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Others Predation [v0.2.7.2] [HornedLizardStudios, Veronika Repo]

3.70 star(s) 7 Votes
May 21, 2019
63
144
Another quick update, we are releasing tomorrow to all supporters and you guys as well. We added a new HIDDEN adult content, but I know a lot of people are curious to see it, so I'll include it here as spoiler, if anyone wants a sneak peek. It won't reveal WHERE you'll find this animation, it's more fun if people find it themselves :> Now I really need to sleep because this took a lot longer than I thought it would.

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nanoender123

New Member
Jul 17, 2017
14
0
Awesome, can't wait! Unfortunately i got banned from your discord because of some adware i had on my pc and can't follow the updates in time. Nonetheless keep the good work.
 
May 21, 2019
63
144
Good, more monster stuff is great, looks it will have 1 grab tho, but i like the pose on it

Is this a boss or normal enemy? Cause by the looks of it like those insta-kill enemies
It's a secret animation, you'll have to explore a big in order to find it. It's hidden, but I tried to make it easy to find. And it is an "instant game over" animation.
 
May 21, 2019
63
144
Aaaand as I promised for you guys, here's the supporter version, the uncensored one with the feral animations included.





Changelog? Added a new adult animation, the pause now actually pauses the game, and I fixed a bunch of bugs, but if you find any, feel free to report it to me and I'll get to it asap!
 
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kiDRetadoR

Member
May 17, 2020
279
164
Okay so I'm really darn confused.. I just got to the part where I take the key from the guard in a room, I put it somewhere.. move through the train tracks (the area with the crashed train), go to a new area.. talk to the hooded bunny behind some QRD doors and then I'm stuck.

Is there anywhere else to go from here? The evil guy said that I would need to get acquaintanced with a few people and also the rat guy that is helping me spoke about a cafeteria somewhere but I can't find that either. I backtracked several times to see if I missed something but there's pretty much nothing?

A little help?

EDIT: I figured it out, I didn't even know there was a double jump in this game but that allowed me to reach the place where I had to go.
 

J55555

Newbie
Dec 31, 2019
86
192
Love the new animation! It's a fun addition and hopefully will rope in people who otherwise would have waved off this rework for its lack of new porn content.

More bugs:
  • Track control room: if you dash away from the rat worker into the door, the rat worker can push you more into the door so that you can't move. Fortunately, you can still press e to go back outside, but it makes the usual kick, dash, repeat method difficult.
  • Boss: jumping at the "right time" (as he starts running) while against a wall puts Amber on his head. While funny, this soft locks the game (can't move and no e to get out) and puts the boss in an infinite running animation.
  • Rat Worker: If, after getting knocked down and violated once, you don't get back up then shortly into the next animation this happens 1650165858651.png The only visible behavioral differences I can see (as opposed to normal, non-buggy animation):
    • Even on first animation, the enemy sprite appears shortly before the animation actually ends.
    • The enemy doesn't move before attacking again and starts the animation before the option to get up appears.
    • Also happens with Goldie, but only if you are caught by the heart animation first. Follows same behavior described above.
    • Also happens with Cafeteria Lady, but also only if caught by the heart animation. However, the weirdness starts in that first animation.
    • Seems to happen with all enemies if you run out of health then watch through the first animation and slightly into the second.
  • Camera teleports for the pause menu, but I remember it just centering on the player because of the cell phone animation.
  • Secret message is actually more off-screen now, you might have moved it in the wrong direction.
  • Particular textures on the inside of the subway car look incredibly trippy while moving without pixel interpolation.
Suggestion:
  • Remove the patrol boundaries on the enemies, or at least remove them once the player is spotted. It's far too easy to cheese by dashing outside their boundaries; they either get close enough to kick without being attacked, or just lose interest and head the other way. Even in enclosed rooms and where objects enclose their boundaries, being on the far edge is enough to keep the enemy from attacking (boss being the only exception). It might take some reworking, but surely they can have similar boundaries to the player? (ie. just walls and impassible objects)
 
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eugeneloza

Member
Jan 2, 2022
220
104
Camera going down and then back up during the title is distracting (not good camera work). I wonder if the camera flow may be made a bit more consistent? Also for me the camera movement is jumpy (most likely FPS unstable for some reason).

