there are some cases when you remove a girl or director from your game while scene is in preprod, it may bug out and not cancel.can someone tell me what I need to do when a scene is stuck "In Pre-Production" permanently? I had taken a work order and when the date I set arrived nothing happened and I tried searching every button in all of the UI but couldn't figure out how to film the scene. It's still "In Pre-Production". I tried fast forwarding a few days but its permanently at that status. How do I move on from the status "In Pre-Production"?
Ok so I bought a set, set up the equipment and hired a director. Still in "In Pre-Production". No idea how to move into production tho...
maybe you can manually cancel, it all depends what flags are set in code.
i have to connect every data change to an ui element(or more of them) and sometimes i just forgot to do it.So a persistent problem I've noticed is that when you're you home office screen (where all your models & business info are) new data doesn't visually update unless you leave the building and return to it.
Just one example (there are plenty of others) is that if I change someone's salary it won't show as changed until I exit the entire building and come back to it. The same it true of pretty much every other data point, too. It's like leaving & coming back are the only way to make the screen refresh. Clear all my phone messages and the phone keeps flashing until I leave and come back. Change a PA's role and it doesn't show on the PA tab unless I leave and come back. It's a minor annoyance, sure, but when you have to do it ten times in a row it became more than minor.
I know this may be a limitation of the Godot engine, but if it can be fixed, please do. Or at least add a "refresh page" function to F5 like web browsers have.
Next bug, and this is probably my own damn fault for being such a pig, but if you manage to knock up two randos in one day they will both try to show up with the pregnancy announcement at the same time and this not only causes both of their models to end up superimposed on top of each other, but the second one's dialog will get shoved behind the first one. You can still chose an option from the front/top layer NPC but the second one bugs out and vanishes as soon as you do and, AFIK, the response the game chooses for you is random.
Now for a request: The artwork for pregnant girls is one-size fits all. This means they go from flat stomach to ready to burst overnight. I think it would be better if we had three trimesters worth of bump curve instead, and that first trimester honestly should even count as "preggo" for categories because IRL it's barely even noticeable. Second should count as normal and the third should get a bonus for that fetish because that's when they finally get huge. Also the preggo outfits don't quite fit right over their asses & they constantly randomize - chose one for a girl and five minutes later she'll be wearing something else. They game obviously doesn't store that information anywhere. Should be an easy fix.
Pregnancy chances should be higher for teens & lower for MILFs. Again, should be simple to add. Also would be nice to have a game start option for "birth control not 100% effective" for those of us who like to live dangerously.
Would be interesting if rando NPC's could have actual spouses instead of just jealous boyfriends, and an option (high charisma) to convince them to tell their significant other that your secret bastard is theirs (like in Lab Rats). Catch is that such characters would be harder to seduce in the first place (or would they?)
Speaking of which... traits affecting chances of initial seduction would be a nice & simple addition. A girl with the Nympho trait should be very easy to get into bed, while a Frigid girl should be much harder. While we're at it, let's steal the dialog mechanics from Starfield for seduction: You get three passes of dialog, each one gives you 3-5 choices, each one with different chances of success (based on your stats vs her likes) and is worth X amount of points. You have to total Y number of points to seduce her within those three tries.
Here's a video. It's not that complicated, really.
until everything is sorted out, as a hacky refresh button you could use H which teleports you to the office.
pregnancy stages are in from the start. there are 4.
it should be working, easiest way to test is going to hospital and spam wait for preggos to respawn and check if their bellies change.
unless somewhere else is bugged, but it shouldnt be since it's using the same system.
i may do preg stage related bonuses. it shouldnt be hard.
you're right and i've made now that fertility starts to decline after 25. i've set the limit to 45 without perks or fert pills.
birth control is not 100% effective, it's 98%. in v0.9 you can slightly increase the chance with perks and pills.
it's been implemented for quite some time that npcs when spawned they get assigned a status (single, in relationship or married)
thing is i havent used it yet, coz thinking about it too hard i convinced myself it wouldnt work.
most chicks in relationship should turn you down. but also most chicks are taken. most also arent whores that would cheat on first night of meeting you (like now).
it was suggested before that even if you fail, you could use some line at the end like "hope i meet her again" and she becomes permanent.
so next time you meet her, you could increse relationship, which increases favor and you may be able to convince her to join the photoshoot or more.
then you could do scenarios like meeting her somewhere with her husband and fucking her in the backroom.
starfield persuasion minigame is pretty nice. i'd had to abstract it a lot, cant write persuasion 1000 lines.