haven't play since build 15(waiting for contents to stack up, game file size is huge iirc), but unless stuff change, there is way to skip combat & go straight to the meat. If you miss out on scene, that what the code are for. There is also a gallery.I've read a lot of praise for this title's game play and story. How does it stack up as an H game (AKA fap material lol)?
Also the animations are god tier.I've read a lot of praise for this title's game play and story. How does it stack up as an H game (AKA fap material lol)?
Sharedoesnt seem to want to work. console closes itself and game wont launch after waiting
BepInEx\ErrorLog.log
and BepInEx\LogOutput.log
.I too would like to know, played this game in its infancy and it didn't have much to show for it. These types of projects always take a seriously long time to conclude their main quest.Sooo how far are we into development?
I saw the update on the page and remembered this game from years ago and it looked fun and ambitious but forgot it again since I am one of the rare souls that wait for a games completion before playing it xD
Development began 6 years ago. So my mentality bites me in the ass again
For a dedicated dev team of several people, who are presumably working full time with the amount of money they are making, this is a long time.
I think the question when the game is being finished is genuine and not intended to stir up drama.
Just curious after all this time.
Since release 30 the game kind of works with BepInEx again as it uses Unity 2022.3. This means:
Download: Mega
- Those interested in Machine Translating the game with XUnity.AutoTranslator might attempt to do so again. I did a short test and it seemed to be working partially: hotkeys like Alt+0 don't work but most text seems to be translating.
- I'll release the Patreon Crack as a BepInEx plugin as it requires less effort to maintain.
You must be registered to see the links
FAQ
Q: What is this?
It's a crack that enables patreon content and removes the code to unlock the gallery.
Q: How do I use it?
Place all files in the root game folder (same folder as PriceForFreedom.exe). If you see a console window when you start the game you installed it correctly. The first time you launch the game or when you update the game it will take longer to load as BepInEx is doing its thing.
Q: Can I use this on Mac/Linux?
No, works on Windows x64 only. You might be able to get it to work with Wine/Crossover/Proton/VM. But no plan to support more platforms from my side.
Q: Can you help me with ...?
No. Cracks are provided as is. If you have any issues consider supporting the Devs and their work. Free version with locked content is totally playable.
Possibly this.doesnt seem to want to work. console closes itself and game wont launch after waiting
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.ShareBepInEx\ErrorLog.log
andBepInEx\LogOutput.log
.
doesnt seem to want to work. console closes itself and game wont launch after waiting
From my quick research, if this is the issue you are having it's probably related to your anti virus blocking BepInEx. So either add it as an exception or don't use the crack.So, uh, game doesn't work. Like, at all. Maybe it's because of the crack, because when I try to run it I get a brief console window pop up for like a fraction of a second, but then... nothing. Nada, zip, zero. Nothing happens.
Possibly this.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()
There's the error log. Where the hell would the output log be?
With the crack typing anything will enable cheats.what about cheat code? the ones it asks you for in the options menu
You're right there is no way to select the screen directly in the settings at the moment. But there is alternatives:I have two screens and the game launches on the second screen instead of my main one. It’s impossible to change this in the settings.
Maybe I didn't set the exception correctly, but it didn't work, at all. And honestly, I'm not all that fussed on playing without the crack, so...From my quick research, if this is the issue you are having it's probably related to your anti virus blocking BepInEx. So either add it as an exception or don't use the crack.