It's the other way around - the original music
is in
www/audio/bgm. It's
NSK-V707-11.rpgmvo.
But the game doesn't play the original music as-is, it changes its pitch to 85% (not just the actual musical pitch - it changes the playback speed to 85%, so it sounds slower, too), so it doesn't sound the original anymore.
You can find the instruction in
System.json:
Code:
{
"titleBgm": {
"name": "NSK-V707-11",
"pan": 0,
"pitch": 85,
"volume": 90
}
}
U-ROOM likes to do that with some of their BGMs. They also do it in Brainwashing Academy.
If you want to find the original track, you can use tools that reduce the playback speed (or sites that reduce musical pitch and musical speed).
For example, if you give the track to
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, set speed to 0.85x and pitch to -2.81, you'll get the exact music used for the title screen (the -2.81 comes from 12*log2(0.85), which is just about -2.81).
Other notable tracks include:
- The same track, which is actually used in its original pitch (100%) during the final fights of the base game with POWER-IV Alcy.
- From the same leitmotiv, NSR-477-07 is pitched up to 105% during the finale of the base game - and down to 90% during the DLC ending with Bajay.
- NSR-491-24 is also pitched down to 75% in some map events (although I think the battle version has 100% pitch, but I could be wrong).
- D_NEONS_2 (Uel rematch 1 and 2) is either at 105% or 110%.
- DEAD_HEAT_MAX (Grim) is pitched up to 105% during Dark Dina and down to 90% during the Grim rematch or some reinforcement battles.