Female Player Antagonist
or: Antagonistic Female Player Character
Your female main character isn't in it for the same reasons the player is. She wants to remain pure, faithful or unmolested, and yet the player wants to see her molested, raped, abused. In games where lewds only happen when the protagonist loses a fight or a jumping puzzle, and gets raped as a result, she may also act as a antagonist to the player, as her motivation is opposed to the players motivation who intentionally runs her into a tentacle monster to see her get violated.
Porn games rarely take the time to establish the precise relationship between the player and the protagonist. Is the player a suggestive whisper in her ears, or can the player physically force her to do things she wouldn't do on her own? Or is the player character merely an avatar of the player, with motivations solely defined by the player? If not the latter, does the player want to help the protagonist with her goals - or does the player want something completely opposite of what the heroine wants? In a porn game, the player typically wants to see lewd stuff, even (or especially) when they are degrading, humiliating and painful to the female protagonist. And while some female protagonists are masochistic enough enjoy and even seek such treatment, many do not - and if it is the players option to make the heroine take an unreasonable course of action that will predictably result in her being raped, abused and molested, this makes this female protagonist an antagonist to the player - a Female Player Antagonist.
This heavily overlaps with Corruption Games, where the mechanics often take the form of an RPG, limiting the actions of the protagonist character to the capabilities and experience scores of a character. Nothing is physically hindering your underage schoolgirl protagonist from offering the bouncer at an exclusive club a blowjob in lieu of paying the entrance fee or bypassing age restrictions - but she has to have enough "corruption points" or "slut score" to actually go through with it. Once corrupted enough, the schoolgirl will happily go down on her knees and debase herself if it gains her entrance into the exclusive club - and enjoy it. The player takes the role of an whispering advisor trying to change the underlying modes and motivations of the female character, and only once he "defeats" the prudishness of the protagonist, he is rewarded with more lewds.
In some games, the female protagonist may never offer to blow the bouncer - So the player has to trick her into a situation where she is forced into a lewdness, make her take unreasonable courses of action. Maybe he will have her try to sneak inside through a window, only to (predictably) get caught by the clubs security, and forced to blow him so he does not call the police over her criminal trespassing. Ayame from "Fleeting Iris" can be made continue working for her grabby boss, even when she mentions she wants to look for a new job. Ayame wants to stay faithful to her newlywed husband, but the player wants to see her abused by The Weinstein, and if she is made to continue working there by the player, the molestation soon turns into rape and blackmail.
Abuse and molestation are a frequent kink of many porn games with female protagonists - often, every single male character (with the exception of the optional boyfriend) will molest and abuse the female protagonist given the chance, and the player merely forces the character to expose herself to such molestations, forcing her to go along with every stupid blackmail scheme, often making the protagonists look dim-witted - Those are the Retards in Lechertown.
Rape is a difficult subject in a female protagonist game - The player may want to see the female protagonist get raped, but if the female protagonist herself would want to get raped, it can hardly be called rape anymore - killing the kink. So why, then, did the heroine walk down Rape Street? The first time it may have been that she (and the player) truly didn't know any better. But why go there a second time, or a third? Is she into it? Or is she made to do it by the invisible force of the player overriding her own common sense and self-preservation? In a Corruption Game, the player may send the protagonist down Rape Street as often as it takes until she likes it.
If the girl willfully just "Does Whatever It Takes" to achieve her goals, for example to willingly sleep with her boss to further her career, then they are not Player Antagonists. Sabia from Kingdom of Deception is willing to blow every orc and dog in the war camp, if it gets her an army, and the player is in it for the same reason - Watch Sabia blow all the Orcs and get an Army.
Examples of Antagonistic Female Player Characters:
- Ayame from Fleeting Iris
- Lily from Lily of the Valley
- Jennifer from Road Trip
- Anna from Annas Exciting Affection
- Claire from Claire's Quest