Others Predation [v0.2.7.3] [HornedLizardStudios, Veronika Repo]

3.90 star(s) 8 Votes

DarkLup

Member
Sep 14, 2018
249
225
After a quick Google search it seems like others had the same error message for other games too, which leads me to believe it's not necessarily a problem with Predation. The thing I've seen most people say is to both make sure your drivers are up to date, and if it's an nvidia card, turn off image sharpening in the nvidia control panel.
Never had a problem before but meh, I'll search
 
May 21, 2019
63
144
Never had a problem before but meh, I'll search
I'm sorry for everyone who has an issue with this in advance. I haven't really found any solution to this, and this seems to be an issue with GameMaker Studio 2 itself, however, once I'm done fixing a few things and making sure the combat is actually good, I'll make this and performance priority.

Edit: My biggest issue is that I have no clue how to reproduce the issue consistently. It seems to be triggered by some hardware configurations.
 

Orochimiyu

Member
Apr 22, 2018
113
112
Right now im using old PC with 32bit
I have compatible issue is the game using 64 bit or my drive is old?
 
Jun 28, 2019
214
165
Happy to see this is still being worked on, the commitment is really reassuring. Keep up the good work.

I must say though, that Loadmap "Backrooms" command, is really, really scary to me. Why is there fog? What is in the Fog? All questions I will not find out, cause i'm spooked.
 

frid

Member
Apr 25, 2017
138
196
After all this time, I only hope for this game to have more animations and more enemies. Its a good thing that they "reworked" all the level, its nice, but I just want more stuff in the game.
 
May 21, 2019
63
144
After all this time, I only hope for this game to have more animations and more enemies. Its a good thing that they "reworked" all the level, its nice, but I just want more stuff in the game.
A lot of assets are already finished for level 2, with an animation half way done! More stuff is coming, along with a lot of bugfixes as I learn more things and how I should write better code! Thank you
 
May 21, 2019
63
144
tried noclip because there was a jump at the train i couldnt make and it went from erotic game to horror game as i wandered the backrooms until i heard fast approaching steps and the game closed scaring the shit outta me
I'll add a "real" noclip soon, that was meant to be a joke, sorry. :giggle:
 
May 21, 2019
63
144
Gameplay is pretty horrible. Bad controls. No stun or any other reaction from enemies when you hit them, so you'll get knocked down in the middle of a combo. Nice animations though.
I'm re-working the combat and player systems right now, I've put up a public showcase of the progress, we'll be adding a proper block mechanic soon, and enemies will react to hits as well, thank you for your feedback!
 

superphoenix

Newbie
Jun 6, 2018
19
17
Love those animation qualities. Combat ain't the best and I hope its get expanded for that, even if it stay simple. Also, nice easter eggs.

Got the same error like most of them when I entered the boss room, but it didn't made it crash the game and it I continued to progress in the boss fight like nothing changed. I believe this is related to my graphic card, but since I updated, it didn't crashed into the deskpot, somehow.
 
May 21, 2019
63
144
So as promised! Ever since we released to supporters and you guys, I've been off work (mostly because I was ill) and worked on the game every day. Based on feedback, one of the biggest problems right now is the AI and the combat system, so I decided to start addressing both. First, I'm completely reworking the player, with the main focus being Animation continuity and the player object being completely independent of any other object in the game. I'm working closely with Sephra to re-make some old animations and add extra frames to make sure everything is as fluid as possible. The player now uses a proper State machine, and doesn't depend on any other object in the game, reducing the risks of crashes and making future development MUCH easier. With that said, we're also reworking how combat works. Amber now gets a block ability, which can also be used to parry if timed right. I made a short video showing all the changes to the current player, animation continuity and I showed off how the block works right now. I simulate some light and heavy punches being thrown at her (Attacking the player is now a single function call! Yay!) to show what it'll look like to have an enemy hit her.

Any feedback is welcome, I'll try to get the AI working soon as well to this degree with the new State machine!

 
3.90 star(s) 8 Votes