Some more suggestions/questions/bugs on your excellent game:
What affect do NPC Traits (Shy, Crazy, Egocentric etc.) have? There is no mention of these in the guide or this thread.
Could you add a feature to assign NPC's to specific studios? E.G. I'd like to keep all my high MMF chemistry score NPC's shooting in single studio to keep track of them a lot better (or all my Pale Red Hair high Girl-Girl chemistry scores at same studio, or....you get the idea). This would be a big help for both manually and automatically scheduling. Manually assigning them from a screen with the info from both the Stats and Chemistry tabs on the screen at the same time would be great. (Please, please, please with a cherry on top).
Could you add a way to view a NPC's Chemistry scores and the Trends on the studio production screen?
Sorting on the Stats main tab (the tab between Scenes and Inventory) is totally wonkie. E.G. With Stat Type set to Day, click on Earnings. This blanks out all the information. Then click on Expenses - Crashes the game. This is just one example, the behavior a lot of the sorting functions on all 3 Stat Types give unexpected results.
Pale Asians also exist in game, not sure if this is intended or not.
What degree of influence do the chemistry scores have compared to stats? I know Beauty has a big influence on scene quality. How does a high appropriate chemistry score compare (Around same influence, maybe 1/2 influence, 1/4 influence....)?
I've read in this thread that the guide is undergoing a big revision.
- Would you consider making it a Wiki? Or support a player run Wiki?
- Could you expand the explanation on how you get skill points from training attributes and make clear there is an upper limit to number of skills and what that limit is (From reading this thread and experimenting I think it is 10, but I'm not sure).
- Explain what affect the NPC stats and chemistry scores have? (e.g. I have no idea what affect an NPC's Charisma chem score has, the MC's Charisma is explained, but not for the NPCs)
Version 0.72.