- Mar 3, 2018
- 205
- 157
me too , but eventualy found it were the unicorns spawnswhere even is the centaur? been wandering the deep forest for a age and nada
me too , but eventualy found it were the unicorns spawnswhere even is the centaur? been wandering the deep forest for a age and nada
At the Unicorn spot, northwest of the deep forest.where even is the centaur? been wandering the deep forest for a age and nada
Turning off futa works. When a lewd animation is triggered it skips it instead. I didn't want to make futa enemies diasappear, cause that would mean there is a lot less specific essence to gain for those player. Eleanor has futa scene as well, but here the player can choose what scene to see anyway.So I love the fact that in this update and the one before the ability to turn off futa DOESN'T freaking work. Either have it as optional or don't but don't bs people by acting like there is a choice.
I actually agree here, I will give this a re-design at some point in the fututre.Your storage UI is horribly confusing and honestly not very well designed. Why can't I see how many items I have in the bag when clicking those + and - icons? Would it be too much to ask to see your carried items without having to open your bag, which just overlaps the rest? I feel like the UI would also look WAY cleaner without all those individual add/remove buttons and just have players click and drag/double click potions and items into their inventories, instead.
What would be a good number to unlock the CG portraits in the shop? My idea was that when the player plays through the game (I mean it doesn't have an ending, yet, but later it will) then the player should have anything unlocked by default. It's actually not meant to be grinded. Maybe a little bit.Well the time to talk during long scenes got cut in half, just waiting for a nerf on potion requirements and cutting the encounters needed to unlock art in half.
I suggest it should be around the number of when the items get unlocked for Sonja, the sweet number for me is 10 as I find the 20 to be a very grindy kind of endeavor where I just skip scenes outright for the CG lmao. But that's just for meWhat would be a good number to unlock the CG portraits in the shop? My idea was that when the player plays through the game (I mean it doesn't have an ending, yet, but later it will) then the player should have anything unlocked by default. It's actually not meant to be grinded. Maybe a little bit.
The issue is that that player has four different areas to get ingredients and usually is just jumping through them to grind those out, you don't have enough stamina in the beginning to do both, so by the time you do they are usually full on stuff except "essence" and then have to grind that out separately. But they don't need 2000 of each type, like for me stamina is still king so that's priority while health potions are aren't really important. Same with human, you need a ton for quest so that gets over grinded.
they are in the Deep Forest, left of the regular Forest. Its the third unlockable area. Once there head all the way left until you see ruins of a house. Further left there are 3 Facehuggers guaranteed.Can't find face huggers
In the deep forest. Down and to the left. They spawn as a single, double or triple and jump around.Can't find face huggers
Years later and I still dont know how to do it despite I have all the items.How do you do the revenge quest.
Hey guys, it's me again, the dude that delivers all the potion recipes
Turning off futa works. When a lewd animation is triggered it skips it instead. I didn't want to make futa enemies diasappear, cause that would mean there is a lot less specific essence to gain for those player. Eleanor has futa scene as well, but here the player can choose what scene to see anyway.
I actually agree here, I will give this a re-design at some point in the fututre.
What would be a good number to unlock the CG portraits in the shop? My idea was that when the player plays through the game (I mean it doesn't have an ending, yet, but later it will) then the player should have anything unlocked by default. It's actually not meant to be grinded. Maybe a little bit.
For the balcony Linda x dragon is the only one.Are there any other animations besides the dragon with Linda on the balcony? (I mean with simple creatures like boar, wolf)
And what should be done to unlock them if they exist at all?