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They're both my favorite HTML games, but I also think Power of Will is better. The choices feel very distinct without becoming so sprawling that you can't parse how the different dominoes are falling, and there are fewer games about corrupting whole societies than there are of your family.
 

Hypermode

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Feb 21, 2019
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Why do you think so?
I don't want to hate on CD, just say I think PoW is better. I think CD lacks structure and isn't really "about" anything, just using arbitrary magic abilities in random situations. I also much prefer the PoW giving a range of options that can be done in any order, or ignored. Come to think I wish more HTML games were like this, most are either linear CYOA or have some kind of awful grind.
 

screwju

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Oct 2, 2023
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I don't want to hate on CD, just say I think PoW is better. I think CD lacks structure and isn't really "about" anything, just using arbitrary magic abilities in random situations. I also much prefer the PoW giving a range of options that can be done in any order, or ignored. Come to think I wish more HTML games were like this, most are either linear CYOA or have some kind of awful grind.
I agree with this, unfortunately, that ability to choose what you do makes PoW much harder to update. The more open it is what choices you have made, the either more versions of things you have to program in, or the more generic you have to make future stuff, in case someone has not done one of the previous things. That is also why a lot of the open HTML games have those big grinds for stats. Its an effort to make sure everyone has seen everything prior to the next event by the time they have the stuff to activate it.
 

Brovalon

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Jan 11, 2020
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I don't want to hate on CD, just say I think PoW is better. I think CD lacks structure and isn't really "about" anything, just using arbitrary magic abilities in random situations. I also much prefer the PoW giving a range of options that can be done in any order, or ignored. Come to think I wish more HTML games were like this, most are either linear CYOA or have some kind of awful grind.
See if I had to argue I'd say (so far) College Daze is better because of this precise reason as well - I like being just a little bit more on rails than Power of Will currently provides. I know there's a plot happening and we're moving forward day by day, but College Daze's early (and late) days feel far more structured.

Though, a part of it may just be that I have played College Daze quite a few more times and remember all the events better.
 
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Aug 13, 2017
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I don't want to hate on CD, just say I think PoW is better. I think CD lacks structure and isn't really "about" anything, just using arbitrary magic abilities in random situations. I also much prefer the PoW giving a range of options that can be done in any order, or ignored. Come to think I wish more HTML games were like this, most are either linear CYOA or have some kind of awful grind.
to be fair college daze has more branching paths and is telling a larger scale story, pow will also get to that point where i assume you start conquest of the world but for now it's just focusing on the homefront
 
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G28Here

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Mar 18, 2019
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to be fair college daze has more branching paths and is telling a larger scale story, pow will also get to that point where i assume you start conquest of the world but for now it's just focusing on the homefront
Yeah, in the next release there will be more interactions with international characters as we build towards a more involved story.

Speaking of which, there'll be a public release tomorrow but then I'll probably need another week to get a part two of it out with a couple of new characters (Angela White and Asa Akira).

Long term though, this will likely be one of the last versions of this game in twine. I know that my games have been lagging a lot for people on sites like Mopoga, and I've had my own issues on my computer with trying to run twine 1.4 (which is the version I've used for all of my stuff). As a result, I'll be making the transition over to ren'py.

I don't plan on changing the visual format or anything, so it shouldn't matter too much for the play experience beyond (unfortunately) having to redo your saves. But again, this is long-term, and will not affect the upcoming release that'll still be html.
 

Flamewolf

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Oct 31, 2017
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Yeah, in the next release there will be more interactions with international characters as we build towards a more involved story.

Speaking of which, there'll be a public release tomorrow but then I'll probably need another week to get a part two of it out with a couple of new characters (Angela White and Asa Akira).

Long term though, this will likely be one of the last versions of this game in twine. I know that my games have been lagging a lot for people on sites like Mopoga, and I've had my own issues on my computer with trying to run twine 1.4 (which is the version I've used for all of my stuff). As a result, I'll be making the transition over to ren'py.

I don't plan on changing the visual format or anything, so it shouldn't matter too much for the play experience beyond (unfortunately) having to redo your saves. But again, this is long-term, and will not affect the upcoming release that'll still be html.
Is this only for PoW? I imagine CD is either too close to completion or too large to be given the same treatment. Personally I've never suffered from lag, but I also have no problem with Renpy.

Although be warned, a Renpy release will have a lot of people demand a gallery mod even if it's impractical with the amount of variables certain scenes call for. Don't let them get to you if that's not what you want to make, I know I have faith in you.
 

G28Here

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Is this only for PoW? I imagine CD is either too close to completion or too large to be given the same treatment. Personally I've never suffered from lag, but I also have no problem with Renpy.

Although be warned, a Renpy release will have a lot of people demand a gallery mod even if it's impractical with the amount of variables certain scenes call for. Don't let them get to you if that's not what you want to make, I know I have faith in you.
Yeah, CD is going to continue getting html builds unless it starts having even more problems. Long-term, I do want to make a renpy version of it as well, but that'd be with AI art for a Steam release after it's fully finished.
 

Samsul Hidayat

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May 16, 2019
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Yeah, in the next release there will be more interactions with international characters as we build towards a more involved story.

Speaking of which, there'll be a public release tomorrow but then I'll probably need another week to get a part two of it out with a couple of new characters (Angela White and Asa Akira).

