This game is an interesting case study on potential meeting reality in amateur adult game development.
It is almost impossible for a single developer to manage a game by themselves, there is just too much work to do and only so many hours one person can put in. Even simple cookie cutter renpy games take hours and hours of grinding away to turn out scenes and link them together. Anything requiring real software development knowledge and 3D environments is scaling that effort up another dimension. Animations are another massive time sink.
It is also not a good idea for the artist to be the lead developer on a project. There are plenty of examples of promising games that get stuck in their own development hell because of the artists fickle temperament or obsession over perfection. What content does get finished gets removed later, or reworked at the expense of anything getting finished.
It's too bad, because from what little content there is here it looks like MOMOTD has the kind of creativity and artistic talent most devs whos games turn up here lack. The animations in the noir scene were good. They were animated (as in making the character models seem like more than dolls), had interesting poses, and changes in intensity. The camera work and lighting in the cutscenes showed a basic grasp of directing as well. Even the short lesbian scene was way more interesting than 99% of the default posed DAZ models that turn up in most VN's.
There are good developers who turn out content like clockwork but lack that artistic or storytelling inspiration, then there are talented artists and storytellers who aren't quite the right people to develop a game.
It is almost impossible for a single developer to manage a game by themselves, there is just too much work to do and only so many hours one person can put in. Even simple cookie cutter renpy games take hours and hours of grinding away to turn out scenes and link them together. Anything requiring real software development knowledge and 3D environments is scaling that effort up another dimension. Animations are another massive time sink.
It is also not a good idea for the artist to be the lead developer on a project. There are plenty of examples of promising games that get stuck in their own development hell because of the artists fickle temperament or obsession over perfection. What content does get finished gets removed later, or reworked at the expense of anything getting finished.
It's too bad, because from what little content there is here it looks like MOMOTD has the kind of creativity and artistic talent most devs whos games turn up here lack. The animations in the noir scene were good. They were animated (as in making the character models seem like more than dolls), had interesting poses, and changes in intensity. The camera work and lighting in the cutscenes showed a basic grasp of directing as well. Even the short lesbian scene was way more interesting than 99% of the default posed DAZ models that turn up in most VN's.
There are good developers who turn out content like clockwork but lack that artistic or storytelling inspiration, then there are talented artists and storytellers who aren't quite the right people to develop a game.