Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,867
2,171
486
Sooo how far are we into development?

I saw the update on the page and remembered this game from years ago and it looked fun and ambitious but forgot it again since I am one of the rare souls that wait for a games completion before playing it xD

Development began 6 years ago. So my mentality bites me in the ass again :HideThePain:
For a dedicated dev team of several people, who are presumably working full time with the amount of money they are making, this is a long time.
I think the question when the game is being finished is genuine and not intended to stir up drama.
Just curious after all this time.
 

Easter Island Moai

New Member
Aug 11, 2020
2
16
47
Sooo how far are we into development?

I saw the update on the page and remembered this game from years ago and it looked fun and ambitious but forgot it again since I am one of the rare souls that wait for a games completion before playing it xD

Development began 6 years ago. So my mentality bites me in the ass again :HideThePain:
For a dedicated dev team of several people, who are presumably working full time with the amount of money they are making, this is a long time.
I think the question when the game is being finished is genuine and not intended to stir up drama.
Just curious after all this time.
I too would like to know, played this game in its infancy and it didn't have much to show for it. These types of projects always take a seriously long time to conclude their main quest.
 

Sav95s

Newbie
Jan 24, 2022
60
40
45
Since release 30 the game kind of works with BepInEx again as it uses Unity 2022.3. This means:
  • Those interested in Machine Translating the game with XUnity.AutoTranslator might attempt to do so again. I did a short test and it seemed to be working partially: hotkeys like Alt+0 don't work but most text seems to be translating.
  • I'll release the Patreon Crack as a BepInEx plugin as it requires less effort to maintain.
Download: Mega

FAQ
Q: What is this?
It's a crack that enables patreon content and removes the code to unlock the gallery.

Q: How do I use it?
Place all files in the root game folder (same folder as PriceForFreedom.exe). If you see a console window when you start the game you installed it correctly. The first time you launch the game or when you update the game it will take longer to load as BepInEx is doing its thing.

Q: Can I use this on Mac/Linux?
No, works on Windows x64 only. You might be able to get it to work with Wine/Crossover/Proton/VM. But no plan to support more platforms from my side.

Q: Can you help me with ...?
No. Cracks are provided as is. If you have any issues consider supporting the Devs and their work. Free version with locked content is totally playable.

what about cheat code? the ones it asks you for in the options menu
 

Jash83

Active Member
Jun 8, 2019
601
1,185
307
So, uh, game doesn't work. Like, at all. Maybe it's because of the crack, because when I try to run it I get a brief console window pop up for like a fraction of a second, but then... nothing. Nada, zip, zero. Nothing happens.
doesnt seem to want to work. console closes itself and game wont launch after waiting
Possibly this.
Share BepInEx\ErrorLog.log and BepInEx\LogOutput.log.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()

There's the error log. Where the hell would the output log be?
 

xorxorrax

Member
Modder
Apr 12, 2020
408
2,018
388
doesnt seem to want to work. console closes itself and game wont launch after waiting
So, uh, game doesn't work. Like, at all. Maybe it's because of the crack, because when I try to run it I get a brief console window pop up for like a fraction of a second, but then... nothing. Nada, zip, zero. Nothing happens.

Possibly this.

Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
--------------------------------
at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
--------------------------------
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings)
at System.Net.Http.SocketsHttpHandler.SetupHandlerChain()
at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+<GetStreamAsyncCore>d__51, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStreamAsyncCore>d__51 ByRef)
at System.Net.Http.HttpClient.GetStreamAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStreamAsync(System.String)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies()
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.Initialize()
at BepInEx.Unity.IL2CPP.Preloader.Run()
at BepInEx.Unity.IL2CPP.UnityPreloaderRunner.PreloaderMain()
at Doorstop.Entrypoint.Start()

There's the error log. Where the hell would the output log be?
From my quick research, if this is the issue you are having it's probably related to your anti virus blocking BepInEx. So either add it as an exception or don't use the crack.

what about cheat code? the ones it asks you for in the options menu
With the crack typing anything will enable cheats.
 
Last edited:
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grahegri

out fighting regex
Donor
Feb 23, 2023
10,209
5,904
1,333
PriceForFreedomAvarice-B30.1
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Ibadez38

Newbie
Jan 21, 2021
78
198
157
I have two screens and the game launches on the second screen instead of my main one. It’s impossible to change this in the settings.
 

deck

Member
Game Developer
Dec 21, 2017
148
1,069
288
I have two screens and the game launches on the second screen instead of my main one. It’s impossible to change this in the settings.
You're right there is no way to select the screen directly in the settings at the moment. But there is alternatives:
Use the shortcut "Windows Key + Shift + Left / Right Arrow" while in game to change screen. You can also put the game in windowed mode and move it around as needed.
 
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diclo

Newbie
Dec 6, 2020
25
6
94
Havent played this in a while and never got around to playing it through, is the stuff in the gallery marked 'patreon only' stuff thats upcoming that will eventually be publically released, or are those things that will ALWAYS remain patreon only?
 

4notherRandomGuy

Active Member
Sep 23, 2021
668
408
207
Havent played this in a while and never got around to playing it through, is the stuff in the gallery marked 'patreon only' stuff thats upcoming that will eventually be publically released, or are those things that will ALWAYS remain patreon only?
first one.
 
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evilDragon

New Member
Sep 9, 2018
10
22
75
How close is the story to completion?
I played it a few years ago and despite the game having a lot of writing and quite a few scenes it all felt like an introduction. Has anything changed since then? Bc I liked the game and want only to play it when the story is finished or close to it.
 

Nikolay245

New Member
Nov 8, 2023
1
1
27
I have a question. how to install Patreon Crack into the game? after the splash screen with the inscription "press any button" I am thrown into the city where I can start a new game only with a pause. As far as I understand, I should have a console for this right away. And yes, I don’t work with reading codes and I think this is due to the fact that Patreon Crack does not start for me, since the console does not appear immediately, what should I do?
 
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ArbuzBudesh

Newbie
Game Developer
Sep 12, 2018
97
81
149
What are scrolls good for ?
vendor trash.

Havent played this in a while and never got around to playing it through, is the stuff in the gallery marked 'patreon only' stuff thats upcoming that will eventually be publically released, or are those things that will ALWAYS remain patreon only?
we dont plan expanding public build CG content. Game is planned to be released on steam eventually, so that would be alternative non-pirate way to unlock them

How close is the story to completion?
I played it a few years ago and despite the game having a lot of writing and quite a few scenes it all felt like an introduction. Has anything changed since then? Bc I liked the game and want only to play it when the story is finished or close to it.
Whole main cast is already introduced to the game, so are the conflicts, but we're not at the culmination of the story yet. We have a clear plan for main questline, but i cant uncover it for spoiler reasons.

Sooo how far are we into development?

I saw the update on the page and remembered this game from years ago and it looked fun and ambitious but forgot it again since I am one of the rare souls that wait for a games completion before playing it xD

Development began 6 years ago. So my mentality bites me in the ass again :HideThePain:
For a dedicated dev team of several people, who are presumably working full time with the amount of money they are making, this is a long time.
I think the question when the game is being finished is genuine and not intended to stir up drama.
Just curious after all this time.
As mentioned before development is hard to measure but its past half-way. Hopefully it wont take another 6 years as we grew more experienced, slightly expanded the team and have big bulk of fundamentals and visual contents stuff done. Plus we kinda want to make other, new games in the future not to be stuck developing 1 game forever.
Even with my best efforts to quench scope of the game it ended up being quite ambitious, though i think it still reachable goal.
 
4.00 star(s) 40 Votes