Long term though, this will likely be one of the last versions of this game in twine. I know that my games have been lagging a lot for people on sites like Mopoga, and I've had my own issues on my computer with trying to run twine 1.4 (which is the version I've used for all of my stuff). As a result, I'll be making the transition over to ren'py.

I don't plan on changing the visual format or anything, so it shouldn't matter too much for the play experience beyond (unfortunately) having to redo your saves. But again, this is long-term, and will not affect the upcoming release that'll still be html.
Btw, will I get problems later on if I use the checkpoint system too much? I know it can be a problem for CD, but it's a mod compared to an official feature in PoW.
 

G28Here

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Btw, will I get problems later on if I use the checkpoint system too much? I know it can be a problem for CD, but it's a mod compared to an official feature in PoW.
To my knowledge, I haven't written anything with dead ends here like I did in CD before that mod existed. That said, if you do a bunch of insane timeline hopping and create inconsistencies, I'm not going to spend a ton of time trying to fix them as opposed to bugs that you stumble across during a normal adventure.
 

j_1993_m

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Feb 28, 2021
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Yeah, in the next release there will be more interactions with international characters as we build towards a more involved story.

Speaking of which, there'll be a public release tomorrow but then I'll probably need another week to get a part two of it out with a couple of new characters (Angela White and Asa Akira).

Long term though, this will likely be one of the last versions of this game in twine. I know that my games have been lagging a lot for people on sites like Mopoga, and I've had my own issues on my computer with trying to run twine 1.4 (which is the version I've used for all of my stuff). As a result, I'll be making the transition over to ren'py.

I don't plan on changing the visual format or anything, so it shouldn't matter too much for the play experience beyond (unfortunately) having to redo your saves. But again, this is long-term, and will not affect the upcoming release that'll still be html.
That’s an interesting choice! I was surprised to hear you're moving to Ren'Py instead of Twine 2. From what I understand, the lag players are experiencing is probably more to do with how Twine 1 generates the HTML, not with Twine or SugarCube itself.

Twine 2 still supports SugarCube and has a cleaner, more modern structure — it might fix the performance issues without needing to change engines or rewrite anything.

I’m also a bit curious how the long-form style of CD/PoW will translate in Ren'Py. It seems more geared toward short dialogue and visual novel pacing, so I imagine you’ll have to adjust the presentation a bit — or are you planning to recreate the same text-heavy feel in it? Maybe you've already figured out how to make it work, but I just wanted to share my thoughts, especially since accessibility and format are a big part of the experience for me.
 
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G28Here

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That’s an interesting choice! I was surprised to hear you're moving to Ren'Py instead of Twine 2. From what I understand, the lag players are experiencing is probably more to do with how Twine 1 generates the HTML, not with Twine or SugarCube itself.

Twine 2 still supports SugarCube and has a cleaner, more modern structure — it might fix the performance issues without needing to change engines or rewrite anything.

I’m also a bit curious how the long-form style of CD/PoW will translate in Ren'Py. It seems more geared toward short dialogue and visual novel pacing, so I imagine you’ll have to adjust the presentation a bit — or are you planning to recreate the same text-heavy feel in it? Maybe you've already figured out how to make it work, but I just wanted to share my thoughts, especially since accessibility and format are a big part of the experience for me.
If I wanted to, I could completely recreate the look of it in renpy, but I'm not sure if I'll do exactly that with the visual presentation possibilities it presents. I might use one of the Discord games as an experiment first to get people's thoughts on it. For instance, in CD instead of having a long list of afternoon events to visit, I might just let the player actually click on Jane's face in the room to do a scene with her, or literally go upstairs to visit Rio and Sofia, that kind of thing. Maybe a sidebar with all of the text options too for people that prefer the old school method.

As far as Twine 2, that existed when I first started but I specifically used Twine 1.4 because of its Storyincludes function that base Twine 2 doesn't have. I've personally never liked it and given the issues that Twine 1 has now, I'd rather just be safe and go to renpy, which as far as I know, has never had these kinds of issues.

Hola, antes que nada, los juegos son bastante buenos. Hay un par de cosas tanto en POW como en CD: en el arco de la Reina y la Princesa, sus imágenes no aparecen. Lo mismo ocurre con los padres de Rio. Saludos.
I'm not sure about this. If anyone else has had issues then I can try taking a look at specific passages, otherwise I'd suggest making sure that you installed all of the files properly and didn't skip an update folder by accident.
 
Aug 13, 2017
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If I wanted to, I could completely recreate the look of it in renpy, but I'm not sure if I'll do exactly that with the visual presentation possibilities it presents. I might use one of the Discord games as an experiment first to get people's thoughts on it. For instance, in CD instead of having a long list of afternoon events to visit, I might just let the player actually click on Jane's face in the room to do a scene with her, or literally go upstairs to visit Rio and Sofia, that kind of thing. Maybe a sidebar with all of the text options too for people that prefer the old school method.

As far as Twine 2, that existed when I first started but I specifically used Twine 1.4 because of its Storyincludes function that base Twine 2 doesn't have. I've personally never liked it and given the issues that Twine 1 has now, I'd rather just be safe and go to renpy, which as far as I know, has never had these kinds of issues.



I'm not sure about this. If anyone else has had issues then I can try taking a look at specific passages, otherwise I'd suggest making sure that you installed all of the files properly and didn't skip an update folder by accident.
is the new update out?
 
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