deck

Member
Game Developer
Dec 21, 2017
125
886
Ok thank you I found the answer, I have one final question. Is there no way to manually save? when I go to the load/save screen it only ever lets me load past auto-saves and there doesn't seem to be an option to make a new save.
There should be a "New save" button top left of the load/save menu. Also there is a if you get stuck.

The normal free edition I don't believe has any sex scenes, but you can get a feel for the story and characters.
Nah, all the quests of the public build have their associated scenes (something like 10?).

Is there any games similar to this one's fighting mechanism?
Not that I know of. If you want somewhat "similar" games look at other cRPG like Pillars of Eternity, Baldur's Gate or even the Divinity series.
 

ArbuzBudesh

Newbie
Game Developer
Sep 12, 2018
89
71
Is there any games similar to this one's fighting mechanism?
divinity original sin series would be closest i can think of from video games. But if you like interaction with enemy behavior cards and suffering from limb damage then tabletop game Kingdom Death: Monster would be your jam.
 

The_Thiccness

Newbie
May 20, 2022
96
154
Is there any games similar to this one's fighting mechanism?
Subverse is another one that has a similar playstyle, turn-based board game style combat, it has 2 different game styles one with the board and one that's air combat like "Asteroids". Also it has the best visuals of any sex game I've ever played. It seems to get a lot of criticism on here, probably because their budget was WAY higher than other developers because they had a ton of fan funding, so maybe some jealousy from other developers that think they'd do better with the money or bitter crowd funders that didn't get what they wanted from the game. Both games are amazing, story on Price for Freedom is better imo, but visuals, graphics, combat/gameplay goes to Subverse.
 
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Aug 22, 2021
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Subverse is another one that has a similar playstyle, turn-based board game style combat, it has 2 different game styles one with the board and one that's air combat like "Asteroids". Also it has the best visuals of any sex game I've ever played. It seems to get a lot of criticism on here, probably because their budget was WAY higher than other developers because they had a ton of fan funding, so maybe some jealousy from other developers that think they'd do better with the money or bitter crowd funders that didn't get what they wanted from the game. Both games are amazing, story on Price for Freedom is better imo, but visuals, graphics, combat/gameplay goes to Subverse.
Just to be clear, these games are completely tonally different. Subverse plays more like a Borderlands game in tone and has entertaining minigames, but the main draw is the porn.

I would say that price for freedom has substantially more depth to it with better worldbuilding, more interesting lore and characters, and infinitely more satisfying interactions. The combat systems are similar on the surface, but price for freedom's health and damage system is quite different from anything I have seen before, and that makes it far more interesting.
 

The_Thiccness

Newbie
May 20, 2022
96
154
Just to be clear, these games are completely tonally different. Subverse plays more like a Borderlands game in tone and has entertaining minigames, but the main draw is the porn.

I would say that price for freedom has substantially more depth to it with better worldbuilding, more interesting lore and characters, and infinitely more satisfying interactions. The combat systems are similar on the surface, but price for freedom's health and damage system is quite different from anything I have seen before, and that makes it far more interesting.
Yah true, I would agree with the combat system if there weren't so many non-implemented skills in the game. Some of the uniqueness gets thrown out with the abilities because they aren't implemented. However, the skill tree is much to be desired but of all the skills that characters have only one of the skills each of them have the skill tree. The abilities department needs some work since there are lots of teasers of abilities that still aren't implemented yet. That could be development differences, but for me personally the teaser abilities should either be implemented or not shown until completed. So for me, the Subverse combat is slightly better but that could very well change in later developments.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
I'm just waiting for Subverse to implement relationship mechanics to the sex scenes, I heard they are doing that later so fingers crossed. Also I don't know any developers who hate Subverse? Some are disappointed that the sex scenes are just random without relationships like it was said they'd be, but that's the only thing.

Our combat is changing over time, we are neither where we need to be nor where we want it to be. So just like Subverse, we have a ways to go until we get to where we want.
 

The_Thiccness

Newbie
May 20, 2022
96
154
Yah, I'm enjoying both games greatly and hope to see them succeed to completion and perhaps to future titles. I feel both games have a good base they could expand upon, I feel like PFF has expanded more from the get go which is great. I'm a little worried with Subverse once they complete the story they will just drop any additional things they were going to implement, there are many directions they could go to expand the core of the game. I'm pretty sure the story is coming close to ending. I haven't played for several updates but plan to catch up once the next update comes around.
 

DCCM

New Member
Jan 30, 2021
6
0
Is there anyway to make the skill card easier to look into ? Mine just stay in a group like this 1687606468790.png
 

LordDark97

Member
Sep 19, 2020
166
50
Just to be clear, these games are completely tonally different. Subverse plays more like a Borderlands game in tone and has entertaining minigames, but the main draw is the porn.

