Time for
SOME news.
Here's a peek at our new logo, and also our collectibles in game! It will like some perverted easter
egg hunt for pin-ups of random races and characters! Get what I did there? She's a lizardfolk, and... egg? Get it? Haaaah.... okay. We really can't wait for you guys to spend hours upon hours scouring every damn location 100% making sure you've poked every damn object and person on insanely massive hand-drawn maps.
Now I have a question for you... do you like lore? Because I sure a fuck love writing it! Err, sure as heck, sorry. And I will deliver
COPIOUS amounts of it to you! You lore-hounds will definitely have a good deal to sink your teeth in and hopefully, it will be up to par with your expectations for this style of game.
Beastiary, Races, Nations, Organizations, Cities, Territories... I personally am shooting for Mass Effect/MechWarrior 2/Dragon Age levels of journals and lore. This is a living and breathing world and I want people to be able to know how it works.
Have a small glimpse into the inventory system that will be brand new and included with this update. This will be our first crack at inventory management and our basic systems, we will further be balancing and optimizing in terms of usability and economy. This is something we will have to take a long time balancing and fiddling with so expect just a bare-bones framework of our inventory and economy. There is a TON of balancing that will go into it.
What about our silence? Don't worry,
everything is fine. We're working hard and churning away here, there are a few clips and videos on our twitter that I curate showing a bunch of the very intensive systems that we're focusing on building the core architecture of the game first. Basically, think of Star Citizen where they release a dizzying amount of fluff features and content and features just... vomiting it out on you while actually never accomplishing anything on the core architecture.
We here at Team Dead Deer and doing the exact opposite, this update will have quite a lot of content and show you how we want this game to carry itself narratively. Even after we release this update we have a long way to go in building our core mechanics and architecture, but we are tackling as much of it as possible all at once so we don't have that cheap and rickety feeling many indie games give you with each update. For instance, some games will go "hey here's our first mission!" and you will go to play it but random NPC's will have no text, triggers won't launch, and it actually stops halfway and says "more to come!"
We want to avoid that as much as possible so its quite a huge load we're going to deliver into your guy's and gal's hands. Somethings will be missing but we want it to be as subtle as possible... with the exception of combat which is absolutely just busted atm. But here's something I definitely am profoundly proud we have in the works...
The world map! In the game it's not 100% working, but we have a marker that will change when you are at each location... in the future, the speech bubble will actually show a slightly zoomed in artistic speech bubble of the location you are currently at! So that bit that shows the Kaldea districts will actually show The Orphans in greater detail if you are there, or say if you head to Dragon's Tooth, etc! I am just... so happy we are able to put this world into perspective for you guys and gals.
This is just massively important to me so you can see that yeah, we are making a world and not just a loose bit of places attached by loading borders! Now a few other little things!
Here are some concepts, our first concept of a Male Ogre! Handsome bugger at that, a rogue/thief kobold, and an undead mounted cavalryman... imagine cavalry that can take a punishing amount of arrows, blows, and just keep charging into your lines.... welcome to the world of Price for Freedom. Anywho, if you want to see some of our lighting etc do check out our twitter. I would post it here but, busy, busy! Plus I got a new mattress. It has mountains on it.
Like, graphically printed on mountains, it's pretty cool! Its a little firm and the bounce is kind of a letdown, when you're with someone else you kind of miss the bounce back that springs have, but I think its better for sleeping so that's important.
Anywho, take care! I'll be around to answer questions etc as always, but unfortunately I can't go too much more into news just yet until I get a breather which shoooould be the 29th of this month is my last logged work event. Will have a few days of break there, if you guys want to you could come in the discord and yack at me all day on the 30th. Take care everyone!