New Game -> New Game -> (select save slot) -> "New Game" again seems kinda redundant :).

I guess mentioning arrow keys for movement in README would also be nice, it's much more convenient than WASD+ZXC

The fact that blast doors close only after Amber walks into the camera booth isn't really logical (she could have left easily or maybe at least tell that she isn't going into those pink vapors)

Yeah, writing about double jump would be welcome. Also look up-down to see if there is anything there to jump for or to see where to land (e.g. in those contaminated areas).

The last time I've played (previous version) I've missed the injection gun and had zero idea why "H" key didn't work. I guess highlighting interactive objects (like doors) somehow would be welcome.

It's pretty funny as the heroine plays exhausted animation mid-air if jump drains remaining endurance.

Found the secret animation... hmmm... I was ready to write a line about a bug, and was thinking how do I formulate it properly.

Some areas contain enemies but nothing of value... I wonder if it's a good gamedesign solution unless some experience system is planned? Same about other hard-to-get but still empty areas.

Sometimes when dashing or being knocked down the character teleports to the other side of the opponent, among other things allowing to bypass them and avoid the fight (especially that lizard girl).

Even if Amber already has a keycard the dialog tells "I'll go there and get it". Ugh... it appeared that I also had to flip the switch which didn't have Press E hint and looked exactly like all others non-interactive switches.

At "I've got a better idea my friend" Amber's portrait shrinks, also maybe in a few other situations, including the pre-boss fight.

If knock out an enemy and exit the room while their corpse is still visible they'll respawn in constant loop animation and will be invincible (reproduced on lizard girl). Loading the game doesn't help.

And yeah, the crash after beating the boss. I wonder why there is no save point before the boss battle? Player needs to remember to leave the lizard and go back to save before jumping down.

Apart from that: combat experience is not satisfying. It's more like random (either you evade in time or not), and adding tightly limited amount of healing items it only adds frustration (save/load multiple times until you get as little damage as possible). Also the animations don't make (much) sense as during normal fight the player wouldn't normally wait all that long for the final part and would struggle out much faster to avoid infection. I'm not sure how to "mend" that. As a dev myself I know that saying something generic "more skill based" doesn't mean a thing :) The only "temporary" (it's a bad solution) workaround I see is to heal the player up at save points so that accidentally taking damage won't be able to break the game from going on and won't force the player to use stimpacks which are supposed to be used during the boss fight or at other critical situations. A bit more risky gamedesign-wise solution may be recharging the stimpacks (in this case it would rather be just one, maybe add a bonus charge for the boss fight) when reaching a savepoint or killing enemies (or in combination with the next one). Maybe another (bad) solution is to "reward" the player with healing for watching animations to the end (again, without creating persistent/permanent consequences as infection or have them reduce slowly). Unless this game is intended to be a roguelike-like ;), but then procedural generation of the environment is essential to provide for replayability (if the run was screwed up because Player failed health or infection curve, reasonable solution is to restart).

Overall it's quite fun, looking forward to what it'll turn up to be :)
 
May 21, 2019
63
144
Got a quick hotfix out (2.0.6) to address the crash at the end of the game, changelog:

-Fixed the crash that happened at the very end of the game after the last cutscene

-Fixed a few sprites for the dialogues appearing way too small for Amber

-Fixed the player being pushed inside objects by disabling the AI’s push back object, will find a better solution soon

-Added a simple version checking system. If the game is online when in the main menu, it will check if the game is the latest version or not. If it is, nothing will happen. If not, it will inform the player that a new version is out and offer them the ability to open our website to get the latest version.







 
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May 21, 2019
63
144
Can't wait until it goes through proper Q&A on 2031
The project has two people working on it in total right now. Me and Sephra. Sephra does all the artwork, and I do ALL the coding, and I'm not a game developer, I never was, this is our first game. I'm sorry we're slow, we don't really have any active testers, and the few we do have full time jobs as well and don't often have the time to help out. I have a full time job as well, I dedicate all my free time to this game, we will try our best to be quicker from now on.
 

regraggar

Newbie
Mar 25, 2020
41
7
hello when try to download the game with "anonfiles" i see on the page "Unable to reach this page". Someone have the same problem?
 
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3.70 star(s) 7 Votes