here's the latest modding guidembmb Outside of the current mod guide pdf, event system pdf, and the 2022 blog post on modding random events, do you have a list of what is exposed to the modded random events? I'm trying to dip my toes into it and ended up with a few questions I couldn't seem to find the answers to:
- You can specify a required "characteristics":[] list, which makes all the randomly generated characters use that list. Is there a way to make a characteristics pool, or do you need to make separate events for each permutation?
- i.e. currently setting ["Asian","Latina"] results in only Latinas as it seems to take the last applicable one. Workaround is to make 2 events, one with ["Asian"] and one with ["Latina"]. Could get large depending on total combinations (Ethnicity, body type, hair color)
- Places like the Streets tend to generate lower stats compared to places like the hotel or Uni. Is there a way to specify ranges or criteria for various stats or depravity?
- For instance, specifying that Fitness needs to be between 45-90, or set a min depravity of 45
- Is there (or will there be) support for custom traits?
- For instance, a custom trait that would be the opposite of Daddy Issues leading to Double Happiness loss with a 20+ year older partner, or a custom trait like Just for Fun but for Staff members (like a company man willing to take a bit lower salary)
- Is there a way to call up other elements/UIs within dialog, or otherwise access their functionality?
- For instance, a random event where you convince an NPC to join and sign a contract within conversation, potentially bypassing the company reputation requirement (will sign with a _ star company or more)
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you can also download event packs from sewerpygmy on discord and learn from examples. he's utilizing everything since most of the commands are his suggestions anyway.
you can always ask me for anything.
- for characteristic tags, you have to specify exactly. ["asian", "latina] will just (i think) always take latina, since it checks those tags in alphabetical order.
theres "appearance" command in which you can do an array of values for specific body parts, like noses or hairs and it will roll a random one.
but i can also make a random roll for characteristic tags if thats what you need.
-not at creation of a npc. you'd have to use commands in conversation to set depravity ("set_depravity":60)
again, i can make it.
-custom traits are done already(v0.91), but the effects are be limited. you won't be able to do wild shit like bonus popularity on tuesdays if it's raining and the partner has green eyes...
+/- attributes, happiness and popularity bonuses
if you need something specific now's the time
-in theory it would be possible, but i'd have to connect signals for confirming contract popups and such. feels like it would be a mess.
it's easier for me to just invent a new variable and you set it during conversation, like "bypass_contract_reqs":true
name the things you want
didnt even know that influence is tied to outfit changing. it should only be for appearance, surgeries and stuff.what influence do i need to be able to change their clothes... (or my own for that matter lol)
on the reputation tab, the more you get to the bottom of that list the more impact those things have on reputation. so completing work orders and having top stars on contract is worth more than most of the things on top.How do you increase star rating of company?
Is it all tied to reputation, no easy way to work it out? I want to sign girls to contract who need 2 star company and I appear to be stuck at 1.
i'll make it more clear in the next update.
i dont know, i'll probably stop soon. i might even drop some of them.Any idea how many characters you want to add/flesh out? I know there are the twins? at the school, the lady at the restaraunt and the doctors in the Hospital. Would you consider the game "done" after those are finished?
maybe it would be better to add "part 2" of existing ones. then keep on adding new ones.