- Sep 4, 2020
- 57
- 107
My best guess for a workaround would be implementing some custom tracking system between scenes so the side images aren't bleeding into unintended scenes. I haven't seemed to experience this with other games or personal projects. That being said, it could either be a result of a recent Power Vacuum update where a coding change indirectly caused this, or it is a Ren'Py update that caused this. I'm still not sure which, I'm leaning towards the first though as this wasn't happening in earlier versions (Or maybe I just didn't notice it).Hunter's portrait keeps popping up between different character lines and it's killing my buzz anyone know how to fix this bug?
Oh I see multiple ppl having this bug, hope there's a fix soon, cuz I just can't with this hunter face
I'm sure WWG will eventually get around to it.
Basically what is happening is:
Example code:
image side hun exc = "hunter/hexc.png" #Excited expression Hunter
image side ste sad = "sterling/ssad.png" # Sad Sterling
image side bre neu = "brenna/bneu.png" #Neutral Brenna
Intended Example Conversation of Sterling saying "Hi" to Brenna:
s s sad "Hi"
b b neu "Hi"
Bug causes bleed:
s s sad "Hi"
h h exc #No dialogue, just side injection
b b neu "Hi"
Something within one of the project files is either storing and injecting old/future side calls, or a close could be missing in one of the files. Not really sure which one, that's just my hunch. It could be a neat little project for someone with a lot of time on their hands looking to further their Ren'Py experience to look into, as it could be pretty time intensive to look into. I'd imagine this is something WWG probably won't have near the top of their priority task list, seeing as it's relatively minute compared to overall game development.