Also whenever I enter a fight this happenes...
I assume this is because of the translation.
I had this issue too but solved it by putting in all contents of Translation V4 into game folder except \project\www\data\
TrpParticles.json, I cleared up to dlc without any errors.
The version I'm using: "PrayGame(2.15) & LS(1.04)" paired with "Ver2.04"
other info I found looking in the thread:
if anyone has a "clock.ogg" error go to
"project\www\audio\bgs\_Clock.rpgmvo"
and rename "_Clock.rpgmvo" to "Clock.rpgmvo", may not work but worth a try
reposting base guide link if anyone needs
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disclaimer: the guide doesn't have any pictures so some puzzles like this may be hard to understand in translation. One example is that I couldn't complete holy (Rhino/Sai) skill tree because I assumed there was no 2nd illusory wall in the east water collecting place.
For those who are stuck at the really early point, the first test for Corrot's 2nd seed of wind:
View attachment 1786221
DLC note: once you unlock Tuning space Dungeon Level 60-150 (green-tiled floating place), ignore the scrim fights and go straight north to the area north of Frau. There, you can equip Anti-Helix and more op skills. I missed this and was wondering why the bosses were so hard.
Once you clear all four human demon holes you can find Dina North-west-north behind Grimm (black guy)
I'm level 255 already (100% grind, no cheat) and still can't fucking kill the DLC boss. It doesn't even have the HP bar.
Finally fucking beat the above. The key is to kill one minion at the time and don't allow many minions on the screen.
yes for me, I target Zen if at most 1 minion was alive.
In addition to this, Auxillary equips. The main ones are Aidos and anything that boosts Power [IV] (New Age/Clear Ω). Prioritizing Power [IV] S-skills help survive Zen's periodic anime attacks halfway into his health pool, and Aidos makes Anti-Helix use less MP. Once I pair Anti-Helix with ATK Increase casts by A Cell, I started shredding through the Rozwaal dudes HP. I thought the fight was supposed to be longer when I won, and I only had to use at most 2 Power [IV]s compared to when I used 6.
Crosspost for another advice:
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