Others Predation [v0.2.1.0] [HornedLizardStudios, Veronika Repo]

3.70 star(s) 7 Votes

Vee600

New Member
May 4, 2024
2
1
They are a team of only 2 people, one doing the art and the other doing the programming, and one of them is doing the writing but I don't remember which one or if both are. Over the time they have been working on the game, they had to do the artwork, the coding, level design, bug fixing, writing, handling their own advertising of the game, patreon and subscribestar posts, manage the itch.io page and any other places they upload the game, all while early on trying to learn a game engine and now doing so again since switching to Godot but with an easier time.

They have admitted to having sloppy organization at the start, but they seem to have gotten their heads on straight and are actually getting somewhere. The devs also probably have jobs other than working on this game, which if they do means those jobs will eat into the time they can work on the game, not to mention other facets of living they likely have to deal with. They're not a company, they're indie devs making a furry platformer game with porn in it.
Hate to be THAT guy but aren't the guys making Kincaid literally just two people? Look how far they've come in nearly the same timespan
 

smithsmithsmith

Active Member
Aug 16, 2018
573
1,333
Hate to be THAT guy but aren't the guys making Kincaid literally just two people? Look how far they've come in nearly the same timespan
Ehh Kincaid is in a similar position imo, they're three nearly four years into development and by their initial estimates they're not even 30% done with the game, they're planning three planets and last I checked they're still on the first. They're starting to work on the enemies for planet 2 but we're still looking at another 6-8 years minimum for the full release.
 

cell943

Active Member
Oct 14, 2017
554
515
They are a team of only 2 people...

I'm well aware of what effort is required to create a product: it's what I do professionally. I'm not suggesting we harangue the devs, but it's silly to brush off criticism of accomplishment vis-a-vis time. It's not arguable that they've been mostly standing in place for the past half of a decade, and people are literally paying them to accomplish milestones in a reasonable time frame. Having completed a single level six years ago and redoing it over and over and over while making minor adjustments with the repeated promise of, "This will make future dev easier...Ok, this will make future dev easier...actually THIS will make future dev easier," is not "reasonable" by any standard. Except the Patreon grifter standard, I suppose.

Not to mention that I can point you to any number of single or double person teams which have completed a game (sometimes more than one) in half that time, most with much more complexity than is displayed in Predation.

To sum up, I'm still looking forward to the finished project (in twenty years), but criticism of their stalled development is valid.
 
3.70 star(s) 7 Votes