As hoborg said, Google docs should open it, or if you have Excel or any of the open source versions it should open it.how to use Event Spreadsheet i download it but don't know what do with it file Polyturnon Hints v0_12.xlsx like this ????
Glad you like the game!This game is awesome!
Are there any plans for a gallery?
Really all it needs to be is a menu where all the scenes are sorted by each girl instead of having to go every location in game at a certain time.Glad you like the game!
Several people have requested a gallery. I personally do not use the gallery of any of the games I play, so I am a bad judge as to what would make a good one. So, I'm in a bit of a conundrum as to how to proceed on that front. I occasionally consider how I'd do it, but I am nowhere near coming up with a solution that I like... especially because it'll be a ton of work with the way I've set my game up.
So, I may or may not add a gallery in the future. I do know that it would make my game better. I just don't think I'd do a good job at it if/when I ever get around to it!
Hope that answers your question. Cheers!
I agree about time management. Its a chore to read thorugh all possible events, check which ones are actually available right now and skip hours to get into needed interval. But I dont like galleries, they ruin immersion and game becomes nothing more than a pornsite where you select a clip to view. Also gallery doesnt progress the story, so you will have to manually go to every location at the right time. Its helpful only after you already have finished the game.Really all it needs to be is a menu where all the scenes are sorted by each girl instead of having to go every location in game at a certain time.
Hello Everyone! Hope you're enjoying my game.
I'd like to give an update on the upcoming v0.13 update.
Rather than the scattered updates that I normally release, this upcoming one is very specific and all focused on one location. There's been a lot of build-up for various characters and they're all going to come to fruition in this upcoming release.
One thing that I do need is more time. I will not be releasing an update in March. Instead, it's looking like I'll be releasing sometime between April 20th and April 27th.
I'm also considering some quality of life improvements, so recent messages with suggestions are very, very helpful, even if I end up going a slightly different direction.
Hope all is well, and I look forward to eventually getting this big update out to you.
Cheers!
Ever since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.A big wish from me is the possibility for a few clothing options for some of the girls, especially the main girls. Don't have to ve a lot, but would be nice to mix it up a bit.
Could this be possible at some time, ZinkoPoly ?
That's interesting. My knowledge of game design is limited and I didn't even realize that your creation process was an option. Its certainly worked well for you.Ever since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.
Since I'm using still images and movies to create my game rather than in-game models, I'm limited to what I can do. I actually think an outfit manager would be fantastic and I enjoy it in all sorts of games (fKiss being a huge favorite of mine). However, with the way I've done my game, it's a bit like the pregnancy issue of having to duplicate events. Thankfully, with alternative outfits, the issue is far, far smaller than the issue with pregnancy. Thus, it's doable (unlike pregnancy, which, en masse, is not practical). I'm just really unsure how I'd like to handle it and how it would go.
My current (weak) compromise is to include events with the girls in different outfits. For example, in v0.12, there are multiple events where a girl being in a new outfit is the focus of the entire event. Currently, for v0.13, I'm working on a huge multi-option event where the current line I've rendered and need to program have two girls in new outfits. So, in a way, I'm trying to get some of the feel of girls being in different outfits into the game without going fully into an outfit selector.
The main thing missing is player interaction/choice. It would be way more fun to choose rather than it just be random all the time. I've still not thought of a way to do a clothing choice in a manner that I like and that fits the gameplay loop. Maybe I'll have a eureka moment and do something really quick, but I don't want to promise anything. I love the idea of it being in the game but at the same time I disagree with every implementation that I can come up with.
Hope I'm not blabbing too much about it! It's a topic I've thought about a lot.
Cheers!
Have you already checked out Corruption by Mr.C?That's interesting. My knowledge of game design is limited and I didn't even realize that your creation process was an option. Its certainly worked well for you.
One of the things I've thought would add some spice to the game would be the various girls starting off more fully and modestly dressed, for the most part, and then gradually wearing skimpier and more lewd ones as the player progresses with each one, but I guess that would be difficult to achieve as well then?
Definitely look into it more and decide if you want to make big changes to implement good features! More games need outfit managersEver since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.
Since I'm using still images and movies to create my game rather than in-game models, I'm limited to what I can do. I actually think an outfit manager would be fantastic and I enjoy it in all sorts of games (fKiss being a huge favorite of mine). However, with the way I've done my game, it's a bit like the pregnancy issue of having to duplicate events. Thankfully, with alternative outfits, the issue is far, far smaller than the issue with pregnancy. Thus, it's doable (unlike pregnancy, which, en masse, is not practical). I'm just really unsure how I'd like to handle it and how it would go.
My current (weak) compromise is to include events with the girls in different outfits. For example, in v0.12, there are multiple events where a girl being in a new outfit is the focus of the entire event. Currently, for v0.13, I'm working on a huge multi-option event where the current line I've rendered and need to program have two girls in new outfits. So, in a way, I'm trying to get some of the feel of girls being in different outfits into the game without going fully into an outfit selector.
The main thing missing is player interaction/choice. It would be way more fun to choose rather than it just be random all the time. I've still not thought of a way to do a clothing choice in a manner that I like and that fits the gameplay loop. Maybe I'll have a eureka moment and do something really quick, but I don't want to promise anything. I love the idea of it being in the game but at the same time I disagree with every implementation that I can come up with.
Hope I'm not blabbing too much about it! It's a topic I've thought about a lot.
Cheers!
Yes. The basic setup of Corruption is one of my favorite games on here, although I'm not a fan of how far it goes into degredation, BDSM, and dumbing down the women. I just want the MC to be a sexy, charasmatic dude who gradually gets better at picking up and seducing a number of women further and further. I like the personality of the MC in Polyturnon for sure, and I like how he interacts with the women.Have you already checked out Corruption by Mr.C?
Yeah. This could maybe be an easier thing to manage for the de instead of clothing options?Could be cool to have clothing progress with events and the further you get with a character it unlocks more outfit options