interest in wanting to continue the story.

So, I'll pass for now, as I dislike most VN's with sandbox content, maybe I'll check another time to see how this title has turned out. Regards.
 

LokiSalmon

Member
Jul 7, 2017
103
237
...69 girls? So basically 1-2 events with them then never see them again, right? No way you can flesh out past meet n fuck with that many LIs.
466 total events now, so the average is closer to 6ish per girl, though a fair number of events do include multiple people. There's more content per girl than you might expect.
 

LokiSalmon

Member
Jul 7, 2017
103
237
I've updated again to include the new events, new locations, and the new character.

The time filter is better now! It only requires a single slicer instead of two, and now also considers the day of the week. Users will still need to have their own copy of the spreadsheet in order to actually use the time filtering, since it does require editing permissions, but at least the filtering is more convenient to use now.

There's also a slicer for filtering out the 0-24 events, since the vast majority of those are of the "that person isn't home right now" variety.

Last, while this isn't really a change to the spreadsheet itself, I've made my method of updating it considerably faster, and added an extra sheet with some information on the regex's I'm using to quickly parse the data to paste into the spreadsheet.

(And hey MrBenny, while not included in-game, this is at least a task list you can use to help find events.)
 
Last edited:

Nezron

Member
Apr 13, 2023
489
852
Game starts by showing your assistant/secretary and tell the player that you two use to fuck like rabbits, but now not so much. The on the plane to your Harem Island, the tells you you will have to work at fucking all the girls.... but tells you her sister is off limits. Then you get to island and talk to "Head Maid" you have sex, but the sex is not really visible, you just see part of her pussy and her tits.

So the 2 sex scenes at the start are basically look at the giant boobs.... (great if that is your thing, I guess)

Then game goes into sandbox-mode, and typical click here at this time to see this girls etc.. (but that is where I stopped)

well anyway game is not for me, I am sure there will be people that will enjoy the game. And I wish the dev good luck.
 

popober

Well-Known Member
Jun 9, 2017
1,060
2,570
I can't start the game. I keep getting this:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1646, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2610, in do_with
clear=clear)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.3.1414
Polyturnon 0.004
Wed Apr 19 03:20:09 2023

Already redownloaded and everything. First time checking this out.
 

ben akeba

Active Member
May 9, 2018
921
926
This is kinda crazy. Your getting it on with 70+ bitches.
What are the odds you are not related to a single one of them?
Bizarre right?
probably for the sequel with the mc only son ><

pretty sure i've watched an hentai with a similar plot where a dude fuck around then reunite all his children in a school to make them fuck ><
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
251
1,014
I can't start the game. I keep getting this:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1646, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2610, in do_with
clear=clear)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.3.1414
Polyturnon 0.004
Wed Apr 19 03:20:09 2023

Already redownloaded and everything. First time checking this out.
Hmm. This is the second time someone has had this issue and I've not been able to replicate it and fix it on my end.

The other user was able to get the game to work by running it under admin rights. Can you give that a try?
 

popober

Well-Known Member
Jun 9, 2017
1,060
2,570
Hmm. This is the second time someone has had this issue and I've not been able to replicate it and fix it on my end.

The other user was able to get the game to work by running it under admin rights. Can you give that a try?
Nope. Got this instead:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1646, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2610, in do_with
clear=clear)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.3.1414
Polyturnon 0.004
Wed Apr 19 04:00:13 2023

If you could ask the other person, what his locale settings are at. Since it's right from the very start and redownloading doesn't do anything, my time on this site has taught me that it could be something with the extraction process. My locale is set to Japanese to avoid all the issues with extracting Japanese games, so maybe that's messing with something.
 

ZinkoPoly

Member
Game Developer
Jan 9, 2019
251
1,014
Nope. Got this instead:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
NameError: global name 'name' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/common/00start.rpy", line 234, in script call
call _splashscreen from _call_splashscreen_1
File "game/helpers.rpy", line 7, in script
scene gui_game_menu with fade
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1646, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2610, in do_with
clear=clear)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.3.1414
Polyturnon 0.004
Wed Apr 19 04:00:13 2023

If you could ask the other person, what his locale settings are at. Since it's right from the very start and redownloading doesn't do anything, my time on this site has taught me that it could be something with the extraction process. My locale is set to Japanese to avoid all the issues with extracting Japanese games, so maybe that's messing with something.
Sorry that that didn't work. I'm not seeing anything that I can do to change the code to get it to work.

I tried setting my own locale to Japanese to see if I could also get the same results but it worked on my end.

I've only found one instance of a game having this issue and an update to the Ren'Py version used fixed it. However, that's a big task as I would have to go through the whole game and make sure nothing "broke" with a Ren'Py update. That being said, I will be doing this for v0.005, just not for this v0.004 version. My apologies for any wasted time trying to get this game to work on your end.
 
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