I would say that price for freedom has substantially more depth to it with better worldbuilding, more interesting lore and characters, and infinitely more satisfying interactions. The combat systems are similar on the surface, but price for freedom's health and damage system is quite different from anything I have seen before, and that makes it far more interesting.
but the cs is different toh
subverse is more similar to game like xcom or to an jrpg this one like baldur's gate
 

Chad54321

Newbie
Dec 2, 2019
36
22
a question to the developers, story wise is there a plan for the end game? mostly asking if the plot is laid out already or if you're taking it step by step?
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
a question to the developers, story wise is there a plan for the end game? mostly asking if the plot is laid out already or if you're taking it step by step?
Yup! We have the plot beats planned out, some of the text scrawls etc.

I plan to work in; "And so that... was the price, of freedom. Avarice." somewhere in the ending too.
 
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Chad54321

Newbie
Dec 2, 2019
36
22
Yup! We have the plot beats planned out, some of the text scrawls etc.

I plan to work in; "And so that... was the price, of freedom. Avarice." somewhere in the ending too.
Sound cool!

Another cool one is if lady wolf says; "if there is one thing in my life I've learned, is that there is always a price for freedom."
And then something about avarice.
 
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Chad54321

Newbie
Dec 2, 2019
36
22
Speaking about the plot, it got me thinking more about the story.

Since this game is set 87 years before the comic the story has to follow a certain path, so how many of our choices can truly affect everything?
I mean, our choices can affect people, dialogue and other smaller things, but on a larger scale?
do our choices matter or are somethings predetermined?

Like, if we side against Kimber do we actually change the story or do we change our side of the story?
She does seem to always have the upper hand thanks to something (or someone).

I find it interesting because the story is really great and it feels like its really hinting at a lot of things
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so I wonder how do you handle making the game story driven while adding choices to influence everything we do?
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
Speaking about the plot, it got me thinking more about the story.

Since this game is set 87 years before the comic the story has to follow a certain path, so how many of our choices can truly affect everything?
I mean, our choices can affect people, dialogue and other smaller things, but on a larger scale?
do our choices matter or are somethings predetermined?

Like, if we side against Kimber do we actually change the story or do we change our side of the story?
She does seem to always have the upper hand thanks to something (or someone).

I find it interesting because the story is really great and it feels like its really hinting at a lot of things
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so I wonder how do you handle making the game story driven while adding choices to influence everything we do?
So the world state has a defined canonical ending, but yeah you will have impacts on the state of affai0rs by the end of the game. Though we have a lore accurate cast of who lives and dies, depending on your decisions, your own ending may differ in many ways.

Who lives, where companions end up, settlements longevity/health, who is in power, etc.
 

Chad54321

Newbie
Dec 2, 2019
36
22
So the world state has a defined canonical ending, but yeah you will have impacts on the state of affai0rs by the end of the game. Though we have a lore accurate cast of who lives and dies, depending on your decisions, your own ending may differ in many ways.

Who lives, where companions end up, settlements longevity/health, who is in power, etc.
If there is a canonical ending there must also be canonical choices, so if we wanted to make canonical choices how do know which are which?:unsure:

For example; we know that kaldea exists in the comic, but not in what way, so in order to make a canonical choice we have to wait until the comic touches on it, which does add an air of mystery but also makes a bit hard for those who want to match the game story to the comic story.

In the end it feels like that's the challenge for every good story intensive choice game (like Dragon Age).

It also makes me wonder.
If you ever wanted to make a sequel to the game, would it use the canonical story ending and/or our choices, or would it be about something completely new?
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
618
920
If there is a canonical ending there must also be canonical choices, so if we wanted to make canonical choices how do know which are which?:unsure:

For example; we know that kaldea exists in the comic, but not in what way, so in order to make a canonical choice we have to wait until the comic touches on it, which does add an air of mystery but also makes a bit hard for those who want to match the game story to the comic story.

In the end it feels like that's the challenge for every good story intensive choice game (like Dragon Age).

It also makes me wonder.
If you ever wanted to make a sequel to the game, would it use the canonical story ending and/or our choices, or would it be about something completely new?
Uhhh.... that's something to think about, Dragon Age etc carried it forward to their sequels but you could just choose the "canonical start" as there's a canonical set state for their universe too.

Maybe we could add in something after you finish the game that shows what the canonical choices are and the choices you made.

We have ideas for sequels. My idea would involve Scylla and going to Ohmes and be a side scroller with an open world going location to location and would be directly connected. Arbuz wants to set something further into the continent in a still contested region maybe like the fringes of northern Pyri and area north of that and be more of an RTS game. Arbuz' idea would be pretty disconnected with everything from Avarice and the comic if I remember correctly.
 
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