G28Here

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Mar 18, 2019
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Just gave the html a shot, short but very fun. Is it going to be more sandboxy once it's on renpy? I know sandbox usually gets a lot of hate, but there seems to be a decent amount of things to do so I don't think I would mind given the current content density per day
So I'm still discussing this with patrons/thinking about it myself, but what I'm looking to do for CD/PoW is the following:

Instead of chapters generally being divided up by weeks (such as in CD, while PoW has specific days for specific events), what I'd do is divide the game up into seasons. So you could pass multiple days and do as much as you want that is available in that season. With this, you'd still cycle through day/night, but you'd be able to encounter every scene at least once in that season. For the people that enjoy the time management aspect of the games, though, you'll be limited by how many scenes you can get experience from. So after, let's say 10 scenes, you'd stop being able to level up stuff in that season, but would still get to visit other scenes. And then once you go to the next season, you'd be able to get XP from 10 scenes again (or maybe more/less depending on how much is available in a given period).

Aside from making things easier to explore/eliminating choice paralysis, this would also have the nice benefit of opening both games up to more holiday-related stuff (since the MC in CD wouldn't only be on his third week of school before trying to save the world). So that opens up more cosplay stuff, and for pregnancy fans, it'd also mean you wouldn't have to cast an accelerated pregnancy spell, you could just wait a couple of seasons.
 
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f96zonetrooper

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Dec 21, 2018
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Stupid question: If this is the final version before the remake, shouldn't this get a completed tag? Or an abandoned tag?
Usually : No

If there is a ren'py version, the ren'py tag will be added, the html version will be kept and the new version will be added ...
There are a lot of games which are remade/remastered ... they usually preserve the old version and properly name the new version so that there's no confusion about the type and content.
 
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TheMayflower

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May 7, 2024
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So I'm still discussing this with patrons/thinking about it myself, but what I'm looking to do for CD/PoW is the following:

Instead of chapters generally being divided up by weeks (such as in CD, while PoW has specific days for specific events), what I'd do is divided the game up into seasons. So you could pass multiple days and do as much as you want that is available in that season. With this, you'd still cycle through day/night, but you'd be able to encounter every scene at least once in that season. For the people that enjoy the time management aspect of the games, though, you'll be limited by how many scenes you can get experience from. So after, let's say 10 scenes, you'd stop being able to level up stuff in that season, but would still get to visit other scenes. And then once you go to the next season, you'd be able to get XP from 10 scenes again (or maybe more/less depending on how much is available in a given period).

Aside from making things easier to explore/eliminating choice paralysis, this would also have the nice benefit of opening both games up to more holiday-related stuff (since the MC in CD wouldn't only be on his third week of school before trying to save the world. So that opens up more cosplay stuff, and for pregnancy fans, it'd also mean you wouldn't have to cast an accelerated pregnancy spell, you could just wait a couple of seasons.
Just binged College days for several hours straight, definitely love having more time to do things. Currently, I feel super pressured to hyper optimize my playthrough to maximize the amount of Li rather than visiting the ones I like at a given moment, all just so I can see more scenes in one run.
 

Guntag

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May 3, 2017
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Yeah, I really can't stress enough how much better it is to work with than twine (to be fair to twine though, I was also intentionally using a much older version for preference reasons).
I'm curious how the UI will look like. On Renpy, we're used to see full screen pictures with a bit of text at the bottom while in your games, a big part of the screen is used for the text with a rather small picture. I hope we won't have to click through a lot of text. Having it all on one screen was nice.
 
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G28Here

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Mar 18, 2019
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I'm curious how the UI will look like. On Renpy, we're used to see full screen pictures with a bit of text at the bottom while in your games, a big part of the screen is used for the text with a rather small picture. I hope we won't have to click through a lot of text. Having it all on one screen was nice.
You can just play the Deck of Hearts demo to see what it's like. It's basically a new text box whenever I'd create a line break in another engine.
 

Silentdeath8

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Nov 3, 2017
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Just binged College days for several hours straight, definitely love having more time to do things. Currently, I feel super pressured to hyper optimize my playthrough to maximize the amount of Li rather than visiting the ones I like at a given moment, all just so I can see more scenes in one run.
I don't know much about Twin coding but i assume that all is needed is to extend the time length by adding more weeks in-game
 

G28Here

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Mar 18, 2019
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I don't know much about Twin coding but i assume that all is needed is to extend the time length by adding more weeks in-game
When I talk about putting work into extending time periods, I'm not just referring to raising the limit on a specific variable. I mean making sure that the dialogue and narration lines up with the events that have occurred, making sure that there are parts where all of the various branches meet back up so that they can then split up again, and (importantly for my games) limiting how much different variations impact a scene when I can.

But yes, for anyone that has issues normally in any of my games, you can always edit the variables manually, or use the checkpoint mod or the one that's built in-game while cheating.
 
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